Portal 2

Portal 2

Otillräckligt med betyg
01 - Laser Excursion
   
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01 - Laser Excursion

I 1 samling av Nethseäar
Focus on Excursion Funnels
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Beskrivning
The first three chambers of my Excursion Funnel series as one chamber, in response to feedback indicating they were too short. They were originally named, in order, "Laser Excursion," "Networking," and "Armed Stalactite."

DeathWish808's blind playthrough of the separate chambers: https://youtu.be/wxu0c-0ECIw
Many thanks to DeathWish808 for a high quality video!

nockscitney's blind playthrough: http://www.twitch.tv/nockscitney/b/660976284?t=35m15s
Additional thanks to nockscitney for a high quality video!

Since the DeathWish808 and nockscitney played through, I have made some significant changes.

All feedback welcome and appreciated! Let me know what you think!
7 kommentarer
CHINACLUB 29 maj, 2021 @ 11:55 
Pretty nice !
dire.fcs 23 mar, 2016 @ 23:43 
Great map, nice work on redirecting the laser to the catcher(s).
Nethseäar  [skapare] 28 nov, 2015 @ 12:49 
Thanks for playing, Mitch McWiggins! Glad it worked for you. If you enjoyed this chamber, you may enjoy the rest of the series: http://cs2bus.com/sharedfiles/filedetails/?id=197052794
Mitch McWiggins 27 nov, 2015 @ 19:49 
At first I was worried, but all of this was fun and challenging, thanks.
Nethseäar  [skapare] 14 jun, 2015 @ 12:13 
Thanks for playing! Glad you enjoyed it!

The grid is, indeed, to prevent that glitch. The main point of all the grating is to force you to use a new method for tipping the cube ( using portals ), and that new method might be overlooked if you could glitch a cube in with the other cube and use one of the cubes to tip the other.

That noclip cube glitch tends to happen frequently in my chambers. Don't know why. =-/ But fortunately, you can still pick up the cube, and so the new tipping method still works just fine. Well, and I guess fizzling fixes it, too.
Miami Mike 14 jun, 2015 @ 12:00 
I see you added a grid over the portalable surface where you enter the test. I gather that was to prevent the glitch where both redirection cubes might wind up inside the cage.

I had a weird glitch in the last part where I couldn't nudge the redirection cube into place; I would just walk right through it like it wasn't even there. But when I fizzled and respawned the cube everything went back to normal.
Miami Mike 13 jun, 2015 @ 18:06 
Great puzzle, especially the finish!