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The grid is, indeed, to prevent that glitch. The main point of all the grating is to force you to use a new method for tipping the cube ( using portals ), and that new method might be overlooked if you could glitch a cube in with the other cube and use one of the cubes to tip the other.
That noclip cube glitch tends to happen frequently in my chambers. Don't know why. =-/ But fortunately, you can still pick up the cube, and so the new tipping method still works just fine. Well, and I guess fizzling fixes it, too.
I had a weird glitch in the last part where I couldn't nudge the redirection cube into place; I would just walk right through it like it wasn't even there. But when I fizzled and respawned the cube everything went back to normal.