Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is less a Portal map then just engineered griefing. Everything about the map rubs me the wrong way. The unfocused sandbox at the start. The small timers. The lack of signage. The lack of visual connection between cause and effect. The parkour, platforming (wrong game I'm afraid). And so on.
The job of the designer is to present the player with a problem, it's then their job to figure it out. This isn't so much a construction of a problem as much as a mess.
IF you make more maps I hope you step away from the darkside and try to present your puzzles in a clear, more focused, and concise manner.
PS If you want frustating, I dare you to give his a try lol.
btw, this is a good chamber except you have to do the same thing over and over again. It is not a test of patience or skill, it's just plain frustrating. Like the part you have to push the button then shoot the portal and then jump down to get to the other side. It is just very frustrating
I don't want to watch your walkthrough because I feel like being shown how to do a puzzle is worse than giving up. I find no satisfaction in solving a puzzle in which I was told the solution lol. I haven't even read the comments because I want nothing given away. I'm so close... you made such an amazing, elaborate puzzle.
I agree with you about the bowling alley not fitting well. I wasn't really sure what to do with it, because I had originally made that first to entertain my daughter. When she asked me to publish it, I said I didn't want to just publish the bowling alley, so I just whipped up the puzzle room that night.
Anyway, I talk too much, I'm going to do yours now. =)
I wasn't even sure what you meant about the placement of the relay until I personally watched you fall on the cube multiple times. I hadn't even thought of that being a possibility, because during my own runs I had just gone off the side, as you had done in your final "plummets."