RimWorld

RimWorld

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Argonic Core
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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20.546 MB
8 Mar, 2023 @ 6:39pm
29 Jun @ 8:51pm
18 Change Notes ( view )

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Argonic Core

In 1 collection by Argón
Argón's Mods [Active]
13 items
Description


A code framework to use on my mods. Feel free to make use of it if you want as well, just tag this mod as a dependency.

[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
86 Comments
Artelas 2 hours ago 
Thank you for answering. There are no errors, actually.
Let me explain what a prototype is. In vanilla when technology for building walls is researched - you can build walls, simple as that. With Research Reinvented after some progress in this technology, pawns can try to build prototype of walls. They are usually built already damaged or very low quality. Also building prototypes helps with progress in corresponding technology.
With Argonic Core prototypes are built, but as a final building. It is not damaged and doesn't give any points to research progress.
Argón  [author] 15 Jul @ 3:45pm 
I don't use that mod, so I'm not familiar with it. If you can send a more accurate error log it would be helpful. I can't promise a working patch anytime soon, but I'll do my best to integrate mods.
Artelas 14 Jul @ 3:17pm 
Sorry if I shouldn't ask it here, but it seems that Argonic Core somehow interfering with mod Research Reinvented, preventing building prototypes. Is it possible to make a patch for it?
moo 1 Jul @ 11:44pm 
I might have found a second bug. Harder to reproduce, but it has fired during cooking and tailoring jobs

Did not find skill of def , returning Shooting: 5 (1415.492xp)

I'll create a second thread on the discord for this one
moo 1 Jul @ 11:17pm 
I have uncovered something with the 1.6 version. I think the framework has code within these two functions - IngestionOutcomeDoer and IngestibleProperties

The issue is that on viewing the extended info for some items, is failing to load the info and stealing the dev log window and putting it into the info panel.

I pulled out Argonic Core / Expanded Materials - Metals / Tribal Medicine and the error went away.

I have more details on my discord - https://discord.gg/6VYwwqJCx8 under #rimrim_mega-moo-pack_known-bugs
Argón  [author] 16 Apr @ 12:58pm 
I'll see if I can make a less disruptive patch on my end.
Inglix 16 Apr @ 11:16am 
On its own it wouldn't be game-breaking, but since it throws an exception during the static constructor it looks like it basically aborts all the other patches that would have executed after this one and possibly breaks the whole mod because it fails to complete type initialization.

Case in point, when I remove Argonic Core and start the game again, the error from this conflict is gone but other conflicts between Soil Relocation Framework and other mods present themselves, meaning those patches never got a chance to execute previously.

Anyhow, I'm not trying to suggest you or Mlie need to feel obligated to resolve it. Just want to make sure all parties understand what's going on, even if the only result is that the mods are advertised as incompatible with one another.
Argón  [author] 15 Apr @ 9:49pm 
Ohh, that makes sense. It sounds like the error isn't game-breaking though, as it is most likely an edit that modifies the text that displays on the inspector tab. However, Rimworld can be crazy sometimes.
Inglix 15 Apr @ 8:17pm 
I'll chime in with some info about the conflict with Soil Relocation Framework. Both it and Argonic Core have transpilers which modify Frame.GetInspectString that try to modify the same line of code in that method.
Argón  [author] 30 Mar @ 11:53am 
Es un framework con código para mis otros mods. En algún momento lo voy a documentar.