STEAM 群組
Blender Source Tools BleST
STEAM 群組
Blender Source Tools BleST
343
遊戲中
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2013 年 11 月 8 日
162 則留言
jbird eevee 5 月 15 日 上午 9:27 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
private frankie 4 月 21 日 下午 7:59 
the 3.4 update export is greyed out
Federicka 2024 年 11 月 11 日 下午 8:18 
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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
󠀡󠀡󠀡󠀡󠀡󠀡 2024 年 11 月 2 日 上午 8:21 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott 2024 年 10 月 11 日 下午 5:50 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie 2024 年 8 月 21 日 下午 7:22 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios 2024 年 7 月 12 日 上午 11:44 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer 2024 年 6 月 7 日 下午 2:16 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN 2024 年 6 月 2 日 上午 6:14 
help me the export thing is just a bar its completely empty
talesyoung 2024 年 5 月 19 日 上午 8:28 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 2024 年 4 月 4 日 上午 8:43 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 2023 年 5 月 29 日 上午 9:20 
im using blender 3.5.1
SuperMace007 2023 年 5 月 29 日 上午 9:20 
can you make blender scorce tools 3.5.1
rixzuuPH 2023 年 5 月 29 日 上午 4:44 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel 2023 年 4 月 1 日 上午 9:36 
Those are all of the import options.
Khy166 2023 年 3 月 29 日 上午 9:49 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
Max1n3 2023 年 1 月 13 日 下午 9:48 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡☆ ANGERCAT 2022 年 11 月 20 日 下午 9:40 
:cupup:
EatThatPie 2022 年 11 月 16 日 下午 12:34 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed 2022 年 9 月 12 日 上午 3:03 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel 2022 年 7 月 18 日 下午 12:50 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion 2022 年 7 月 17 日 上午 10:26 
That too with whatever actions you have defined on your model already taking priority.
aversion 2022 年 7 月 17 日 上午 10:25 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel 2022 年 6 月 19 日 上午 3:48 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia 2022 年 6 月 18 日 下午 8:20 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
Jem 2022 年 6 月 15 日 上午 10:53 
I cannot export as smd because the engine path of Garry's Mod is an error and doesn't detect it. I've already tried changing blender versions and still nothing. I can confirm I have the "studiomdl.exe" so why is this issue happening???
ATOM-97 2022 年 6 月 10 日 上午 5:49 
does anyone know how to Import the MDL models PLZ
Acclipse 2022 年 4 月 20 日 上午 4:53 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
rainstrom 2022 年 2 月 20 日 上午 6:18 
can you add the feature to export the qc and not just the smds
Se7en:0Nin9 2021 年 9 月 7 日 下午 10:06 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 2021 年 8 月 3 日 下午 8:17 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 2021 年 5 月 9 日 上午 7:22 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
МОЧИЛО ЭСКОБАРО 2021 年 4 月 13 日 上午 12:00 
Hey, How to the make a NPC?
AkimboRave 2020 年 10 月 16 日 上午 7:55 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS 2020 年 8 月 31 日 上午 8:04 
does this work with blender 2.83.5?
Tsar 2020 年 4 月 2 日 下午 4:07 
The site doesn't work, can someone send me a download link directly???
The Jewel Ghoul 2020 年 4 月 1 日 下午 8:29 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 2020 年 2 月 16 日 上午 4:44 
Thank you!
Potisman146 2020 年 2 月 16 日 上午 3:55 
Where can i get the blender source tools for 2.79?
❤ Space Bear ❤ 2020 年 2 月 15 日 上午 2:51 
Does anyone know how to export a blender model as a "vmf" file?
EmperorFaiz.wav 2020 年 2 月 3 日 上午 2:38 
He meant the surface of the faces of the model not normal map. https://all3dp.com/2/blender-recalculate-normals-simply-explained/
Lyric4l 2020 年 1 月 25 日 上午 6:36 
I do not have normal maps for my materials
merydian 2020 年 1 月 25 日 上午 1:57 
most likely inverted normals
PaulLeandroSahur 2020 年 1 月 3 日 下午 1:17 
How can i install it for Blender 2.81?
ArctixSnowPup 2019 年 12 月 20 日 下午 4:00 
I got it
I had to rename the dmx to say idle, then export that. Go back and retry to compile the model.
ArctixSnowPup 2019 年 12 月 20 日 下午 3:42 
Here is the console error https://imgur.com/a/uWpUJps
ArctixSnowPup 2019 年 12 月 20 日 下午 3:38 
I am having trouble compiling my qc file
https://imgur.com/a/WXPg984
Artfunkel 2019 年 11 月 24 日 上午 2:16 
The first link is part of a QC file that is used to compile the model. The second is an SMD file that contains data. Totally different things.