13
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51
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Recent reviews by CryoRain

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Showing 1-10 of 13 entries
1 person found this review helpful
22.1 hrs on record (3.1 hrs at review time)
❤️
I don't even know what to say, what a lovely game...
I'll definitely need to write a proper review eventually!
Posted 7 June.
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1 person found this review helpful
46.8 hrs on record (46.7 hrs at review time)
10 elements, defeat enemies, level up, get more skills, upgrade skills, get more equipment, upgrade equipment.
Very delicious standard RPG game formula, there's also difficulty settings so you can play through the game either without struggling or while being challenged.
I'd describe the humour as being bluntly silly, dumb and at times crude, obviously made by a teenager in 2010 which isn't necessarily a bad thing, it is amusing and has a strong "1 person making a game for fun" kind of charm.
Now there's 3 things that may make people dislike this game or really sour the mood:
One of your party members is a nazi, quickly shown in a cutscene at the start of the game from the previous game with an armband he's wearing. This fact is not really ever brought up in-game apart from his tank he uses in 2 attacks which has iron crosses painted on it, it's a really weird decision for a party member.
A few misogynist jokes, and despite how I usually really don't like those in this case their delivery tends to be so ridiculous and dumb that they loop back to being funny; Your party member getting absolutely destroyed and killed by a huge attack and one of the guys going "I thought your fun-bags would absorb that hit" is too dumb for me to get upset.
I few tasteless mentions of SA, the worse case is probably the one enemy that has a censored tentacle rape attack
Posted 9 May.
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No one has rated this review as helpful yet
100.7 hrs on record (90.3 hrs at review time)
Just Terraria with simple mod support, works well and rarely crashes if you use popular mods that haven't been released less than a month ago.
The only bad thing about it is the UI for handling mods; It's a good old rudimentary long list you scroll through, really not pleasant to work with when you start to have over 10 mods.
Posted 29 April.
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1 person found this review helpful
3,319.4 hrs on record (3,136.8 hrs at review time)
This game is a great fun bag of exploration, acquiring various fantastical equipment and creating highly detailed builds.
You don't need to build anything pretty to progress through the game, but there's definitely A LOT of items and tools that allows for nearly infinite creativity.
The different Difficulty settings during World creation either caters more to Builders (Journey being nearly like Creative Mod, and Normal being easy for someone who's used to the game) or Fighters (Expert/Master), so no need to fear the game being too difficult or easy for your tastes.
Now for the negative part which mind you I haven't seen many people complain about, but still good to mention just in-case.
TL;DR: "Oh neat the game has 4 different Classes depending on how I want to play, let me play CLASS A"
Game: "Oh you want to play CLASS B?, here you go here's the playstyle of CLASS B in CLASS A."
The rest of this review is an epic gamer rant about the game design of classes lacking identity and ridiculously overlapping over each other.
This game has 4 Classes for Combat that comes with their own Weapons/Armours/Accessories, those being Melee, Ranged, Magic and Summon.
Melee has the highest Defence and seems to be meant for high damage at the risk of getting in hairier situations up close, but many "Melee" weapons are actually Ranged (Freely thrown far away) or does nearly half of their damage via Ranged or Magic-like projectiles.
Ranged has the second highest Defence and is consistent with using Ranged weapons like Bows/Guns/Launchers/Blowpipes, and as expected wants to keep good distance away from enemies to perform best. I love this one :)
Magic has the second lowest Defence and seems to be meant to be the wild card Class, with several of its weapons being unique rather than fitting in a set type of Magic weapon, using its weapons cost you Mana meaning you'll need to take break when attacking- something you can ignore if you have a certain accessory that automatically makes you drink Mana potions at the gradual cost of your Magic damage the more you drink them quickly. An amount of the Magic weapons behaves like Ranged weapons, shooting out a projectile from your character which travels in a near straight line forward but I suppose that's inevitable for a basic kind of Magic weapon, though some of them literally just behaves like Guns shooting out a small fast projectile. Overall pretty good, I like this one.
Summon has the lowest Defence and you'd think would be about building an army to kill all enemies around you, say with a Minion that attracts enemies and takes hits for you, one that debuffs the enemies' defence, one with a Damage Overtime effect that'd make it pointless to stack or even have some that does something unique on Summon making you keep re-summoning it for interesting effects. But no, you just spam summon the hardest hitting Minion you have recently gotten and they're invincible and that's it, they last forever too. You can use Summon weapons to make them prioritise a certain Enemy but that's it.
You also have "Sentries" which are a different kind of Summon that you can place around an area to defend yourself which is nice, but again the variance for what they do is low and you'll usually just want to spam the same hardest hitting one and call it a day. In one of the last updates they did a major update to the Summon Class by GIVING IT A MELEE WEAPON, Whips. Now giving a Melee weapon to the Summon Class who has the LOWEST DEFENCE was a bad idea that completely throws out the window the "Sit back and let your gang handle it" identity of the class, so soon after they made a patch that increased their reach as a bandaid to help with the obvious "Going close range with the Lowest Def Class makes people die" problem.
Summoners with Minions or Sentries that stay around and does stuff is in my Top 3 favourite Class Archetypes in fantasy/games, so for me to not enjoy the Summon Class in a game that I love is really just... Like yeah it's impressive but it mostly just sucks big time for me :(
So yeah even with my disappointments with the 4 Classes and how they feel to play, I still love this game and you probably will to!
Posted 14 April. Last edited 9 May.
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123 people found this review helpful
29.6 hrs on record (11.5 hrs at review time)
This game is essentially several dreams and random thoughts mushed together in 1 world with a rather loose story that somehow always ends up getting back on track after all the crazy unexpected turns.
Anything can happen in a dream out of nowhere and this game shows that pretty well.
NEARLY ALL NPCS HAVE 1-3+ ADDITIONAL LINES OF DIALOGUE WHEN SPOKEN TO SEVERAL TIMES, this is not alluded to in the game and I've seen a Youtuber I follow who loves to thoroughly explore games miss like over 50% of the dialogue in the game due to not knowing about that :(
Apart from that unfortunate fact, this is an incredible game with an incredible amount of attention to detail and efforts put into different art styles, there are several secret places to find and explore and different paths to take to finish Chapter 1, making replaying the game quite interesting.
Posted 14 April.
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1 person found this review helpful
13.3 hrs on record (8.4 hrs at review time)
Lurk around in a gruesome Castle piecing together what happened before you lost your memory, while also hiding in the dark from humanoid creatures out to get you; But don't stay hidden in the dark for too long, it will make your character lose his mind.
Fair warning: This game's lore is very gruesome, to the point where you might find it distasteful, personally I found it "bearable" due to the intrigue of the supernatural powers surrounding it.
This game definitely holds up to this day, the creators knew how to make very good horror ambience/pacing.
A few noteworthy things to mention:
You wake up very dazed at the start of the game, the blurriness and after-image effect are momentary, no need to think it will be like that for the whole game and disable visual settings.
Puzzles can take a bit of time to figure out, but none have ridiculous solutions that requires thinking outside the box a lot.
Collisions are buggy, I personally clipped and got stuck once and clipped out of the map causing a death during my first playthrough; For the former you'll have to load the latest auto-save which won't make you lose much progress, the game keeps every auto-save spots saved on your save file which is very handy!
Posted 14 April.
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3 people found this review helpful
300.8 hrs on record (293.5 hrs at review time)
This is the first "Action Roguelike" game I've ever played/watched someone play, so I'll talk about it as if you also never played one.
You start of weak and not even able to complete the first stage, but you progressively become stronger and stronger until your abilities make you look like a Bullet Hell boss; at the time of writing there's 18 different abilities, all of which are different things with different movement patterns. There's quite a lot of colour overlap due to the 3 elements and Magic having consistent colouring, would be extremely fun to get a rainbow ability (or just add steam workshop support so we can make recolours of the abilities for fun).
Also there's at the time of writing 11 Characters to play as with their many unique upgrades (that can then later be put on other characters), so you'll really have a lot to mess around with.
There's a whopping 500 achievements to do, each one increasing your EXP gain, so you're really going to have a lot to do in this game, well worth the price.
And after that you'll have the endgame in "The Vault" to test your limits in an endless mode.
At the time writing some of the equipment is not good, not fun to play with and useless compared to the other equipment of the same category. There's also still some bugs where certain buffs don't affect certain equipment/abilities, but after a little re-designing/balancing and bug fixing the whole game will be a smooth experience.
Oh and scroll back up and look at the gameplay, I love the artstyle so much lol.
Posted 10 December, 2024.
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3 people found this review helpful
8.6 hrs on record
This game is in a very weird spot; You could call it a free demo of the full product that is Spooky's Jump Scare Mansion: HD Renovation, but the quality of it is worse and you get the whole game...
Notably the FOV is locked at 80 I think, the wall collision makes you "stick" to them instead of running along side them and you can't hold W when entering a new room, the game won't be able to read your input until you release the key and press it again, so you'll need to not walk forward right away when entering a new room.
So if you play the entire game and liked it, I'm not sure if you'll want to pay to replay the same thing but better with barely anything new to experience.
Posted 30 October, 2024. Last edited 31 October, 2024.
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No one has rated this review as helpful yet
3,288.0 hrs on record (3,106.5 hrs at review time)
The ultimate meme/everything/anything game I've ever played, this game was made with the primary goal of allowing and encouraging people to make mods for it which are easily downloadable either in game or on the steam workshop if you want to search with more specific filters rather than just seeing the trending or top rated mods.
Mind you some of those mods are ENTIRE UNIQUE GAMEMODES, meaning you could join a server running on the "Slender Man" gamemode that has you running around looking for pages while a random community made monster lurks, or "Zombie Survival" that has Humans vs Zombies with an upgrade system and several different weapons, most often these gamemodes ends up having more and more mods specifically made for them to add even more fresh things to them. I could go on and on with all the different ways you can play this game thanks to the talented modders/coders out there working on it.
At the time of writing this I have about 500 Addons (as they're called in the community) and my game is working fine, though mind you some Addons will conflict with each other sometimes when they modify/add something similar to each other, so always make sure to try out your new Addons right away so you can pin-point which one you just added that's causing issues.
Posted 4 September, 2024.
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No one has rated this review as helpful yet
81.8 hrs on record
A rare "chill" horror game that you can play when you want to turn off your brain (Until "they" start chasing you) and explore several rooms in a 3D environment with a nice art-style, most of which are pretty empty until...
You reach the ones that are really not empty.
Even dying to the monsters is interesting since they each have unique death screens/scenes that sometimes helps you learn more about them... Ignoring the fact the death screen ends even when there's a lot of text to read on the screen which is very bad design (though unfortunately the death screen/scene quality varies a lot between monsters)
The base game is on the easy side, but after you're done with the Main Mode/Karamari Hospital/Dollhouse you can play Endless Mode which bumps up the difficulty significantly by allowing up to 5 monsters with distinct mechanics to chase you at once.
Despite how silly the game's vibe is initially, the story does get significantly heavier if you seek out the Brain in Jar's secret code by going up to it once you're past 900 rooms and use it on the fourth arcade machine (I hate how impossible to find out on your own it is -_-) and play both Karamari Hospital and most notably the Dollhouse which made me cry.
Posted 4 September, 2024. Last edited 9 May.
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Showing 1-10 of 13 entries