Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is a shame the doll itself is practically harmless. Really, the most it is is just a weaker spooper or white face, in the sense that they are effective at preventing healing from rapid damage.
I don't think my mind has changed for the other Specimens though. Specimen 5 can be avoided even in the pump rooms, it's just very stressful. And Specimen 3 is still nowhere near as oppressive as the non-corporeal ones, imo. You're not getting hit by the ambush unless you're backtracking or being very slow. And if you're willing to spend the stamina to hit with the axe, you can quite easily dispel it. It's not an inevitable very strong blow like Monster 2 is. I'd say it's mostly just more demanding of one's attention than truly dangerous.
Not sure if it's just me though, but I've noticed (at least late in a run) when specimens start stacking, they start stacking HARD. So maybe no specimen may be better than any more when Spooper's chasing.