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You are going to have so many sectors under your control anyways eventually.
4. Defensive skills are a bit lacking in my opinion, especially if the best one of them is locked away on a planet in a late game sector. I mean Immutable Defences.
5. Reducing cooldown of Stances and Commands is a preferable choice at some point.
6. I can recommend most of offensive tree upgrades, aside from increased Starpulse Wave damage (it is still too small). Subatomic Fire works really well if you already upgraded your boarding. Enemies will burn so much, that their morale will collapse in a blink.
1. Remember that most of your ships will NOT have access to high level upgrades early on, so focus on those from lower tiers. Do not focus entirely on one tree at the very beginning.
2. Your worst enemy is mobility. Most of Necron problems comes from this. Canoptek Drive is a must have, and reducing teleport cooldown plays well in later stages of campaign. I was genuinely surprised but one of the best ways to fix my slow motion problems was Galvanic Gravity Projector. The displacement of enemy with regular firing is strong enough to keep them within your grasp. However, before you start with mobility, give your offensive a little punch first.
7. Shards of Nyadrazathra are one of the most powerful passives. Use them especially with Battleships, as they have more boarding actions, causing ridiculous amounts of fires with them. Even the mightiest ships will be reduced to wrecks with this. Shards are seconded really well with extra boarding action on Lightning Strike.
8. Main strategic issue of your fleets is short movement. I took +1 move exclusively as the last admiral upgrade.
9. When upgrading your admirals, variety pays off. Necrons have one of the most powerful and versatile sets of techincal abilities, but their effects often do not stack well.
1.At the beginning of campaign, Scarab Swarm is probably the best one to pick, as you will be facing many light ships. Your own fleet will also consist of many smaller vessels, allowing this ability to be most efficient. In later stages ,use it mostly as repair ability.
2.Second one to pick is the Stasis Bomb. Coupled with Scarab Swarm will allow you to deal high damage.
3. Transdimensional Thunderbolt is a slow, but devastating projectile with short cooldown. Very nice against structures and with Stasis Bomb.
4. Fleet Recall is not worth it, as it only works on the fleet of particular admiral, not all of your ships in battle. Can be used as extra teleport but not much more.
5. Link ability deals very high damage, but requires target to stay in the beam. Use it with Stasis Bomb on large ships.
8. By default and in most cases, Reload is most optimal stance and Stealth the second best.
9. Most of your weapons have 270* of firing arc, so positioning towards enemy is less important than positioning in regard to rest of your fleet.
10. Stay togheter. Many of your abilities work properly only if ships are close to each other.
11. Use Boarding actions as often as possible. They deal tremendous troop damage and many campaign upgrades make them even more devastating.