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However, I finished my marathon run with Armatort's chest/head/arm pieces and Dracopent's legs. I could not find the patchwork connector, but I could find the leg booster, that allowed me to triple jump.
Even without the set bonus, the mobility was amazing. On the last stage, I could skip large chunks of the area, just dash-jumping, jumping again and using the third jump to land on safety.
Oh, and about the Reflapp strategy, it didn't work for me between Dr Flat's legs, but if you reach the top platform near his head, and don't shoot him, the Repro will damage him without triggering his switching sides sequence. But without good upgrades, it consumes lots of time. It is best to go right above him with Vera. Again, triple jump helped me a lot.
I preferred the Armatort's Shell instead of any other armor, because the traps immunity let me move much more freely. Of course, this is my personal preference, since I'm not so good at dodging. Also, somewhere in the middle of the run I got the Uflappable, which granted immunity against Flaps. That helped me skipping many parts without receiving damage.
About the pause menu, it makes the speed run slightly easier. When I enter a shop, I take a screenshot right way, and pause. This gives me time to think about what is better and buy everything faster. Same for when I finish the level and have to decide which boss I would fight next.
2) Pause menu time does NOT count toward the official timer. I've recently been experimenting with it to cut down time spent in shops, and you can save time choosing which level you want to play next if you're looking for a specific power, or want to get a specific level done earlier in the run when it's easier. I'm still experimenting with it, but it seems to save time. I'll be adding a section about it once I've figured out a little more.
The pause menu counts toward your time?
At the end of a stage, can I save the game and continue later?