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the only negative for me is treking back & for, to the middle, from the 2nd but last pedestal button. (I am trying not to give to much away here)
great choice of safety cube, took out 2 turrets, after slightly missing them.
(1 at a time 3rd 1 on target)
I just read comments about fizzler room.
you could remove the room, but keep the fizzler in the area where usefull.
I never used it, but people might think room might have panel which at some point will open, revealing an essential element, to solving the puzzle.
good map
The fizzler was there just in case you want to cancel your portals (people may not always think about using the white surface on tof of the exit for that). And the moving platfom is here to avoid acessing it when you are elsewhere in the test ;)
So the exact expected method was : Press button. Wait that the ball is on top of one turret. Place portals to stop the ball here. Go to the cube and remove it to drop the ball on the turret. Replace the cube and eventually fizzle your portals here to stop the levitation ;)
But i did not find intended use for fizzler in second part and the moving platform doesn't prevent any thing, i just can shot the portal from the other place =) demo [dl.dropbox.com]
But this map is really bad, the second room can fail too much and is easy to bypass, if you don't have the idea the objective can be really obscure and as you just show me, you can do the first part without 2 funnels X)
So I'm currently redisigning the map completely, will make a brand new map around this mechanism, a bit challenging if I can but in any points better than this one ^^
the effect of the 2 funnels gave me time to press the pedistal button on the floor.
then the cube droped onto faithplate etc.
this was very effective.
when all cubes exept 1 transfered to 1st room,
I put remaining cube on button, launched my self off faithplate, to reversed funnel.
went back to 1st room, put all cubes in funnel, the 1 on button last.
did not think I could use 2 funnels for cubes in first room. only 2nd ?