Portal 2

Portal 2

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Overcrowded
   
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5.642 MB
7 Jun, 2012 @ 11:39pm
10 Jun, 2012 @ 1:06am

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Overcrowded

Description
There's way too much stuff in here. The good news is, you actually CAN use this stuff to get out!

This is my first chamber. Comments appreciated!

Update 1: Reduced portalable surfaces, put the turrets in cages, changed some laser relays to laser catchers, connected the first turret catcher directly to the laser room, eliminated the need to use portals on the first laser (this was a busy one!)
7 Comments
carol 24 Jun, 2012 @ 8:14am 
Thanks - updated version is better and more consistent. Turret room seems a bit superfluous because one carefully placed portal means you don't need to engage with the turrets at all.

Did you chane the laser puzzle? Seemed easier than last time - maybe I just remembered the solution.

Check out my maps - probably added a few since last time you looked ... http://cs2bus.com/profiles/76561198040914141/myworkshopfiles/
GubernatorialErmine  [author] 24 Jun, 2012 @ 12:39am 
The first update is released, I hope this one works better!
carol 9 Jun, 2012 @ 5:38am 
PS: Since you posted Overcrowded on one of my pages can I add a link to my maps here please: http://cs2bus.com/profiles/76561198040914141/myworkshopfiles/

Particularly pleased with Labyrinthine Treasure Hunt (long and complicated but nothing too hard). Flying About is a bit of fun if you like spending time in the air!
O'Brian 9 Jun, 2012 @ 4:59am 
I haven't used everythging, far fror that! Actually, I only went to the laser chamber to get the ball. I think this chamber needs an update.
sixequalszero 9 Jun, 2012 @ 3:53am 
Ah, after reading Carol's comment I understand why the track platform is there, although I never used it.
carol 9 Jun, 2012 @ 3:23am 
PS: Why did you call it Overcrowded - seemed like lots of space to me ;-)
carol 9 Jun, 2012 @ 3:14am 
Really like it - nice sequence of puzzles, logically arranged. A few minor glitches/questions (with spoilers) :
1) you don't seem to be able to place the refective cube on some parts the moving surface - for some reason it bounces when you put it down - also when the trolley reaches the end of its run it jogs the cube. (which I suppose makes sense from momentum). The only way I could place it was to stand on the trolley and then it worked.
2) Moving into the laser puzzle I was confused because I only had one cube - bit surprised when I went back to the first room to find the cube had fallen off the trolley and it was on the move again and yet the room door was still open - is this intentional or is it a quirk. If it is intentional it is a bit odd because you would normally expect the first room to remain as you left it?