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From a quick Google search, it sounds like Paint on Windows has some issues with color depth or using less than 256 colors. You might want to use another paint program like:
paint(dot)net [free and I used it before I got Aseprite on sale. There's a certain way to save your images to prevent this image is not 256 colors error. It's any easy fix.]
Aseprite (cost some money or wait till it goes on sale.)
irfanview (haven't used it, but heard good things from it.)
I thought my reply went through T_T I'm sorry to hear that your having issues finding answers to things that you need. Have you tried the main forums on RPG Maker? Also, there are Discord channels for /r/RPGMaker and RPGMaker.net with specific channels forcused for each Maker for help. Quite lively communities for both.
Unfortunately I haven't dabbled in the later RPG Maker programs. I picked up MV but the aesthetics of that old school look from RPG Maker 2003 keeps me coming back. Also, i enjoy the challenge of eventing without the help of coding.
Np. Could you explain a bit more what the Bitmap issue that changes the color is? Or perhaps show a Youtube short vid if you can.
Your screenshot of the walls came out well! Unless you like the way the small corners connecting the walls look you just need to adjust them a bit on the ChipSet you made.
Hello there. I presume your referring to the gray wall bricks in Ch.2 that smooths out the edges of the map? If so, here you go. https://imgur.com/gallery/rpg-maker-2003-how-to-create-wall-overhead-look-j7mIUWS
1. Create a new or edit an existing Interior ChipSet. I replaced the green carpet graphic with mine. Use a paint program to make yours.
2. Use the Resource Manager to Import the new or edited ChipSet. Ensure the transparent layer is selected. (Pink background.)
3. Go to Database (F8)->TileSets tab and add a new TileSet if needed or ensure the correct TileSet is used.
3a. Click on Passability tab and make sure the symbol is a Square on your graphic. This will treat it as a wall so that you can run alongside and around it.
4. When you create a new or edit an existing map, ensure your new TileSet is used under Map Properties. (Right click on an existing map on the left and select Map Properties.)
5. That should be it. Select your wall graphic and give it a try! Lmk how it works for you.