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My one curiosity is potentially getting these old DX11 heightmaps to work with OpenGLX's parallax.
History: UWindowsViewport::ddSetMode <-
USoftwareRenderDevice::SetRes <-
USoftwareRenderDevice::Init<-
UWindowsViewport::TryRenderDevice<-
UWindowsViewpoert::OpenWindow<-UGEngine::Init<-
InitEngine"
https://www.youtube.com/watch?app=desktop&v=kbe9Yt0fVYg
https://www.moddb.com/mods/mutatorsloader/downloads/mutatorsloader
It's basically like making a permalist of favorite mutators, which become available for every gametype (except network play on community master servers).
"Mutators Loader" mutator:
[quote]
Load list of your "Always use" mutators everywhere (include campaign ladder), except network play on other servers With that mod you can play again UT campaign, with any custom weapons/items. Like NaliWeapon3. Or use SmartStockBots on it. Add monsters, make weapons and ammo volatile or any other change.
[/quote]