Risk of Rain (2013)

Risk of Rain (2013)

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A Handbook To Every Survivalists Chapter 3:Monsters
By Xgpmcnp and 1 collaborators
And there is chapter 3 of this useful Handbook!In here,you shall learn everything you need to know about monsters (those guys that you kill/get killed by often!),how to defeat them effectively and how they defeat YOU effectively.
Monsters are the biggest threat on this planet,and learning how to deal with each and everyone of them is primordial!
   
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How to rekt Lemurian,Rock Golem,Wisp and Greater Wisp
In this section,you'll learn everything you need to know about the enemies you might face,from how they will destroy you when you're careless to how you can kill them effectively on your own.


Lemurian.
Health:100
Damage:14
Top speed:14 mph

Those enemies are surely the first one you'll encounter.Pretty much weaklings,but they can quickly outnumber you and gank you from every side.As long as you can keep them under control,they really are just weaklings.As long as you keep them under control.. shivers


In short,those guys are numerous but weak.Use crowd control skills or explosions to quickly get rid of them



Rock Golem.
Health:300
Damage:34
Top speed:12 mph

As much as their stats seems to put them as dangerous enemies(Their damage stat is the highest of the game!),only melee characters will have difficulty against them.Reason is,those guys are slow..And they can not jump ledges.Get higher than them and win!They also have a pretty low spawn rate and rarely come in packs of more than 2.

In short,melee classes be warned,ranged classes be laughing.Tanky,slow gal that can't jump.


Wisps.
Health:170
Damage:17
Top speed:17 mph

Those guys are kinda like Lemurians,but more dangerous.They'll appear in groups,but a little bit less often.Thing is,those guys are the first you'll encounter having ranged attacks.To avoid it,a simple jump is enough.Nothing dangerous,until there's more of them.Luckily,the Wisps can't jump over ledges,just like Rock Golem

In short,jump at the right moment and you'll never get hit,unless there's more than 3 and they attack at different moments.


Greater Wisps
Health:470
Damage:23
Top Speed:17

The name says it.Wisps,but Greater.And they really are.Those monsters have a pretty high health,higher even then the Rock Golem!They also have a ranged attack that has a pretty decent range,and they do a lot of damage.But,just like the wisps,you can jump over their attacks and they can't jump over ledges.

In short,be cautious around those guys as they do a LOT of damage,and from far away.Use same tactics as Wisp.
How to rekt Sand Crab,Jellyfish,Child and Spitter!
Sand Crab.
Health:300
Damage:34
Top speed:14 mph

There really isn't much to say about the Sand Crab,unless that it's a faster version of Rock Golem.2 mph faster,but the rest of the stats are exactly the same.Their attack is also the same.The major difference is that Sand Crabs appears in Dried Lake,where Rock Golems don't.

In short,a faster copy of Rock Golem.Use same tactics you'd use against one of those golems,but be faster as they are faster too


Jellyfish.
Health:85
Damage:7
Top Speed:25 mph

The first floating enemy you'll encounter.They don't do much damage and have low health,but a lot of them can really give panic in any melee class' heart,as they do damage on touch.Damage on touch means you won't be able to kill it without being hurt as a full melee class.

In short,floating jelly.They don't do much and can't take much,but they are pretty fast when rushing at you can do damage on touch,so watch for hordes of them!


Child
Health:125
Damage:14
Top Speed:15 mph

Nothing extremely dangerous about them,unless their ranged attack,which is just like the Wisp's.Really is just a Sky Meadow version of the Wisp,actually,but weaker too.Thing is,they appear more often,in higher number,and they can jump ledges!

In short,weaker Wisps that appear in higher number and can jump ledges.Use your jump to avoid their attacks,because all of the Wisps weaknesses got fixed!


Spitter.
Health:240
Damage:19
Top Speed:12

Strange gals.Those Spitters aren't especially strong but their attack has high range,AND they can aim everywhere around them!Luckily,you'll see a line coming from their mouth all the way to their target before they attack,letting you avoid it easily.Still,watch out

In short,a high range enemy that can be easily foreseen.Jump over their attack or make them aim mid-air to get closer!
How to rekt Tiny Imp,Black Imp,Mushrum,Whorl and Clay Man!
Tiny Imp
Health:22
Damage:3
Top Speed:15

Those are the only creature that won't try to kill you.They'll appear from Imp Shrines,and killing all 5 spawned imps will give you an item.They've got low health so killing them will be a easy thing.

In short,event only monsters that will only spawn from Imp Shrines.Be sure to kill all 5 of them,because you'll get a free item!




Black Imp
Health:310
Damage:13
Top Speed:16

Not impressed by those stats?You shouldn't be.What will impress though..Is the fact those dudes TELEPORT.Yep,that's right.They can teleport to you,and they'll attack in the same second they teleported to you.They'll become formidable foes if you've got bad relfexes.Watch out,they're everywhere...

In short,not that strong but will always be on you.No running away so easily when they can teleport!
Ranged classes be warned.


Mushrum.
Health:160
Damage:17
Top speed:14 mph

Unless being creepy,those walking shrums are the of the rare enemies to possess an attack that has lasting effects:Whenever you get close,they'll release a cloud of poison that lasts a couple of seconds.Luckily,they have very low attack speed and don't do that much damage!Just stay far.

In short,if they are in a horde try to kill those first as their attack changes the terrain for a couple of second,dealing free damage and piling up pretty fast.Ranged class are safe,though.Mostly.


Whorl.
Health:230
Damage:17
Top Speed:14 mph

It's while doing this guide I realised how much enemies are just a copy of the Wisp.Those don't escape this,as their attack is the same,they only are a bit more tanky.Slower,but can take more damage.Also,only appear in water level so might disturb your jump at first.

In short,just another Wisp copy with more health and less speed.Appear in Sunken Tomb only,so calculate your jump correctly!


Clay Man.
Health:140
Damage:11
Top Speed:14 mph

Ah,those little ♥♥♥♥♥♥♥.Weak,but comes in great number.They also have that habit of diving around you,making melee characters destabilized easily.They'll come from every side and avoid your attacks easily.They'll be numberous.

In short,agile little ♥♥♥♥♥♥♥.They'll die easily if you got Area of Effect attacks or if you're ranged,but if not..Good luck to you,and watch your rage!The best tip I can give you is to focus and take them one at a time in that case.
How to rekt Bighorn Bison,Mechanical Spider,Gup and Parent
Bighorn Bison.
Health:430
Damage:17
Top Speed:17 mph

A true bison.Goes kinda fast,can take a hit and does decent damage.Luckily,can't jump ledges,his attack can be easily avoided and he has very poor range.But get hit by those,and you're going to pay with your blood.

In short,a short range attacker that can take you down easily if you're going to be careless about them.Melee classes be warned,they do hit hard.



Mechanical Spider.
Health:430
Damage:17
Top Speed:17 mph

This is where the real ♥♥♥♥ starts.Same stats as the Bison,but those can actually climb walls.Also,their attack is a "gunshot" is some sort that has infinite range.They also spawn in great number.Pretty dangerous ♥♥♥♥♥♥♥,really.Luckily you can jump over their attack.

In short,really dangerous guys.Lots of them spawning,can shoot you from far away,can climb walls.Ranged classes can avoid hits more easily,but still should feel fear of the Spiders.


Gup.
Health:375
Damage:27
Top Speed:16 mph

The damage stat of these guys is something to recon.They really will hurt you a lot if you're careless.Also,whenever you kill a Gup,it will split in half,reducing their Health and Damage stat but increasing it's speed.It will split twice then die.

In short,avoid their attack and use hit'n'run tactics until they split.After they split once,the damage can be pretty low.After splitting twice,just bash at those weaklings.


Parent.
Health:315
Damage:15
Top Speed:15 mph

Those are pretty gigantic enemies.They might look hardcore,but the only thing hardcore about them is possibly their attack which can hurt you a lot.They can jump ledges but are only melee and not exactly fast.Melee classes will get the most difficulty with them,especially multiple of them.

In short,those guys looks like a big threat but they're not that much to anything that can block/dodge attack.Looks are not always right,as Mechanical Spiders are way more dangerous..
How to rekt Evolved Lemurian,Temple Guard,Elder Lemurian and Archer Bug
Evolved Lemurian.
Health:125
Damage:14
Top Speed:34 mph

One of the rare airborne creatures.They really can go fast while flying,but when landed they're not that fast.They have very low health though,so not much of a threat,even in groups.Thing is,they can avoid your attacks easily,so focus when facing some of those guys on hitting.

In short,another enemy that'll make you rage.Watch your health,as they can chip away some of it easily,and groups of them can terminate careless/raging peoples.


Temple Guard.
Health:420
Damage:17
Top Speed:9 mph

Pretty dangerous enemies.They can pack a punch and can take a couple hits.They can hit both melee and ranged,with 2 exploding balls that will aim your location.Just move aside to avoid those balls though,they're really easy to avoid.Just takes time to bring it down

In short,dangerous enemies but more melee than ranger,as those guys' ranged attack is easily avoided.They can't jump ledges,so use it at your advantage


Elder Lemurian.
Health:405
Damage:23
Top Speed:12 mph

Dangerous,dangerous guys.Their attack is a flamethrower,which will not only hit you hard but the attack hurts you the longer you stay inside the attack's range.Luckily,they're aiming at their feets,so only melee classes will have serious troubles with them.

In short,the doom of melee classes.Watch for those tremendeous damage!Hit'n'run tactics needed for whoever wishes to beat them as a melee character.


Archer Bug.
Health:105
Damage:6
Top Speed:23 mph

Bugging bugs.They'll appear in hordes of 3-5 and will use their ranged scatter shot (Will shoot 3 projectiles in different directions) to make you panic.They'll turn around you and seems to enjoy being hard to hit.Just like most Airborne enemies,not so dangerous but really bugging.

In short,their projectiles are pretty easy to avoid,but not really needed as their damage is one of the lowest in the game.Only attack when you're sure you'll hit and you'll do good!
Ending of Chapter 3
And here is how chapter 3 ends.

Didn't really take long to make honestly,just had to resize the Monster Log pictures I had (Luckily I had all of them unlocked for some reasons!),write the stats down that's shown in monster logs and use my own player experience to write the strategies.Took me what,5 hours to make?

You can use any parts of this guide anywhere you wish,and you do not need to mention my name,even though it'd be appreciated.Just don't claim it as yours,since that's a ♥♥♥♥♥ slap on my face and my work

Special thanks to:
Anonxident,my girlfriend,for talking to me and helping me on certain English expression I had difficulty with (Frenchy over here!)
Moxicles,Erladino and Cogi234 for their feedback!
Myself for doing everything else like a big boy
My cat for entertaining me while I was writing this
Mountain Dew for removing my thirst and giving me enough sugar to stay awake.
Doritos for removing my hunger and tasting so good
Risk of Rain for having a nice main menu music,which fits the atmosphere and is just plain good
My mom and Holyprimme for telling me a couple jokes
And this Special Thanks section,for letting me write a lot of ♥♥♥♥♥♥♥♥ and make most of you guys laugh.

That's all for chapter 3 folks!

Go back to Chapter 2? http://cs2bus.com/sharedfiles/filedetails/?id=401045080

Turn the page to chapter 4? http://cs2bus.com/sharedfiles/filedetails/?id=401841859
17 Comments
T1N1->Casper_Ksta 5 Oct, 2017 @ 2:31am 
So many wisp remakes
Xgpmcnp  [author] 14 Jul, 2016 @ 3:42pm 
Welcome!
J ô n 14 Jul, 2016 @ 3:03pm 
Thanks
Xgpmcnp  [author] 7 Dec, 2015 @ 10:43am 
Thanks
AlternateEnding 7 Dec, 2015 @ 10:43am 
All jokes aside, nice guide.
Xgpmcnp  [author] 7 Dec, 2015 @ 10:42am 
Tiny Imps are indeed reported to be the overlords of our universe. They must be nerfed.
AlternateEnding 7 Dec, 2015 @ 10:40am 
They really need to nerf Tiny Imp, they always kill me!
Xgpmcnp  [author] 3 Jul, 2015 @ 10:20pm 
gud cummint m8
Ccstewy 3 Jul, 2015 @ 9:23pm 
gud guide m8s
Xgpmcnp  [author] 24 Jun, 2015 @ 7:47am 
Dude, why not play Melee? It's such a great class! I've barely ever played something else than Loader and Mercenary.