Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
The grid is, indeed, to prevent that glitch. The main point of all the grating is to force you to use a new method for tipping the cube ( using portals ), and that new method might be overlooked if you could glitch a cube in with the other cube and use one of the cubes to tip the other.
That noclip cube glitch tends to happen frequently in my chambers. Don't know why. =-/ But fortunately, you can still pick up the cube, and so the new tipping method still works just fine. Well, and I guess fizzling fixes it, too.
I had a weird glitch in the last part where I couldn't nudge the redirection cube into place; I would just walk right through it like it wasn't even there. But when I fizzled and respawned the cube everything went back to normal.