RimWorld

RimWorld

5,855 ratings
[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.410 MB
26 Jan, 2019 @ 7:58am
6 Jul @ 12:36am
133 Change Notes ( view )

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[NL] Facial Animation - WIP

Description
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://cs2bus.com/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://cs2bus.com/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2025/07/06
- Added provisional support for version 1.6.

2025/02/24
- A new highlight texture is now available for headBlank.
The base color of the headBlank's highlight texture is white (255,255,255,255) instead of skin color.
- To minimize game speed reduction, the base color for eye highlights was set to white (255,255,255,255).
Of course, the transparency can be changed to match pawn's eyesight and the eye color can be selected.

2024/10/09
- Removed unnecessary log output.
- Added Chinese language files.

2024/10/06
- Added a threshold option when enabling red tint correction for low-brightness skin tones in Mod Settings.

2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Popular Discussions View All (73)
6
3 Jul @ 1:55pm
1.6 workarounds and hacks
Fixins
14
1 Jul @ 8:22pm
the mod makes the characters invisible to me
Isori
20
4 May @ 5:17am
Disabling this mod for certain xenotypes
StupidKnight
1,557 Comments
Holarula 2 hours ago 
WARNING: The statues' eyes are still. They don't move. You should not see blinking or eye movement on any statue.
If you see or think you see eye movement:
1. Look away immediately! No staring.
2. Stay calm. Remind yourself that this is an illusion.
3. Leave the exhibit naturally without looking back.

Absolutely prohibited:
Touching the statue (especially the face).
Staring into the statue's eyes for a long time (>10 seconds).
Using a flashlight near the statue.
Talking to or taunting the statue.

(Written on the back of the brochure):
... Remember, statues don't blink... unless they want you to see...
Smiley Face Killer 17 Jul @ 11:37pm 
The statue thing is hilarious, creeped me right out when I zoomed in to look at our leaders glorious statue to see it blinking back at me. I love it but definitely needs a fix lol
她说我不如她爸 17 Jul @ 7:31pm 
TAT
C0lin2000 17 Jul @ 9:58am 
my statue has now face ?!
m0i XozYa!N 16 Jul @ 10:21am 
It took me a couple of minutes to realize that I wasn't imagining that the statue was blinking xd
Khorne Flakes 15 Jul @ 2:15pm 
Could you please allow us to disable facial animation for custom xenotypes? Maybe through a gene?
RTOmega 15 Jul @ 12:29pm 
Statues blink. XD

Also they change facial expression when reloading (idk if this is caused by this mod)
ƎNA 15 Jul @ 10:32am 
Please, fix statues!
Deggial 14 Jul @ 12:14pm 
LOL!
I came here to report that the new colonist statues are a bit ... creepy.
Is this the new 'terror sculpture'? :D

I thought I would be the first to notice!
But of course not!

A fix would be appreciated.
For peace of mind.
TheTime 14 Jul @ 8:07am 
CameraPlus.Tools:GetMainColor (Verse.Pawn)
CameraPlus.DotTools:GetMarkerColors (Verse.Pawn,UnityEngine.Color&,UnityEngine.Color&)
CameraPlus.DotDrawer:DrawDots (Verse.Map)
CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)