Crusader Kings II

Crusader Kings II

150 ratings
Forts not Consumed
   
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File Size
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400.000 B
24 Jan, 2019 @ 6:59pm
31 Mar, 2019 @ 2:48am
2 Change Notes ( view )

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Forts not Consumed

Description
This mod makes it so that forts no longer get consumed when you build a new holding in the same province.

This mod should be fully compatible with other mods.

This mod is best used with my Better Forts mod

Please remember to rate, and leave feedback! Everything is appreciated!

Feel free to check out my Workshop for other cool mods!







11 Comments
Ariadne 8 Feb @ 3:17am 
the mod doesn't appear to be working as of today
Riekopo 24 Dec, 2022 @ 8:49pm 
update?
lmfao 6 Apr, 2020 @ 3:04pm 
direct download?
FieryLoveBunny  [author] 17 Oct, 2019 @ 10:52am 
It is still fully compatible with everything to my knowledge, and it should be safe to add to a running game.
Ritter Ayla 13 Oct, 2019 @ 9:56am 
is it still compatible?
badonk commends all 19 Apr, 2019 @ 6:18am 
@author
non-steam dl link? :csgo_despair:
FieryLoveBunny  [author] 31 Mar, 2019 @ 2:49am 
Tank you El Psy Kongroo, I never would have thought to change the name of the defines file! They should both be updated now, thanks to you
El Psy Kongroo 24 Mar, 2019 @ 1:35am 
This mod is incompatible with "Unlimited Focus". I figured out how to make it compatible.

Can you rename "defines.lua" to "custom_forts_not_consumed.lua"? That'll make it more compatible with other mods.

Either that, or I can post an update to this mod.
Omni 20 Feb, 2019 @ 6:17pm 
How do I manually install this? Downloading this yields one file without a corresponding folder so i have no clue how to get this to load with the PFU mod group.
Candesco 4 Feb, 2019 @ 3:33pm 
Well, seems this mod doesn't work. Forts are still erased. I was playing with Ruthenia yesterday, declared war on Khazaria to get those counties which de jure belongs to Ruthenia. After conquering them i first placed a fort and then i built a temple. But as soon as the temple was finished the fort was gone. I've started at 867 and started with a tribal nation. I also have the idea that it conflicts with certain laws, such as changing to feudalism after you do have absolute tribal organisation, since i couldn't change to feudalism anymore. Before adding this mod i could do that.