Portal 2

Portal 2

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A Series of Unfortunate Tests
   
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31 May, 2012 @ 5:46pm
11 Jun, 2012 @ 8:13pm

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A Series of Unfortunate Tests

Description
A total of 15 mini-tests have been squeezed into this test chamber! Each one has a single "simple" solution, but the solution isn't always what you would expect!

~This test illustrates some "outside the box" solutions you can take with you to other tests. For example, did you know you can put two portals on the same light-bridge panel?
7 Comments
graphics  [author] 11 Jun, 2012 @ 7:56pm 
I did play it. And enjoyed it. I'll see if I can fix that issue. Is it just a normal bug?
The Mullac 11 Jun, 2012 @ 9:37am 
You have advertised this on my test map that is similar I beleive, have you tried it out yet? if you'veforgotten the name I'll give you this link: http://cs2bus.com/sharedfiles/filedetails/?id=76202588
The Mullac 11 Jun, 2012 @ 9:34am 
Brilliant, but the door after you have completed the puzzle ( the door that leads to the elevator) is stuck. I had exactly the same problem on mine and what I did was remove the buttons connected to it. I don't think you have any buttons connected to yours so just try re-publishing it to see if it goes away. You should always test your puzzles out by subscribing to them and playing them from the list of your subscribed items to check for this bug.
graphics  [author] 4 Jun, 2012 @ 8:04pm 
Glad you enjoyed it. Oh, and your "simple-get the cube" was very much the inspiration for that one puzzle.
Kaenai 1 Jun, 2012 @ 8:24pm 
very nice!
I especially liked the one with the bouncing gell, very original and nicely presented. had me stumped for a bit since I knew what to do but did not notice that one of the walls was grated.

Also noticed that the location with the light bridge (where you have to get up on it and then use it to go over the glass to the button) was very much like my 'simple-get the cube' puzzle.

Finally, very nice puzzle with the laser turning on the bridge that you had to put the cube down on. I would change that a bit so that the cube had to be in mid air (and the bridge as well) so that you do not get the 'turn on-turn off' problem due to you being on the just created bridge pushing up your aim off the receiver.
graphics  [author] 31 May, 2012 @ 8:38pm 
Found some errors in this one I thought I'd fixed that popped up after I published. It should be good now.
graphics  [author] 31 May, 2012 @ 5:51pm 
Check out Kaenai's puzzles. His "Simple" series helped inspire this test.

http://cs2bus.com/profiles/76561198049838016/myworkshopfiles/