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not sure if you've changed the solution or if I just couldn't remember it, took me a little time to work it out :)
so when i was making the outside nodraw to speed up building times i must have messed up on that. I dindnt realize that the light's "legs" where supposed to be shone!
the "floating tiles" where supposed to be like putting cardboard on stairs - there is space underneath!
im gunna have to work on fizzlers, the map im working on will have animations and a little hole and all that stuff
And the prop of the lamp sinks into the wall screenshot
Finally I noticed some Floating Tiles
Apart from all that I did like the puzzle a lot :)
First the lighting could be done much better, you could use light_environment to make the skybox shine but I never did so I couldn't help you with that. I used light_spot next to a light shining very bright from outside in This map.
Next, fizzlers. They are placed on the wall while the have a big part behind them. It would look better if you made niches for them screenshot .....
if you look at the pti one, you will see that the sections are 3x3 pti units, not 2x2
thanks for the lighting tip
For sky lighting, you'll need a "roof" with the skybox texture (tools/toolsskybox) and a light_environment to make the skybox shine.