Portal 2

Portal 2

89 ratings
Bit of Test
   
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3.723 MB
26 Jun, 2014 @ 2:34pm
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Bit of Test

Description
A remake of a pti test I made
I thought it had a good concept and could go farther. Enjoy!

old: http://cs2bus.com/sharedfiles/filedetails/?id=240397413
10 Comments
vioray 16 Oct, 2014 @ 10:28am 
fun and clever puzzle, nice bit of deja-vu as well from having played the old version :P
not sure if you've changed the solution or if I just couldn't remember it, took me a little time to work it out :)
redinator2000  [author] 23 Jul, 2014 @ 3:38pm 
this was my second posted hammer map (i have like 20 half-done and finished .vmf's)
so when i was making the outside nodraw to speed up building times i must have messed up on that. I dindnt realize that the light's "legs" where supposed to be shone!

the "floating tiles" where supposed to be like putting cardboard on stairs - there is space underneath!

im gunna have to work on fizzlers, the map im working on will have animations and a little hole and all that stuff
nintendo.erk 23 Jul, 2014 @ 10:10am 
There is a nodraw leak under the "broken" lightstrip. screenshot
And the prop of the lamp sinks into the wall screenshot
Finally I noticed some Floating Tiles
Apart from all that I did like the puzzle a lot :)
nintendo.erk 23 Jul, 2014 @ 10:10am 
It's a nice puzzle but as a hammer mapper I do have some feedback on the aesthetics.
First the lighting could be done much better, you could use light_environment to make the skybox shine but I never did so I couldn't help you with that. I used light_spot next to a light shining very bright from outside in This map.
Next, fizzlers. They are placed on the wall while the have a big part behind them. It would look better if you made niches for them screenshot .....

The Sojourner 3 Jul, 2014 @ 7:01pm 
100% Hammer... even better! It can be hard to tell sometimes....
redinator2000  [author] 3 Jul, 2014 @ 8:20am 
this is a 100% hammer made test, i just used the four sections idea from my earlier test.
if you look at the pti one, you will see that the sections are 3x3 pti units, not 2x2

thanks for the lighting tip
The Sojourner 2 Jul, 2014 @ 10:15pm 
As much as I love the puzzle, I have to say that you have a ways to go with regards to art design. Check this out (Step 3 and onward) for some basic tips on how to make your PeTI test look good.

For sky lighting, you'll need a "roof" with the skybox texture (tools/toolsskybox) and a light_environment to make the skybox shine.
Thomas 27 Jun, 2014 @ 11:06am 
Maybe some light_spots. Lighting isn't really my thing in Hammer.
redinator2000  [author] 27 Jun, 2014 @ 8:57am 
thanks. do you know what entity to use? i can't figure it out. This is one of my first tests in this style.
Thomas 26 Jun, 2014 @ 8:26pm 
Very Nice puzzle. And you might want to fix the lighting a little bit.