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I like how it's essentially two chambers that you have to move between to finish.
I was, however, able to fizzle the reflector cube, the companion cube, and the sphere on the exit doors fizzler.
I think the companion cube is unnecessary, and could just be replaced by the sphere catcher opening the panel to the first area.
The sphere catcher could also power the exit door, along with a cube-only button, which would have the player backtrack for the reflector cube to place in it.
Other than that, a pretty well made map. 8/10