Portal 2

Portal 2

85 ratings
vertical 3 chamber
   
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vertical 3 chamber

Description
normal chamber
7 Comments
gambilier 29 Sep, 2013 @ 9:00am 
I liked this it was good
danielcebrian  [author] 24 Sep, 2013 @ 7:05am 
ok thanks
DeathWish808 23 Sep, 2013 @ 5:49pm 
:p2blue: :p2cube: :tradingcardfoil: :p2turret: :p2aperture: :p2chell: :tradingcard: :p2wheatley: :p2orange:
I made a blind run of 10 chambers and yours was one of them. The description lists the maps in the order they were played in the video. Happy portaling!

Spoiler video: http://youtu.be/i7-LklMpdFE
:p2blue: :p2cube: :tradingcardfoil: :p2turret: :p2aperture: :p2chell: :tradingcard: :p2wheatley: :p2orange:
wildgoosespeeder 23 Sep, 2013 @ 11:10am 
Your use of fizzlers, laser fields, and timed piston platforms are not needed and are rather annoying. Cracks form that can allow me to slip a portal through.

Try my map?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
nicklonium 22 Sep, 2013 @ 3:20am 
It's not bad, the first room is fairly well designed and I quite like how it interacts with the second. However, the second room can be skipped by placing a portal under the laser grid and, while falling through this portal, placing another portal in the next room. A fizzler between these rooms would fix this although you will need to rethink the laser puzzle in the second room to prevent the player from dying.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary
[Tom K] 20 Sep, 2013 @ 9:14am 
Hello! Great Job on this map, I enjoyed it a lot! Here is my blind play:
http://www.youtube.com/watch?v=plx9Xt0P4Lg at 15:30
Xbeekeeper 16 Sep, 2013 @ 10:16am 
Nice map, well made