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I probably could have, but those areas are already inundated with similar requests. Besides, posts on the discussion forums are rather limited in size and formatting, so I thought it would be easier to separate out points into different parts of a guide.
I understand the sentiment that Pyro is a little broken right now and needs attention, but I'm worried that if Pyro does have his particles, viewmodel, airblast, and who knows what else all fixed, he'll become overpowered until Valve realizes that he's stronger than they thought he was. That might actually hurt the game's community worse than before.
Also, by my counting, Pyro has 4 weapons more than Heavy does. I might have miscounted, but it's worth looking into again.
I'm not trying to make them realistic. I want the Heavy to have more options and potentially more roles than he does now.
Pyro has a total of 22 weapons (mostly thanks to his ridiculously bloated melee section), but the Heavy has 18.
Reason 1: Primary weapons, yes. However, taking into account all of the weapon slots, Heavy has 18 unique weapons, but Pyro has 22.
Reason 2: Yeah, Pyro has some area or style specific loadouts. However, if he realizes the enemy is on to him or it's just not working right, he can simply change his loadout so it does something different. Heavy doesn't have that luxury.
Reason 3: It is a team game. Everyone relies on their team to some degree, but I feel that Heavy is most vulnerable alone, while Pyro is among the least. Pyro can counter several classes (Soldier, Demoman, Spy) in a 1v1 situation, but Heavy is just target practice until he can spin up.
Reason 4: You got me there. All classes have weaknesses. The Heavy just seems to have more.
Reason 5: The problem with damage falloff for the Heavy is that his entire mechanic is about just spewing bullets, so losing up to 18 damage per bullet at long range makes him way less effective.
This is a piece of writing that concerns TF2. This is just the most natural place to put it!
If we were truly limited to gameplay guides, we'd maybe have 5 new ones each time there's a major update (about every 3-6 months right now). We'd run out of material! I thought this was something interesting to write about, so I put it here. That doesn't mean that you have to believe what I'm saying. If you object to my points, write a well-reasoned rebuttal like some people did here!
Valve has been balancing the Pyro so that players with a normal, 30-100 ping connection will be alright, but if they finally fix the Pyro's issues and make his attacks more reliable, I'm worried that he will become OP while Valve brings him back down. For instance, a more reliably hitting Backburner would be terrifying.
No guarantee this will happen, though. Maybe he'll be nerfed as a part of his class update. I'm just worried about it.