Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe I am in the minority here, and the most understand it correctly. For me it still makes sense that I thought that way.
I did add an explanation in the {#} section to clarify that -#- is the reverse of that rule - i.e., all cells cannot be connected - when it is located within the black hex.
So in the example -3- it is
"blue - black - blue -black -blue"
but once is enought like:
"blue - blue - black - blue -black"
So i think the examples you play a very bad, because for me I thought then it is suppose to be no connceling of blues at all. So I thought between each blues there have to be a black one. But you just need to break the connceling blues up to the point that they don't reach the given number (-3-). Connceling of 3 blues are not allowed, but connceleing of 2 blues (given number - 1) are allowed.
This right here would have been nice info to have explained in the game. Thanks for saying that, I thought the puzzles were broken.