27
Products
reviewed
970
Products
in account

Recent reviews by Turtle.

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Showing 1-10 of 27 entries
4 people found this review helpful
69.8 hrs on record
DO NOT BUY. IF YOU BOUGHT, REFUND AND DO NOT LAUNCH THE GAME.

Client connects with some chinese IP that is reported by AVs as malicious. I doubt mass reports will do anything but people are reporting getting RCEd and getting their credentials stolen.
Posted 19 September, 2024.
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No one has rated this review as helpful yet
100.9 hrs on record (86.2 hrs at review time)
Absolutely amazing experience with a lot of written lore, things to do, Easter eggs to find and puzzles to solve. My favourite game of all time was Portal for very very long, however this has exceeded my expectations greatly. If you like solving puzzles, it's enough of a recommendation. If you in addition like philosophy and written lore, this is at least a must-try.

Especially great if you have someone like-minded to explore the world and take turns solving puzzles and reading the text in-game. Patiently waiting for the sequel :)
Posted 3 September, 2023.
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1 person found this review helpful
0.9 hrs on record
Interesting take on adding some elements to otherwise simplistic turn based game. Doesn't feel like full-blown RPG while still adding some customisation elements like items or cards.
Posted 30 August, 2022.
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No one has rated this review as helpful yet
888.1 hrs on record (761.0 hrs at review time)
Very cool
Posted 14 January, 2022.
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80 people found this review helpful
35 people found this review funny
86.4 hrs on record (74.6 hrs at review time)
Races are won and lost at first 2 turns of Monza. 10/10.
Posted 23 December, 2021.
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1 person found this review helpful
24.2 hrs on record (15.7 hrs at review time)
Absolutely great. Campaign is coming soon, and the amount of songs and variety that is already in the game is awesome. Unfortunately no custom maps, but I can see why with the overall game design (obstacles, every level featuring slightly different, unique artstyle etc.).

But overall, for rhythm games and fps player, this is a very cool, gallery shooter-like combination.
Posted 25 November, 2020.
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2 people found this review helpful
0.0 hrs on record
If Destiny 2 started with Shadowkeep campaign when it was released, it wouldn't have survived. Worst campaign with the most pointless grind in between missions in history of all D2 campaigns. Rehashed content. Barely anything new. The least content since Warmind for the price of Warmind AND Osiris campaigns back when they were purchasable. I could go on and on... I'm so disappointed, skip unless you feel like you NEED any of the activities from this expansion.

It especially hurts because the game itself is GOOD. Just this DLC is a massive disappointment.
Posted 6 January, 2020. Last edited 6 January, 2020.
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3 people found this review helpful
37.8 hrs on record (4.4 hrs at review time)
Update:
They fixed lack of mid-level saves. Game is absolutely amazing after all the updates. 9.5/10 probably best in its kind.



Played on: Oculus Rift S

The review is mainly targeted for people, who are hesitant on purchasing the game and do not want to ruin their initial impressions with gameplay videos/streams, so except of some vague explanation, I will attempt to keep the descriptions as generalised as possible. Additionally, this review is very extensive, so if you'd want something more compact, then unfortunately this is not the place.

I've only been through one level (excluding the tutorial, which is brilliant on its own and could as well be sold separately for lower price), but I can already say that it is worth the full price. Firstly, a word of warning - the devs do not joke around with the title being made for experience VR users - there are a lot of mechanics (both complex and potentially motion sickness-inducing), that could turn off fresh VR users.

For starters I can just list the main positives which LARGELY make this game stand out from other VR games (with negatives coming later, as for me positives definitely outweigh the negatives):

Positives
- Well thought out locomotion
- Great accessibility (Standing and Seated play, different movement schemes, rotation modes, HMD and hand-based running direction, extensive height setup)
- Best physics and world interaction I have ever seen in VR
- Very good balance of combat, platforming and puzzles
- Big feeling of freedom, even though the levels are linear. The levels are massive in size and just the scale of them is just amazing. There are often at least 2 ways of getting to the other side of a corridor/gap, which is also motivating, given that they often resonate within different platforming styles (reaction-based traversal vs slowly puzzling the way out for example).
- A lot of references to general VR terms and VR development through years in general

There are a lot of small negative points and a big one, which may potentially get several people hindered or even unable to play the game. I will try not to nitpick, but to list everything that makes sense to mention:

small/little impact flaws
- Game does a rather bad job of explaining which item can go into holster slots (instead of your back) - you have two of them and even some one-handed weapons do not fit into them. For example, hatchet looks like it would fit into a small holster but it does not. Same with bricks and a few smaller objects you can find in the world. This can become especially frustrating after you decide to take an item you cannot even store, as both your "big item" slots are already filled with more valuable/important props.
- As far as I know, there is no way of rotating objects in your hand. That becomes especially noticeable with items that have two uneven sides of them (mostly big, two-handed props). Same of changing your grip position on the item, which becomes a loss of time and effort as you have to use two hands to adjust the items position in desirable way. If it is a possibility, then it is nowhere explained in the game's tutorial or doesn't come naturally through gameplay.
- Some of larger objects' physics make them difficult to manipulate, especially when holding them with both hands. Bigger two-handed weapons cannot be swung almost at all when holding them with both hands for example.
Additional example with small puzzle spoiler below:
There is a part of the first level where you need to put planks onto your way to move through the gap. Holding the item in both hands make it difficult to put into desirable place, therefore you have to adjust the item's position, then release it from the hand, put your hand on different part of it, rinse repeat until it's in desirable place. Again, time loss on something that shouldn't have taken that long with slight adjustments to how handling items work

- With such freedom of movement and game being dependant on positioning and moving around a lot, lack of indication for where front of play space is can cause you to lose track of it, resulting in tangled cables and potentially damaging your equipment/environment when you are not careful enough. And this game may make you lose your orientation quickly.

Okay, so this is it for the negatives in otherwise very polished game. If these smaller flaws did not gain any attention, then this big one may do.

Big concern/issue
there are no mid-session saves. Meaning if you at any point during the level you have to exit to main menu/leave the game, you LOSE all your progress in a level. Levels are pretty big, they take 50-60 minutes minimum to get through at first (I'm sure it's easier the second time after already knowing solutions to puzzles or where the useful items are), so that can be a huge issue to big percentage of already small VR community. On the other hand, levels can be chosen separately, so if you at any point would want to go back to Tutorial area for example, you don't lose any progress.
This flaw is weird all by itself, looks like a feature cut/postponed for later, as there are checkpoints when you die during the level, however these 'checkpoints' cannot be by any way loaded from the Main Menu. Long story short, if you cannot dedicate yourself at least 60 minutes of spare time to beat a level, then you cannot progress through the game at all. I am very disappointed with this and I'm sure it can be a turnoff for many people (including me, as I sometimes just want to hop in for quick 20-30 minute go and then do something else), so it's a big thing to consider before buying. Personally, I hope some sort of patch addresses this issue.

Conclusion
If none of the issues above look like they could impact your game experience in major way, then congratulations, you are ready to be blown away by the otherwise very well polished game. I personally recommend it all the way, although if I knew there are no mid-session saves, I'd consider just getting something that values my time better instead and wait for the saves to be patched in, as this game cannot be really played in small sessions due to mentioned game save issue. The game still somehow makes up for the hype it had, it just may not be for everyone, especially for people with smaller play spaces as some negative points of this review have stated.

Overall raiting: 8/10 - a conditional must-have.
Posted 11 December, 2019. Last edited 7 November, 2020.
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No one has rated this review as helpful yet
14.1 hrs on record (8.0 hrs at review time)
It is very, very, very, veeeery unfortunate how Ubisoft ceased providing updates to this game, but I'd say it's understandable. It's not difficult to find a match, but the most I have played last month was 4 players, and only once (game offers maximum of 6 players to play in 3v3 mode). Playercount aside, there are also some connection issues (lag), which just sometimes makes the game feel like the deaths or even better, kill trades were not in your control. Peeker's advantage is especially visible.

Even with all the things mentioned above, the game still plays great. Right now it is a polished experience with multiple weapons, maps, modes and plenty of customisation to enjoy (fortunately they left the game with plenty of content). If you have friends to play with, I would very much recommend to pick it up.

Otherwise, I heard that at lower ELO (yes, Quick Play aka public matchmaking has SBMM), it is easier to find games (I am currently at rank 70 so that could be quite high out of 30k total entries). Also, even if the queue goes too lenghy, there is a VS A.I. mode where you can matchmake for public sessions while you shoot bots. Not bad. For the current sale price (~10 euro) I very much recommend the game to everyone who'd like to play some nice VR Shooter. Oh, and did I already mention you can also play while seated and still keep up with everyone as there's 3 different rotation settings in game? Yeah, kinda neat. I really hope they decrease the price permanently still, more players would be nice
Posted 28 November, 2019.
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No one has rated this review as helpful yet
39.9 hrs on record (39.3 hrs at review time)
Early Access Review
@EDIT - After 40 hours and 2 hotfixes later
Currently I cannot recommend the game to even most patient of you folks out there. Over 2 minutes to wait for a match in most popular mode (Solo) in EU region is too much, especially that unlike in other BR games, you often die pretty fast and back to the lobby you go.

"Some bugs" turned into "Game-breaking bugs" (suicide grenade, medkits (nanomeds) not working, ammo disappearing from P90, whole magazines disappearing, games not being counted to stats and so on). They are suposedely working on fixing the game and releasing a big build to have a PR GO on the game, but until then, it's not worth buying.

And did I mention that VOIP is stated to be in Early Access version and it is not yet here, almost a month after release ? No ? Here you go. I really like the game's promise in general, it just doesn't deliever for now. I myself am taking a break until they release the supposed "big stable update". If that delievers, I will change my review back to positive. It's a shame because I even recommended the game to friends but now I cannot.


Original review:

This game is hot fire. Aside of launch issues, some bugs and current FPS (which they for sure will improve upon), there is not a lot I could say. It's as if CoD and CS were merged into a Battle Royale game. I love the movement, pace, gunplay, looting, everything is streamlined to make you focus on what matters most - shooting.

The only issue I have about the game's pace is that midgame is rather boring even if you land in contested place, in earlygame you have some action, then midgame almost nothing then suddenly you're in top10 situation forced into tiny zone and it turns into shotgun fest. I hope they're gonna improve the midgame pace and slow lategame a bit. But for now, this is the only game I play and I'm hooked.

Seriously, try it. Go play some matches, you got nothing to lose. If you don't like it, then refund, let's be honest here, the game's not for everyone. But let me tell you this - I haven't played any other games since the game's release and I'm enjoying almost every moment.

The devs also seem to care about the game a lot - they hotfixed most glaring issues fast, I guess they are working on an update to fix biggest non-gameplay-blocking issues now. I have big faith in them as the game is already decent and looks promising.
Posted 14 July, 2018. Last edited 4 August, 2018.
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Showing 1-10 of 27 entries