Portal 2

Portal 2

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Description
Three linked rooms, for P2LC's "Three Room Cycle". The rooms are located one on top of the other. Hard difficulty... maybe, if I balanced everything out right.

Repub: thumbnail fix

Repub 2: Small puzzle fixes + a redesign of the anti-trappipng mechanics (hopefully you'll find it entertaining). Added a small area at the beginning to demonstrate the method of using the anti-trap areas. Thanks Prototype and RectorRocks!
25 Comments
hub 7 May, 2021 @ 7:07am 
:cupup:
quat  [author] 10 Jan, 2019 @ 5:04pm 
Hmm, that's weird...

You should play Unstack instead anyways; it's the same puzzle with a better layout and - I suppose - no button glitch? I forget if that actually affects the puzzle, or if being able to get to the exit means that opening it is trivial. Some people were telling me that the exit buttons don't afect the puzzle in Unstack. Hmm.
LeeSpork 10 Jan, 2019 @ 2:56pm 
For me the exit door was open when neither of the buttons were being pressed?
lapicidas 25 Jun, 2018 @ 9:26pm 
Cool map, thumbs up!
bullfrog 11 Jun, 2017 @ 10:41pm 
Great puzzle. Played 'Unstack' before this one; both good, but personally I preferred the other one.
quat  [author] 28 May, 2017 @ 11:59am 
Highly recommend u guys play this version instead: http://cs2bus.com/sharedfiles/filedetails/?id=934935398
MalbaCato 28 May, 2017 @ 10:09am 
Solved it, that was great . After understanding from the other comments that my solution at the end wasn't a bug or something - that was a genius part BTW , I have only one thing to note.
That is, as far as I remember, placing two cubes one on another lets you jump over the red lasers without dying. Put above it another laser, so it's clearly not the solution, because I did die to it twice, while trying to do that . Also, that would be really nice if moving a cube through the laser was a part of the solution.

Anyway, loved the 'you did everything right, except one thing, now do it again' moments, which happened to me at least 20 times , but the very long faith-plate ride was very boring and by the time I got to the top, I often forgot what I wanted to do, having to remember ~12 exact steps.:steamsad:
Villy Værgeløs 25 May, 2017 @ 2:35am 
I got stuck :(
quat  [author] 17 May, 2017 @ 5:40am 
Thanks. I don't like this one as much, I'm thinking about remaking it with a less awkward layout soon
Dr. Strangelove 17 May, 2017 @ 3:25am 
I like your puzzles and this one too, but I am not sure I approve of the move of lifting the cube remotely with a light bridge which can be considered somewhat glitchy (not physically coherent). Others may of course disagree, but I think it's worth at least warning players that "unusual physics" is involved. I don't know if it would be possible to accomplish that move with a funnell instead without spoiling the puzzle, but I do know that the logic in itself was sufficiently challenging without that. Asides from that, great design, I particularly liked the move to get the relfector cube upstairs, it is not obvious to see due to the psychological reluctance of loosing your portal linkage .