From The Depths

From The Depths

42 ratings
How to Defeat Godly Machines
By MJRAHOLE and 7 collaborators
2
   
Award
Favorite
Favorited
Unfavorite
Deepwater Guard
Squirrel
Here is your first Godly Machine you will likely encounter ever, as Davy Jones Outpost has one assigned to it's Air group.
-Very Annoying and can Dodge missles very Well
it depends how fast and Agile your missles but if the Missles are
Slow and Not Agile Animal wont be defeated
-F*cks up your giant ships
-Has a shield
-Could take out a weak ship
+Weak against Other Aircraft, Railgun, and Submarine.
+Aim for the head!
+Makes a great stew

Plunderer
-Able to resist death (Structures are hard to remove)
-Cannons can blow up light armored vehicles
-Anti-Air Capabilities
-Torpedoes
+Able to be sunk by Torpedoes, but not recommended, has torpedoes.
+Concentrated fire will break it's shields.
+Remember Yamato's Fate, spam fighters if desperate.

Paddlegun
Guns of Death
-Can scrap any Light armored vehicle if not dealt with.
-Has armor
-Has Missiles
-Has Anti-Missile
+Can be dealt with if quick enough
+Weak against torpedoes
+Nukes definitely will ♥♥♥♥ it up

Kraken
Harbinger of Souls.
-You will Die.
-Too many damn guns!
-CIWS.
-Torpedoes.
-Missiles.
-Anti-Air Capabilities.
+Can be flanked.
+AI located in the back, under the Propulsion.
+Torpedoes can sink it, Use Airplanes to drop Torpedoes.
+Main guns are flack so they do low DPS makeing heavy armor a good option.

Crossbones
Juggernaut
-EXTREMELY RESILIENT!
-MAINGUNS ARE ALSO FLAK
-AA MISSILES
-SINKS GIANT SHIPS FOR BREAKFAST
-REQUIRES AN ARMY TO TAKE OUT
+Only submarines can approach this abomination
+You have the best machine if you defeat Crossbones.
+Singleminded, use an Army to overwhelm it.

Moray
Flying Fortress
-A tough nut to crack
-Guns are ♥♥♥♥♥♥♥ flak again
-AA Guns of Flaking Doom
+Super: Can't catch up?
+Severely annoyed by fast aircraft, also soldiers may not contribute to this list.

Marlin
Fortress of Anti-Air
-It can fair against Aircraft if going for them.
-Can focus fire with cannons
-It has a ram, nuff said.
-Has Flak
-Flares
+Can be tricked into shooting itself, just difficult
+Return of the Pesky Fast Aircraft
+Can't catch up to sh!t.

Conger
Flying Battleship
-Has Shields
-Medium Ships will come out heavily damaged.
-Guns are everywhere
-Broadsides any Airship
-Has Flares
+Concentrated fire will trigger a Battery Detonation, which will shoot it down.
+Submarines can easily eliminate it safely
+Let's just assume all Fast Aircraft can Annoy Deepwater Guard Airships.

Angry Chicken
Pissed off Chicken
-It knows where you sleep
-Everywhere has guns
-Hard to shoot down >:(
-Missiles
+Only Aircraft and Submarines can defeat it, as it's both hard to see and hit them
+Powerfull miniguns can blast it out of the sky before it can do much
Onyx Watch
Pinacle
Simple Cruiser
-Anti-Projectile Capabilities
-Anti-Air Capabilities, though lacking.
-Can engage in Naval Combat
+Easily annoyed by fast aircraft
+Can lose a fight due to distractions

Angler
Just a simple ship, why is this Godly?
-Has Guns that will broadside
-Flexible
-Has strong Projectile Defense
+Torpedoes can sink her, though tricky.
+Aircraft can eliminate her in a form of Machine Gun
+Unable to detect Bombs

Bulwark
A Castle Fortress Castle
-Strong Armor
-Strong AA Capabilities
-Strong Anti-Munition Defense
-Can swat away Fast Aircraft
-Projectiles are extremely fast
+Has difficulty with heavily armored Aircraft
+Unable to engage submarines
+Machineguns can break through the Anti-Munition Defense

Warrior
Looks small to me, how did it fair against the Steel Striders again?
-Has strong armor
-Strong Cannons
+Almost to no AA Guns
+Submarines can eliminate it
+Aircraft can DEFINITELY kill it.

Chancellor
Machine guns of Doom
-Has a Machine Gun
-Has Big Guns
-Has a hidden layer of armor under it's wooden skin.
-Anti-Missile Missiles. Wait what?
-Decent AA Defense
+Submarines can eliminate it
+Annoyed by Fast Aircraft
+AA Gun has long reload time

Trebucket
Artillery of Death
-There's Guns everywhere, even in the water.
-Artillery
-AA Defense
-Sees far
-Has strong armor
-Anti-Munition Defenses
+Vulnerable in the back, where it's fuel is produced.
+Submarines can defeat it

Iron Cordon
-Has Shields
-Has Guns everywhere
-AA Capabilities
-Strong Armor
-Your ♥♥♥♥♥♥ if you engage the front
+A Strong Enough Shell can pierce the armor
+Getting behind them will allow a quick death

Palstave
They're ripping off MicroWars!
-Propulsion hard to take out
-Advanced Guns as Back Gun
-AA Capabilities
-Heavy Armor
-Moving Tank
-Flares
+Submarines can elim- Let's assume all can be eliminated by Submarines and Torpedoes.

Proctor
The Turtle
-SHIELDS!
-Broadsides
-Turret that shoots 360 Degrees
-Heavy Armor
-DO NOT ENGAGE WITH MEDIUM ARMORED SHIPS
+Only Missiles and Torpedoes will eliminate him

Pioneer
Castle warship
-Rounds extremely explosive
-Shields
-Armor is heavy
-Flares
-Strong AA Defenses
+Torpedoes. Kill. It.

Huskarl
-Detects Submarines
-HE Shell Spam
-AA Capabilites
-The Bow is a Turret
-HE Shells are highly explosive
-Long Range Combat Not Recommended
-Has Point Defense Capabilities
+Poor AA Capabilites
+CRAM shells suck underwater anyways :D
White Flayers
Valkyrie
It's a rammer.
-Can easily run over Medium-Light Ships
-A LOT of Armor.
-Rams your ass
+Will be defeated easily if the target ship is Heavy
+Weak against Aircraft and Submarines.

Judgement
Minigun Death
-Has Shields
-Has Advanced cannons
-Has Torpedoes
-Has Shields
-Eveything is a damned machine gun.
-Possesses a Railgun
-AA Capabilities
+Heavy Ships can eliminate it
+No Anti-Munition Capabilities

Perforator
The Main Battleship of the Flayed God
-Possesses Large Hadron Collider Technology
-Has Anti-Air Capabilities
-Has Long Range Missiles
-Has Torpedoes
-Has shields
-AUTOCANNONS!
-Powerhouse
-EMP Protection
-Heavy Armor
-Possesses Flares
+Has a Fragile Engine
+Random Barrels of Explosives are found around the edges of the ship, Convenience?
+10 Seconds before Main Gun fires again
+No A-M Capabilities

Desecrator
DESECRATION WILL BEGIN NOW
-Guns can pierce heavy armor
-Machine Guns
-Strong AA Capabilities
-Heavy Armor
-Torpedoes
-Ramming
-Anti-Munitions
-Aircraft Support
+When it doubt, nuke it from Orbit
+If your submarine can deploy bombs above it, use them.
+Prone to sinking
+The turrets are explosive

Longinus
The Supreme Rammer
-All ships will come out either sunk or heavily damaged
-Machine Guns
-Torpedoes
-DO NOT USE SUBMARINES
-Pierces a lot of metal
+Simple Minded.
+When in doubt, nuke it from orbit
+Weakness near the ram.

Guillotine
-Rapid Fire Autocannons
-EMP Missiles
-Laser Guided Missiles
-EMP Protection
-Has Radar Buoy's
-Has Shields
+Easy access to the AI
+Land is the weakness
+It's a Hydrofoil, not a hover.
+Submarines can attack the Hydrofoils
+Engines are lightly armored.

Pandemonium
-Has Particle Cannon Shotguns
-Can Mostly Travel on Land
-Chainsaws, everywhere.
-Flares
-Rapid Fire Guns of Death
-Rams
-Missiles
-Backup Propulsion
-Anti-Munition Systems
+Submarines are safe, mostly.
+Heavy Armor
+Kamikaze "Nukes" can take out the chainsaw.
Twin Guard
Harbinger
Looks like a Fortress shaped like a brain
-it has a ton of cannons
-has Missles
+cant handle Heavy aartillery for long(but it can handle it for some times before it goes down)

Omen
also looks like a flying brain
-it has Lasers
-Has EMP Missles
-Anti Missle/shell
-idk what can defeat it

Titan
The True Mech
-Has lasers of death
-Can Detect Submarines
-Has Anti-Munition Defense
-Thick armor
-Machine Guns at the front
-Cannons on the right arm
-Lasers on the Left arm
-Missiles hidden in it's "Chest"
+Very hot signature (Missiles, not women)
+Can't detect torpedoes
+Uses another vehicle in order to move, annihilating that vehicle will immobilise it.

Abyss
Submarine of doom
Mothership of Doom
!HIGH SECURITY THREAT - ELIMINATE IMMEDIATELY!
-Deploys 5 Drones per minute (Est)
-Many Missile Launchers
-Protoss Party (Lasers)
-Anti-Munition Defense
-High Power Lasers
-Drones fire Torpedoes
+The Lasers do not work as well underwater
+Submarines can engage, make sure the Submarine is well crafted though.
+Has a high profile, allowing Big Missiles to hit it easier. As well as easy to spot.
+Engines located at the bottom of the ship, a torpedo should disrupt the power.

Majestic
Pride of the Navy
-Has Anti-Munition Defense
-Contains the rare Particle Cannon
-Torpedoes
-Missiles
-Has a lot of detection
+Stormy weather can block the sensors of the Anti-Munition System, and theoretically, Detection too.
+The Power Grid for the A-MD is exposed, meaning a few well placed shots can knock it out.
+Big Profile, Big Missiles have a lot of health, and can get through most of the time.

Tyrannic
Danger Close
-Anti-Missile Defense
-F***ton of missiles
-Uses Shields to defend vital Ammo
-Carries 2 Drones with four 500mm cannons
-Uses basic tech
-Torpedoes
+Uses basic tech
+Cannot defend against torpedoes or Bullets.
+A big missile can pierce the back of the ship, allowing victory to be assured by causing them to run out of ammo.
+Barely has defenses behind it.

Seraph
Old Scarlet Dawn Comet Ripoff
-F***in' flies
-Carries 6 drones, with them having a role.
-Detects Munitions
-Has shields to deter attacking it.
+Mothership cannot fend for itself, so taking out the mothership will end the fight easily.
+Getting behind them will allow you to not get attacked
+Cannot detect Submarines
Lightning Hoods
Scorpion
Hydrofoil Laser Vehicle
-Lots of decently long missiles
-LAMS
-Fast (55-6 mps)
-Powerful lasers. VERY powerful lasers.
-Shielding (almost) all around
-Can disable/cripple very quickly
-Takes out medium to lighty armored/defended vehicles without a sweat
+Thin armor, and overall very frail
+Relies on hydrofoils and thrusters to stay afloat
+Weak shields
+High speed further negates shield strength
+Compact insides with little to no spaced armor, HESH or HEAT will gut DiFoaq out of it.
+Uses up fuel very fast, if you can outlast it you win. (Smoke or anti-laser shields will be quite a hinderance for the lasers, but you still might need heavy armor.)

Crossbolt
IDK why this is godly no offense
-Decent lasers for size
-Strong shields
-Low fuel consumption for laser vehicle
-Broadsiding lasers
+Very frail
+Shields way too close to craft, anything that does damage after bullet is gone will do damage
+Not enough overall damage to cripple heavy-medium opponents before, well, being crippled.
+Compact, HESH/HEAT should, again, gut the living ♥♥♥♥ out of it.

Terawatt
Guzzles Fuel and Is Good Vehicle
-Thicker armor
-HA all around (what it considers) essentials
-Strong shielding
-Strong particle cannons, strong lasers, lotsa missiles, some torpedoes. There's nowhere to hide. (except maybe in space)
-LAMS
-Fast (47-6 mps)
-Broadsiding lasers
-Flares
+Side surface armor for very back and (not very) front thin, where turbines and laser systems are
+Torpedoes could exploit light armor in lower aft and middle portions where armor is also light (Yet again, where turbines and laser systems are)
+AI, although HA'ed up (2 layers on sides), is mostly in superstructure right behind broadsiding lasers, so you don't have to dig far to find it.

Hypatos
The Green Mean Flying Machine
-Lots of strong lasers
-it eats missles
-It takes a long time to shoot down (APS is your best bet)
-Very heavy sheilding
-Very fast aswell
-Lasers and LAMS are mounted on a turret
-Harpoon spam will not even work on this behemoth
-It looks like a UFO
+Submarines are fiine
+Ramming aircraft could work

Tachyon
Do you have any idea how fast I am? I'm fast as ♥♥♥♥ boiiiiii!
-Fast as ♥♥♥♥ boiiiii (170+ mps)
-Frontal shields
-Strong lasers for size
-Good against anything without good AA (high-speed aps, lasers, etc)
-Missiles
-Flares
-Can still fly with entire front section blown off
+Good AA can git it gud
+You can sneak in a few shots while it's retreating, perhaps
+Thin armor, if you get shots in anywhere but the shielded front, you could damage it.
+No torps, smoked subs could just lob munitions at it while it cant do anything
+Let's just say everything the LH has spends ludicrous amounts of fuel/resource while in combat, ok? Outlast it with smoke and HA.

Hydrovolt
-Good particle cannons; a few on a turret, and some on the top to rip the underside of a craft open if it goes over it
-Has RTGs
-Doesn't spend fuel as much as other LH vehicles
-Some missiles
-Decent shields all around
-LAMS
-Pretty fast compared to, perhaps, normal big ships
-Decent armor (almos)t all around
-Ammo located at very bottom of craft. As this is a SUBMARINE, that will be even harder to hit with conventional shells
-Some (pretty nasty) torpedoes
-Some smoke
+Weak point around that spot where the.... pipes are on the exterior, (somewhere between mid and aft) leading directly to the side particle cannons.
+A fast plane with torpedoes could counter it
+No armor between front of midsection side propellors and the internals
+Shields only at 3 power, enough spam of conventional shells (That manageto hit it) should break through
+Exploding some batteries may cause a chain reaction that could destroy most of the engines
+Although the back is covered by the long propeller and 1m of HA, the AI is RIGHT IN FRONT OF IT. Not even spaced armor. If you snuck a HEAT or HESH shell there, it's over. (BTW no shields there either.)

Anode
The Bane of all ships
-Detects Submarines
-A-MS
-Goes under ships to sink them
-Turrets to defend itself
-Fires missiles to the surface
-Uses a powerhouse to power itself
-Shields...
-Fast as hell (26.20 m/s!)
Steel Striders
Fury
REQUIRES DECENT AA TO COMBAT
-Mostly made of metal
-176m/s (what the heck???)
-100mm beltfed HESH Shredder (Why is this on a plane?)
-Continuous flares
-Heat decoys on wings
-Lot's a' deadly 7 block missiles
-Smoke dispensers
-Surge protectors
+ AI is located in the center of the plane underneath the turret, only protected by a 4m beam from the bottom
+High fuel consumption. Drag out the fight and you could cap it!
+Engines exposed-ish
+Use flak to destroy the wings


Black Current
A Submarine with missiles
-Made of metal
-MANY Emp Missiles
-Is a submarine
-Has torpedos
-Has smoke
-20.60 M/S
-Has anti torpedo torpedos. This anti munitions stuff is getting out of hand
+If you destroy a few gantrys at once, there is a chance you can cause a chan reaction of explosions
+When in doubt, use an underwater nuke
+Propellors are vulnerable
+A well placed shot on the bottom can dissable the missiles or explode the ammo storages
+Has no Munition defense lasers
+A.I Is vulnerable to Emp torpedos


Asphodel
A Steel Striders version of an AEGIS Destroyer
-Lots of missiles
-Smoke
-Torpedos UNDER the ship
-Has Sonar and Radar
-Missiles that can turn into torpedos?!?
-Shields
-Munition Defense lasers
-Well armored A.I
+Topedos can hit it
+Heavy armored ships can kill it
+Has a top speed of 14 m/s
+A.I Is located below the two phalanxes
+No dual layered shield (Fragmentation can get through the shield when missile comes in contact with shield)
+A decent ship to add to your fleet when capped

Novgorod
The Bane of... I dunno. Ships?
!HIGH SECURITY THREAT - ELIMINATE IMMEDIATELY!
-MIIIIIIISSSSSIIIIILLLLESSS!!
-Flares
-Goes fast
-Carries 2 Drones, with even MORE missiles
-Smoke Generators
-2 HMG's, likely autocannons
-Durable as hell
-A-MD
-Has shields
+Just like Achilles, just shoot into the missile launcher pod, and cross your fingers the munition doesn't get intercepted.
+Fight fire with Fire
+Aiming for the propellers will immobilize it, or cause a slow descent, low enough for the rest of your fleet to fire.

Valiant
Will serve until the end
-Railguns
-Smoke
-Anti-Missile System
-Anti-Munition Defense
-Torpedo Proof
-AA Defense
-Has a rapid fire cannon
-LISTENS FOR SUBMARINES?!
+Guns will have to cool down from time to time
+It's flag allows us to see it more easily, which equals a better target.

Cezar
A Support Ship, for one and all!
-VERY big railgun
-Many missiles
-Decent shielding
-Powerful 500m rail machine gun
+Thin armor on railgun turret
+Not much armor relative to size; if shields get penetrated, it is easy to cripple/kill with reasonable firepower

Bullshark
Heavy Dreadnought
-Fast firing twin dual-barreled 250mm HESH, INSANELY POWERFUL
-Good AA
-Flares
-Powerful LAMS
-Pretty powerful missiles
-Also pretty powerful torpedoes
-Laser defense
-Spaced, Heavy, and thick armor
-Decent shields
+Slow
+It is a very big, powerful and foolproof ship mainly for it's size, but could perhaps be crippled by a swarm of aircraft or glass cannons in any shape or form.
+Shields are good, but if you mustered the firepower to punch through them, you would be able to punch through even the thick armor under.
+The twin dual- barreled 250mm gun is a very powerful weapon, but it is the only EXTREMELY powerful weapon there. If all firepower is focused on it and takes it out, not only will it take out a large portion of health, but also severely cut the ship's firepower, leaving only the missiles, torpedoes, and AA.
+Underwater sections are not as easily protected with shields and LAMS as above water ones, so powerful torpedo bombardment could be fatal.

Thyr
Big Ass Missouri Ripoff
-Three 500mm Triple Barrel Turrets
-Three AA Guns
-Lotsa Missiles
-Torpedo Launchers
-LAMS
-Double-layered Shields
-Sub Detection
-Reasonable armor paired with heavy weaponry can overpower even heavily armored vehicles
+Likely no torpedo protection, especially against Big Missiles, which are King.
+Causing a battery detonation will likely screw them over.
+Though double layered, shields are not very powerful, lots of high gauge spam could overpower it
+Enough sswarms of glass cannons could overpower it (Aircraft, for example, even though there is good AA)


Bayonet
-Lots of decent shields covering whole ship
-200m six-barreled Machine gun, good fire rate
-Twin 500m cannons with decent fire rate
-Main AI pretty deep below decks
-LAMS
-Lots of okay missile spam
+Armor not that thick
+Not too many extremely powerful weapons, could be tanked by heavy armor/shields
+Could be crippled and killed by a craft designed to tank damage, as it wouldn't take too much firepower (relatiely) to down the ship
+Also pretty medium-sized for a Godly, making it easier to overpower
+No AA cannons, very fast aircraft swarms could evade a lot of the missiles and eventually down the ship

Kitakami
-Good Quad Particle Cannon
-Sub Detection
-Good and Reliable Reasonably Fast-Firing HE Main Cannon (500mm)
-2 AA cannons
-16 Missiles
-Good Torpedoes
-Shields
-Missile Drone
+Thin Armor
+Shields are weak
+Battery detonations would be problematic
+Anything that can tank the initial volleys of the main weapons should eventually be able to down it
+Autocannon AA not that effective, reasonably armoured aircraft can counter

Spectre
Missile-based Support Ship
-Sub Detection (Buoys)
-Long range Torpedoes
-Flares
-2 AA cannons
-LAMS
-Lots. Of. Misiles. (Most of them decent-good, some decent)
+Torpedoes not very strong or abundant, very weak against subs (keep in mind though, you probably won't catch it alone- it's a support ship)
+Armor not very thick
+Shields not very strong
+High gauge or spam could easily punch through shields and down this ship

Gray Talons
Scarlet Dawn
Singularity
THE SINGULARITY
-Its gigantic
-Lasers so powerful it can do damage even against pretty heavy smoke
-If you don't cripple it quickly, it will kill you.
-Strong frontal shielding
-Warp drive to always be evading the fire of an opponent
-Hella spaced armor
+Vulnerable aft
+Thin armor near aft side lasers
+If you (somehow) manage to flank it and (somehow) get some good shots off, you can cripple it
+Designed for one-on-one combat, swarms of craft could overpower it
+With VERY VERY powerful lasers, you could perhaps skip all the hassle of what was described before and cripple and kill it.
+Not very much layered armor except for very front, just metal then heavy armor.
+Ummm.... Nukes? If they're fast enough? And aren't shot down?
+Submarines. With smoke, of course.
+Burns through fuel like a *insert gas-consuming vehicle*, if you have heavy smoke and heavy armor you could outlast it.
Research Team
Chief Researcher MJRAHOLE

2nd Chief Researcher |`~'XxNoobletsxX`~`|

Researcher Korolev Kerman

Researcher idleisidle

Researcher Sleipnirphant

Researcher Edinatorplays

Researcher c_p_riordan

Second Class Researcher Unbreakable0386
Works in progress
  • LH
  • TG
  • GT
  • SS
  • SD
63 Comments
RandomNOOBY  [author] 25 Dec, 2024 @ 3:49am 
Update required....
Coffee Cat 8 Jul, 2023 @ 6:36pm 
I made a bunch of Highfleet ships and even the smallest ones can mop half of these godlies. Also I think your list is outdated by a bit. I didn't even realize the crossbones is a godly...
MJRAHOLE  [author] 14 Aug, 2022 @ 4:30pm 
However, we do not talk about Megalodon.
MJRAHOLE  [author] 14 Aug, 2022 @ 4:30pm 
Half of the time, yes. My XF series can deal with MOST vehicles. You can use spaceships to get out of range of most LH designs or TG, or have the water shield you from damage.

Be wary that this is majorly out of date, with the developers likely making changes to the vehicles.

So proceed at your own risk.
Da_MLG_man 14 Aug, 2022 @ 7:03am 
so after reading this for a bit, it looks like Low altitude high speed bombers, fighters(for escorting the bombers), spaceships, and attack submarines will win you the game. Is this true?
Some Random Dude 2 Dec, 2021 @ 12:32pm 
I was going to include similar info in one of my guides but looks like ya'll beat me to it, nice work!
MJRAHOLE  [author] 22 Nov, 2021 @ 4:41pm 
words of wisdom
Siger 22 Nov, 2021 @ 10:21am 
the way to beat godly things is to make even godlier things
IronJavelin 30 Jun, 2021 @ 12:15am 
its easier to stack shields now and make it |like older" shields but its more of a matrix in order to block enough shots
MJRAHOLE  [author] 29 Jun, 2021 @ 11:32pm 
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU