RimWorld

RimWorld

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[Outdated] Call of Cthulhu - Factions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
11.665 MB
16 Sep, 2016 @ 2:49am
27 Oct, 2022 @ 10:52pm
44 Change Notes ( view )

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[Outdated] Call of Cthulhu - Factions

In 1 collection by Ryoma
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Description

[patreon.com]

[discord.gg]
[github.com]

Adds three new factions to RimWorld inspired by the works of HP Lovecraft.

While the lingering fear of Cthulhu is most unnerving, you are not alone. Secretive coastal fishing villages and bases of operations for The Agency have begun to appear across the rimworlds. While the villages are not fond of outsiders, should you trade with them, you might acquire large hooks, branding irons, flare guns, or even a harpoon. The Agency come attired in stylish trench coats, fedoras, bowler hats, and wield revolvers to put down potential threats. Have fun!

Also, special thanks to the fashionrimsta team for working with us to help make more outfits.
Features
  • Adds The Agency faction
  • Adds Coastal Fishing Town faction
  • Adds Lost Platoon faction.
  • Adds 16 new pieces of apparel: Police Hat, Police Outfit, Bowler Hat, Fedora, Top hat, Trench Coat, Nurse uniform, Nurse cap, Newsboy cap, Slicker hat, Straw hat, and Raincoat. Special forces combat uniform for MERF, MERF coat, light helmet, heavy helmet, and World War I uniforms and helmets for Lost Platoon members.
  • Adds 2 new melee weapons: Hot branding iron (burn damage), Pole hook
  • Adds 3 new ranged weapons: Flare gun, Revolver, Hand-held Harpoon Gun
  • Adds custom faction base generation.

Q&A
Q) Deep Ones?
A) In the monster pack

Like the mods? Donate here to fuel my madness.[www.patreon.com]
Popular Discussions View All (7)
7
17 Mar, 2024 @ 4:21pm
Bug Reports
TurtleShroom
3
25 Jan, 2018 @ 9:28am
The Lost Platoon faction doesn't generate a leader
XXYY君
1
19 Jun, 2019 @ 12:25pm
The Agency and The Lost Platoon are missing leaders
Slice of Thanatoast
314 Comments
大班 14 Apr @ 11:18pm 
When will version 1.5 be updated... Cthulhu is badly needed
BladeofSharpness 18 Oct, 2024 @ 10:03pm 
1.5 would be cool...
blue 29 Jul, 2024 @ 8:52am 
1.5???
callmefedai 19 Jun, 2024 @ 11:07am 
1.5?
GULÉ🏠 22 May, 2024 @ 11:05am 
Please update! It's good!!
GULÉ🏠 29 Apr, 2024 @ 9:10am 
+
Kizzycocoa 13 Apr, 2024 @ 5:07am 
Will you be updating this for 1.5?
Skakk 17 Mar, 2024 @ 2:16am 
@TurtleShroom - You should remove all outdated mods and see if you still get the same error.
You are running 800 mods so compatibility is defo going to be an issue unless you are very careful with what mods you add. I am an amateur and spotted some mods not for Rimworld 1.4, e.g. mod no. 186 - [1.3] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel(Magus.TugThoseGasRatTeats): (no assemblies)

How did you narrow down this mod as the issue? Did you run Rimworld with just this mod?
Borjär Johnson 4 Aug, 2023 @ 3:15pm 
The Special Unit always spawns even if i dont enable them : / I just wanted to use the other factons because the modern Units seemed a little bit off for my modlist.