Portal 2

Portal 2

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OzChamps Quality Rooms 51
   
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OzChamps Quality Rooms 51

Description
Nice 2 chamber puzzle that is Laser controlled so have fun and enjoy.

Difficulty: Easy to Medium (depends on experience)


Designer Notes:I have called this series "Quality Rooms" because in all the designs particular care has been taken to ensure the 3 major areas of all chambers; Gameplay, Dotted Antlines and finally the Puzzle are tried and tested before publishing chamber.

Gameplay: No "ninja" moves are required to solve puzzle and you should never get trapped and have to restart game. As you move around in chamber there are no long runs to press a button or a faithplate jump that kills you, or lighting so bad you can't see what to do but rather the gameplay is elegant & smooth making it fun to play.

Antlines & Signage: Light strips etc are used to ensure the dotted antlines don't cross each other or if they do it's only at right angles, signage is only used when both ends can be seen in the same view or when the ends are so far apart that a dotted antline would be useless. The player can readily see what does what in chamber.

Puzzle: Each puzzle is unique in it's own right and difficulty depends on player experience and the puzzle itself.

The following difficulty Levels are used:

Easy : Beginners should be able to solve, usually only involves 1 technique.
Easy to Medium : Beginners/novices & experienced players should be able to solve.
Medium : novices and experienced players should be able to solve.
Medium to Hard : Not for beginners, novices and experienced players should be able to solve.
Hard : Not for beginners/novices, experienced players only


4 Comments
Petutski 13 Oct, 2020 @ 2:15pm 
Confusing map as there are several unused elements. Did not ever take the c-cube to the first chamber. Thanks for your work.
ozchamp.wgt  [author] 15 Mar, 2016 @ 9:37pm 
Thx @Tindall Berry glad you enjoyed. The companion cube is needed to replace reflector cube in first room and also not sure what what fizzling cubes on exit door fizzler accomplishes.
Literally A Moth 15 Mar, 2016 @ 5:17pm 
This map was pretty fun to play, although a little bit on the easy side, as you've stated.
I like how it's essentially two chambers that you have to move between to finish.
I was, however, able to fizzle the reflector cube, the companion cube, and the sphere on the exit doors fizzler.
I think the companion cube is unnecessary, and could just be replaced by the sphere catcher opening the panel to the first area.
The sphere catcher could also power the exit door, along with a cube-only button, which would have the player backtrack for the reflector cube to place in it.
Other than that, a pretty well made map. 8/10
ozchamp.wgt  [author] 15 Mar, 2016 @ 8:03am 
I have prepared a video walk thru should anyone need a little help, just let me know