Fate/EXTELLA

Fate/EXTELLA

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Fate/EXTELLA: The Umbral Star // FAQ/Walkthrough 100% Guide
By Raidaxs
Full guide with Tips and Tricks, Story Mode Walkthrough, Basic Combats Tips, Unlockables & more.
This guide contain the 100% of the game, you will find here everything related to the game, how to play, how to prevent sector traps, secrets and how to get all unclockables.
Every detail about this game is explained on this guide.
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Story Mode Start and Notes
Story Mode starting point notes:
Gender, Difficulty, and Name can be changed from the options menu.

Notes:
If a set of choices does not have the bond information to the lower right side, the choices only affect some of the text.

Harder modes may have more Sector Traps and Easier modes may have fewer or no Sector Traps. This guide was primarily written based on Hard mode as most players will not have Very Hard mode unlocked until beating the game once.

The Maps in this guide will be based on the easy mode of the first map for that boss. The exact units may differ. The maps are more to provide a visual idea of how to move around.


In general, to obtain EX, try to obtain these scores (You may not need to get every Sector for larger stages):

Stage Type
Total Kills
Max Combo
Damage Taken
Total Sectors
Normal Stage
>4500
>2500
>299
All
Small Stage
>2500
>2500
>299
All
Boss-only Stage
>500
>1000
>299
EX

Abbreviations used in this guide:

NP = Noble Phantasm

FP = Flame Poem Arc

OW = Orchird Words Arc

D = Dawn Arc

GP = Golden Poem Arc


Basic Tips and Tricks:

  • Use up all Mystic Code casts before the battle ends as they provide Bond experience, which can help with leveling up bonds.
  • Rankless nodes between Sectors are good safe zones from Servants as they will not spawn on those nodes. This could be useful for catching a breather.
  • Command Seals and Code Casts recharge at the start of each Stage, even if Stages are chained.
  • Using Command Seals to power up your Servant will also refill EM and Health.
  • Leaving a chain of Stages will allow the player to continue from the Stage they left from, allowing players to change their Mystic Code or rest.
  • Retreating or Losing will cause any items (Install Skills, Armor Upgrade pieces), but will retain bond and experience.
  • Bonds can be gained in side story mode and free mode..
  • Reaching Bond 14 will unlock all Install Skill slots and reaching Bond 30 will unlock several options such as additional Mystic Codes that allow that Servant to be sub-Servants in free mode.
  • Side Missions (Not Side Stories) can be refreshed by exiting out of the Stage preparation screen to the Stage Choice (Free Mode) or Base/Room Menu (Story Mode) screen. This can help with finding favorable choices.
  • Most Servants have limited movesets initially and gain new moves every 3~6 levels. Servants should have most or all moves unlocked around level 23.
  • Install Skills dropped by Aggressors will be automatically picked up after some time passes or the Stage is Cleared.
  • While risky, you can avoid Sector Traps by Capturing the Sector before they can activate. Generally, this only works on smaller Sectors by using EM to clear waves quickly (as EM pauses the timer after the initial delay). Note: Leaving the Sector will not reset the Sector Trap timer.
  • As many Mystic Codes are unlocked by Normal Mode, it may be a good idea to do Normal Mode first, then Hard Mode after for each Stage that has both Normal and Hard mode drops.
  • Easy Mode is basically Normal Mode with fewer/no Sector Traps, weaker enemies, and bosses generally do not use Noble Phantasm.

General Combat Tips and Tricks

  • Enemies spawn in groups. generally starting with Aggressors/Servants and Ranged enemies, then Melee enemies starting from the closest valid point to the player. This means it can take a few seconds upon entering an area or after killing a large group to reach full density and moving quickly through a large area can result in clumps without Melee enemies.
  • Make note of ranged enemies as they are dangerous and come with elements.
  • Throwing Axe/Cube wielders have weapons that glow with a color based on their element, these tend to count as Melee for spawning priority, but have the same respawn rules as other ranged.
  • Archers are colored based on their element and have a quiver on their back. They glow brightly based on their element when preparing to fire.
  • Bats are flying units that glow based on their element when preparing to fire.
  • Ranged enemies generally only spawn upon entering a Sector or upon the spawn of a new wave. Ranged enemies will always respawn upon re-entering an area.
  • Only Servant/Boss type enemies can be locked onto. When locked on using R3, the camera will attempt to keep the enemy in the center of the screen. Pressing R3 again will remove lock-on. Some cutscenes will also remove lock-on.
  • Dashing can grab enemies and push back Servants and can be used while shocked.
  • Guard (L1), can cancel combos to restart the combo (for example, if S S S S S chaining is not viable, the player could instead do S S S S Guard to redo the first four attacks repeatedly).
  • If launched, players can "tech" to recover by hitting the jump button at the right time.
  • EM does more damage with longer bursts, but using a single charge can be useful for tasks such as clearing out ranged enemies in an area quickly and using fewer charges can be useful to save EM gauge for other Sectors/Waves.
  • (Bug) Using bars in EM mode to continue the EM when the hidden timer is almost up will use up EM gauge bars, but will not do additional damage.
  • EM does more damage towards the center of the strike area, meaning the hit enemy/enemies will take the most damage.
  • Hitting the EM button will cause the player to charge in the direction that the Servant is facing, NOT in the direction that the stick is pointed. It takes a moment for the Servant to turn towards the stick's direction.
  • When exiting Moon Drive transforming mode, you will do damage to the nearby area.
  • Moon Drive gauge and EM gauge charge faster with higher hit combo value.
  • EM can charge Moon Drive gauge
  • Depending on the Sector's enemy density and Servant EM capacity, at around 10000 to 20000 hit combo, it can be possible to chain full EM bursts and Moon Drives back to back.
  • Note: Moon Drive and EM gauge direct gain is from enemy death drops, there is also some gain from hits. The exact per hit gain seems to be based on the character.
  • Cutscenes can interrupt combos.
  • While generally only being able to be used once per Stage, Noble Phantasm grants invincibility frames. This can be used to prevent damage.

Boss/Hero Combat Tips
Boss/Hero Combat Tips (all Hero type bosses):

  • Some bosses have Noble Phantasms. They will glow purple when they activate them and attacking them when they are glowing will drop a Noble Phantasm Circuit.
  • When a boss suddenly has a cutscene where they seem to power up or glow yellow, they are in Moon Drive mode. In this mode, the boss is immune to most attack's stuntimes. They have a visible, explosive ending to this mode that deals damage to nearby targets. You can counter with your own Moon Drive Mode, stay far away until it ends, use EM to push them away, and/or use a Noble Phantasm to do damage.
  • Save Noble Phantasm for bosses if possible.
  • Your Command Seals recharge at the start of each stage, do not be afraid to use them to finish off a strong boss.
  • When a boss is guarding, stop attacking as the boss can counterattack. Instead, wait for the boss to leave guard and attack as soon as they drop their guard.
  • It is possible to counter all non-Noble Phantasm, non-EM attacks, including attacks made in Moon Drive mode and boss attacks. However, the timing is difficult and Moon Drive mode attacks can be especially hard to counter. The counter must be made between the start of the enemy attack animation and the landing of the attack.
  • Guard will block MOST attacks, including EM. Moon Drive mode's guard break attack replaces EM in exchange for being able to attack through guards.
  • Damage can be done to guarding targets as Damage is still calculated, but with a massive boost in Defense.
  • Minor enemies can drop health and EM items if the respective gauge is not full. In general, the lower the gauge, the higher the drop rate. This can be useful for difficult boss fights. Even without dropping those items, killing them can give EM and Moon Drive charge and extremely minor amounts of health (appears to be about 1 health per 100 enemies, so it can take some time to heal up a Servant considering most Servants start with around 2000 health)
  • One cheap way to beat most bosses is to spam the dash heavy attack. Most bosses have a hard time countering it and dashing away can cause the boss to drop their guard.
Flame Poem Arc: Chapter 1
Saber, Nero Claudius's Arc

Compendium: Flame Poem

Tutorial battle, simply keep attacking until the tutorial ends, practicing actions.

Chapter 1: The New Extella | Mare Aurum, the Capital of Roses

Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
B
D
E


Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
5: B, D, E, F, G
0
0



















You will start at level 1, so to level up for Hard mode, try to leave Sector D last and farm plant invasions. The bottom right rank 04 (Sector E) contains the boss's cutscene.)

If you lose, you can retry and you unlock a defeat My Room event.

Event location: E

Boss starting location: G

Boss type: Lancer (Blue Faction)

You will start in a Servant Slammer type area (Servant Slammer is a type of Sector Trap that prevents the player from leaving until the Sector is taken).

For farming, Try to Capture all but the an 01 and an 04 Sector, this will allow for plant generation while giving some room to move around. Try to keep Sector D (Rank 03) protected in order to keep Lancer alive to make the boss fight easier. This can be made easier by Defending and Capturing Sector F (the left 04) earlier to have the enemy to prioritize that Sector.

For Hard mode, Capture all but an 04 Sector. This way, your last Sector will be the final 04 Sector and it will allow for more free movement between areas if necessary. Careful management of health and EM drops can allow for players to jump to another Sector to grab health then jump back to continue fighting until the boss moves.

The points needed to Complete the Regime Matrix is 15. There are 18 points total here. Capture Sector E last to make it easier to get EX rank.

After Stage 1:
Correct Bond answer: It felt like holding hands with you (+1 bond)






Flame Poem Arc: Chapter 2
Chapter 2: Questioning Authority | Mare Melum, City of Lost Destiny (Nero)

Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
4
4
18
43

Count
1
2
3+
Noble Phantasm Circuit locations
H
I
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
0
8: B, C, D, E, F, G, H, I














Aim for Sectors D, B, E, but take care of plants and avoid Berserker.

Boss Spawns at I

Boss Type: Rider (Blue Faction)

Capture all Sectors before fighting Berserker (Blue Faction) to maximize areas taken before boss spawns. Try to save your Moon Drive for Berserker or the Rider Boss.

Recommendation: Attack in a clockwise format and save Berserker for near last. There should be 2 red Sectors when Berserker is defeated if your Assassin Servant is still fighting. Weaken those Sectors before Defeating Berserker. Alternatively, allow your Assassin Servant to Retreat before Defeating the Berserker Servant.
Flame Poem Arc: Chapter 3
Chapter 3: Sword in the Millennium Capital | Mare Luxuria, the Capital of Lust

My room:
Correct Bond answer: It's no trouble for me.(+1 bond)

My room:
Correct Bond answer: We'll understand when we see them again. (+1 Bond)

Stage 3:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
F
G
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
4: B, D, E, H
0
4: C, F, G, I


















Portal to boss Spawns in G

Boss Type: Caster (Blue Faction)

Avoid Sectors C and F (enemy Servants) as they are Servant Slammers.

Sector D and G Plants are the Servant Slammer sources, once they are down, Sectors C and F are safe to enter.

Take all Sectors and defeat enemy heroes before entering portal




After Stage 3

My Room:
Correct Bond answer: We're still alive, thanks to you. (+1 bond)
Flame Poem Arc: Chapter 4
Chapter 4: Top Servant | Mare Origo, Stormy Sea Palace

Recommendation: Craft a Mystic Code with resist_flame(#) such as Flame Talisman or Cohort's Flm. Emblem Sld.


Stage 4:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
12
12
26
51

Count
1
2
3+
Noble Phantasm Circuit locations
F
I
J

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: A, C, H
0
0
0
Hard Sector Traps
3: C, H, J
2: A, E
0
0
Very Hard Sector Traps
4: C, F, H, J
4: A, B, D, E
0
0

















Elemental Warnings: There are 3 Flame traps, 2 Frost traps, Rider and Bats have Lightning, and many enemies have Poison. Having flame_resist(#) type Code Casts is recommended

???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector D within 3 seconds (Saber unit will spawn with boss)

You will need to defeat Rider 3 times, Once to 50%, Once to 33%, Once to 0%. When he gains motivation, he gains a stack of super armor. At two stacks, he can be very difficult to defeat as he will ignore most knockback effects. If doing the Saber sidequest, it is recommended to defeat him all three times before activating the boss.

Boss will spawn at E

Boss Type: Ruler (Green Faction)
Elemental Warnings: There are 3 Flame traps, 2 Frost traps, Rider and Bats have Lightning, and many enemies have Poison. Having flame_resist(#) type Code Casts is recommended

???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector D within 3 seconds (Saber unit will spawn with boss)

You will need to defeat Rider 3 times, Once to 50%, Once to 33%, Once to 0%. When he gains motivation, he gains a stack of super armor. At two stacks, he can be very difficult to defeat as he will ignore most knockback effects. If doing the Saber sidequest, it is recommended to defeat him all three times before activating the boss.

Boss will spawn at E

Boss Type: Ruler (Green Faction)

Recommended actions:

  • Defeat Rider while taking care of plant invasions as necessary (Capturing E will force F to attack E first)
  • Capture as many Sectors as possible before Rider Respawns except for D and F while protecting Sector B as needed.
  • Repeat steps 1 to 3 until Rider has been defeated 3 times.
  • (Sidequest) Farm for 5~10 Yakisoba Pan in Sector D (Having less than full health should cause these to spawn) while being careful to not capture it (Sector E should attack Sector D if it is accidentally captured)
  • (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier)
  • (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly.
  • Capture Sector D
  • Capture Sector F and then use the left path to go to G and then D before the key is unlocked.
  • Defeat Saber and other invaders as quickly as possible. When Ruler appears, Comboing Noble Phantasm, EM, and then Moon Drive can help with doing high amounts of damage quickly.
  • (Optional) Retreat to B once Sector D has been defended properly and wait for Ruler to move over. Assassin will help fight Ruler if he is still alive, making the fight easier.


After Stage 4:

My Room:
Correct Bond answer: The third [character]'s Servant (+1 bond)
Flame Poem Arc: Chapter 5
Chapter 5: Extella of the Umbral Star I | Mare Carcer, the Titan's Dark Tomb

Be prepared, after Stage 5, you will be put in Stage 6 immediately (your Code Casts and Command Seals will recharge as it is a new stage).

Stage 5:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
C
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: B, C, J
0
0
0
Hard Sector Traps
3: A, B, C
0
2: F, J
0
Very Hard Sector Traps
3: B, E, F
3: A, H, J
2: C, G
0

















The Map to the side is a mouse redrawn Sector A as Sector A can be hard to navigate at first. The map should be generally accurate.

Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.

Ruler and Rider will slowly progress around the map, defeat them as soon as possible.

Portal will spawn at Sector F

Boss Type: Saber (Green Faction)
Flame Poem Arc: Final Chapter
Final Chapter: Titan in the Dark | ???

You are thrown directly into a boss fight

Stage 6:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
20
20
34
59


There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.

Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.

The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).

Phase 1:
Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.

Phase 2:
For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.

Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of pillars of light at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.

Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.

Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.

Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.

After Epilogue (Nero)

Correct Bond answer: If you're near me, then that's all I need (+1 bond)
Orchid Words Arc: Chapter 1
Tamamo no Mae's Arc

Compendium: Orchid Words

None of the Options here have any effects


Chapter 1: Tamamo Extella | Mare Luxuria, the Capital of Lust

My Room:
Correct Bond answer: Are you planning to lock me away in the ring again? (+1 bond)

My Room:
Correct Bond answer: You seem less queenly here in this room (+1 bond)

Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
H

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
0
8: A, B, C, D, E, G, H, I




















Note: You will start at level 1, so if you are doing Hard mode, you may wish to first gain a few levels in free mode.

Take out the enemy plants and help Elizabeth if she is attacked. If an enemy hero attacks, use your Moon Drive to help Elizabeth defeat the enemy hero.

Leave Sector C for last and then have Elizabeth help with the boss.

Enemy boss will spawn at G

Boss Type: Assassin (Red FactionRed Faction)

After Stage Clear

My Room:
Correct Bond answer: How strong do you think Saber is? (+1 bond)
Orchid Words Arc: Chapter 2
Chapter 2: Questioning Authority | Mare Melum, City of Lost Destiny (Tamamo)

My Room:
Correct Bond answer: Elizabeth might barge in again... (+1 bond)

Stage 2:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
5
5
19
44

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
I

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
5: C, D, E, G, I
0
0
Very Hard Sector Traps
0
8: B, C, D, E, F, G, H, I
0
0



























???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector J within 3 seconds (Saber unit will spawn with boss)

Sector B has 3 Matrix
Sector D has 3 Matrix
Sector H has 3 Matrix
Sector I has 3 Matrix

Save Sector I and J for last

Boss Spawns at Sector E

Boss Type: Archer (Red Faction)

Recommended actions:

  • Grab Sector B and Sector D, then fight Lancer at Sector D.
  • Take Sector F and Sector G while waiting for Saber to move out of Sector I
  • Take Retake any lost Sectors while aiming for Sector H. Defeat plants as needed.
  • Once Saber is defeated, Take all but Sectors J and I.
  • (Sidequest) Farm for 5~10 Yakisoba Pan in Sector D (Having less than full health should cause these to spawn) while being careful to not capture it.
  • (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier)
  • (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly.
  • Bring Sectors J and I down to 1 Aggressor each and bring both to low health.
  • Capture Sector J or I, then immediately run to Sector I or J and defeat the remaining Aggressor.
  • Run back to J and fight Saber. You can go to another Sector to force Archer to move.
  • After killing Saber, defeat Archer.


After Stage 2:

Correct Bond answer: I did admire her, yes. (+1 bond)
Orchid Words Arc: Chapter 3
Chapter 3: Laughter in the Capital of Roses | Mare Aurum, the Capital of Roses

Recommendation: Craft a Mystic Code with resist_poison(#).


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
9
9
23
48

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
0
0
3: G, H, I
Hard Sector Traps
0
0
0
5: D, F, G, H, I
Very Hard Sector Traps
4: E, F, H, I
0
0
4: A, B, D, G



















Head for Sector H immediately in order to have Lu Bu assist against Gawain.

Capture the Sectors with sunlight: Sectors B, E, F, I . I should be Captured for you.

Defeat all heroes and then Capture all Sectors.

Portal Spawns at Sector F

Boss Type: Saber (Red Faction)
Orchid Words Arc: Chapter 4
Chapter 4: Memory, First and Forever | Mare Origo, Stormy Sea Palace

Recommendation: Craft a resist_frost(#) Mystic Code.


Stage 4:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
13
13
27
52

Count
1
2
3
4+
Noble Phantasm Circuit locations
E
G
H
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
3: B, D, H
0
0
Hard Sector Traps
3: B, H, I
2: D, E
0
0
Very Hard Sector Traps
4: A, B, H< I
4: C, D, E, G
0
0
















Defeat enemy heroes excluding Saber (Avoid defeating the heroes on high Rank locations if possible)

Defeat Plants when possible.

Portal will appear at C

Take all the Sectors except for the one Saber is at, wait for Saber to move to a new location, take the Sector quickly and run to the portal.

Alternatively, you can try to defeat Saber such as by using EM hit and runs by charging up EMs, attacking Saber, then retreating, repeating until Saber is finished.

Defeat the boss.

Boss Type: Archer (Green Faction)

After Stage Clear:

Correct Bond answer: ... (+1 bond)
Orchid Words Arc: Chapter 5
Chapter 5: Extella of the Umbral Star II | Mare Carcer, the Titan's Dark Tomb

My Room:

Correct Bond answer: I don't want that either. (+1 bond)


Stage 5:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
17
17
31
56

Count
1
2
3+
Noble Phantasm Circuit locations
C
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: B, C, J
0
0
0
Hard Sector Traps
3: A, B, C
0
2: F, J
0
Very Hard Sector Traps
3: B, E, F
0
3: A, H, J
2: C, G



















Map on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.

Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.

Ruler and Rider will slowly progress around the map, defeat them as soon as possible.

Portal will spawn at Sector F

Boss Type: Saber (Green Faction)
Orchid Words Arc: Final Chapter
Final Chapter: There Will Be a Tomorrow | ???

You are thrown directly into a boss fight.


Stage 6:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
20
20
34
59


There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.

Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.

The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).

Phase 1:
Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.

Phase 2:
For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.

Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of light pillars at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.

Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.

Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.

Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.


After Epilogue (Tamamo)

Correct Bond answer: I choose nothing (+1 bond)
Dawn Arc: Chapter 1
Compendium: Dawn

There are no choices that have any effect.


Chapter 1: Awakening on Thin Ice | Mare Melum, City of Lost Destiny

You are immediately thrown into Stage 1 with no Difficulty choices.



Stage 1:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40















Simple map, capture C, D, and save B for the end.

The boss will spawn at D. Hit him with Moon Drive, EM, and Noble Phantasm.

Boss Type: Rider (Green Faction)
Dawn Arc: Chapter 2
Chapter 2: The Ancient Contract | Mare Carcer, the Titan's Dark Tomb

You are immediately thrown into Stage 2 with no Difficulty choices.


Stage 2:



Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
3
3
17
42






























Simple Map. Capture B and defeat the boss that spawns, then once the next boss spawns, at 66% health, an event will occur. Use cure() and defeat the second boss.

Boss Type: Ruler (Green Faction) -> Archer (Green Faction)
Dawn Arc: Chapter 3
Chapter 3: Sword of Mars, Spear of Jupiter | Mare Origo, Stormy Sea Palace


My Room:

Correct Bond answer: ... That sounds kind of depressing. (+1 bond)


My Room:

Correct Bond answer: ! can put up with it until tomorrow (+1 bond)


Stage 3:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
5
5
19
44

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
8: A, C, D, F, G, H, I, J
0




















You will start out with two points beint taken, two points being targeted, and 2 points from losing.

Go straight for D and take it to pull yourself out of hazard and then take J while taking out the Plants at F and I

Once you've defeated the opposing heroes, defend points F, H, and J while slowly gaining all the rank 1 locations while allowing D to be taken (defeat the hero there) in order to ensure that the boss won't spawn before you are ready. Save at least 6 points such as D and E or D and F (D and H works also) for last, bringing both to 1 aggressor each at low health.

Boss will spawn at J

Boss Type: Lancer (Blue Faction)
Dawn Arc: Chapter 4
Chapter 4: Dream of a Chase in the Fields | Mare Luxuria, the Capital of Lust


My Room:

Option: ...I'm so sorry.(+1 bond)



My Room:

Option: You're not jealous, are you? (+1 bond)




Stage 4:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
9
9
23
48

Count
1
2
3+
Noble Phantasm Circuit locations
F
G
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
0
3: E, H, I
0
Hard Sector Traps
3: D, E, H
0
2: C, I
0
Very Hard Sector Traps
4: B, D, E, H
0
4: C, F, G, I
0



















Sector C and Sector F are Servant Slammer traps

Portal Spawns in Sector G

Boss Type: Caster (Blue Faction)
Dawn Arc: Chapter 5
Chapter 5: Your Wish for Us | Mare Melum, City of Lost Destiny


My Room:

Correct Bond answer: It certainly is a nice sword. (+1 bond)


Stage 5:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
13
13
27
52

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
G

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
0
0
2: B, I
Hard Sector Traps
0
2: A, I
0
2: B, J
Very Hard Sector Traps
0
3: A, G, I
0
4: B, E, H, J



















Noble Phantasm Circuits are at A, D, G

Elemental warning: Poison at B and I

???'s Sidequest: Collect about 5 Yakisoba Pan in a row in Sector E within 3 seconds (Saber unit will spawn with boss)

Assassin should spawn at J first. Assassin must be defeated 3 times.

Save Archer for last.

Boss Spawns at D

Boss Type: Lancer (Red Faction)

Recommended steps:

  • Run to Sector J to defeat Assassin.
  • Take Sector A.
  • Quickly Capture nearby Sectors while destroying plants as needed, saving Archer's location and Sector E.
  • Assassin should appear in C after, Defeat Assassin a second time and keep working on the Sectors in the area.
  • Assassin will appear at H next.
  • (Sidequest) Farm for 5~10 Yakisoba Pan in Sector E (Having less than full health should cause these to spawn) while being careful to not capture it.
  • (Optional) Farm for full Moon Drive charge and EM bar (this is not necessary, but will make it easier)
  • (Sidequest) Finish the hidden sidequest by collecting about 5 Yakisoba Pan quickly.
  • Capture all points except for the one Archer is on and the one Assassin is on.
  • Allow Assassin to defeat your allied Servant, but enter the Sector before Assassin escapes. Weaken Assassin if Assassin is the last Aggressor or Defeat Assassin if there are remaining Aggressors. Do not take the Sector, but ensure that only one enemy remains.
  • Defeat Archer and quickly Defeat Assassin.
  • Defeat Saber who will spawn at E
  • Defeat the Lancer boss.

As an alternative for those unable to quickly take Sectors fast enough, defeat Archer and Assassin earlier, but ensure that the enemy team takes or keeps the Sector. This will allow the player to take the other locations first.
Dawn Arc: Chapter 6
Chapter 6: Invasion Like Fire | Mare Aurum, the Capital of Roses


My Room:

Correct Bond answer: That does sound like a dream. (+1 bond)

My Room:

Correct Bond answer: I don't know... (+1 bond)


This stage is followed immediately by two more stages. You will not be able to Code Cast for Stages 6 and 7.


Stage 6:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
17
17
31
56

Count
1
2
3+
Noble Phantasm Circuit locations
D
E
J

Element
Flame
Frost
Lightning
Poison
Sector Traps
0
0
0
0














Time Limit: 12 minutes to Complete the Regime Matrix..

Try to save a Rank 3 or Rank 4 Sector for last.

Capture small, easy to re-capture Sectors to use as bait for the non-boss Saber. The non-boss Saber can be beaten, but it is not recommended unless you intend to use a lot of going back and forth to build up EM charge and using it on Saber then retreating.

Boss will spawn at E

Boss Type: Saber (Red Faction)
Dawn Arc: Chapter 7
Chapter 7: Dawn of the Crimson Rose | Mare Carcer, the Titan's Dark Tomb


You are immediately thrown into Stage 7

You will not have Code Cast support on this stage.



Stage 7:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
20
20
34
59

Count
1
2
3+
Noble Phantasm Circuit locations
B
B
D

Element
Flame
Frost
Lightning
Poison
Sector Traps
0
0
0
0


















Map on right is a mouse redrawn Sector A as Sector A can be confusing at first.

You will need to defeat the aggressors in each location in order to progress.

Upon entering Sector D, you will initiate a cutscene and have 6 minutes to Complete the Regime Matrix.

The easiest path is to do Sector E, D, C, A then do Sector B without the timer.

Portal will spawn in Sector A.

Boss Type: Saber (Red Faction)
Dawn Arc: Chapter 8
Chapter 8: Courage of Convictions | Mare Carcer, the Titan's Dark Tomb


You are thrown immediately into a fight.


Stage 8:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
22
22
36
61


Boss fight:

Boss Type: Caster (No Faction)

Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly.

Dawn Arc: Final Chapter
Final Chapter: The Star's Tear, the Dream's End | ???


You are thrown directly into a boss fight.


Stage 9:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
24
24
38
63


There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.

Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.

The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).

Phase 1:
Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.

Phase 2:
For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.

Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire five sets of light pillars at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.

Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.

Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.

Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.


After Epilogue (Altera)

Option: ... (+1 bond)
Golden Poem Arc: Chapter 1
Compendium: Golden Poem

No options

Chapter 1: After A Long Dawn | Mare Aurum, the Capital of Roses

You are thrown immediately into a boss fight.


Stage 1:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
21
21
35
60


Boss fight:

Boss Type: Caster (No Faction)

Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly. You may wish to avoid staying directly in front of him.


Golden Poem Arc: Chapter 2
Chapter 2: Authority's Purpose | Mare Aurum, the Capital of Roses

Correct Bond answer: Well, this is My Room, but... (+1 bond)


Stage 2:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
23
23
37
62

Count
1
2
3+
Noble Phantasm Circuit locations
A
E
G

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: D, E, J
0
0
0
Hard Sector Traps
5: C, D, E, H, J
0
0
0
Very Hard Sector Traps
8: B, C, D, E, F, G, H, J
0
0
0

















Capture D as soon as possible while taking care of A, B, F, H, and J.

After capturing D, take care of plants and protect Gawain if possible

Lancer must be defeated multiple times. He will retreat around 50% health the first time, around 5% the second time.

Save the Sector that Lancer is at for last.

Boss will spawn in Sector D

Boss Type: Berserker (Blue Faction)
Golden Poem Arc: Chapter 3
Chapter 3: Clash of Servants! | Mare Luxuria, the Capital of Lust


My Room x2:

Correct Bond answer: You should look deep within yourself for the answer (bond+1)


Stage 3:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
26
26
40
65

Count
1
2
3+
Noble Phantasm Circuit locations
F
G
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
3: E, H, I
0
0
Hard Sector Traps
0
3: D, E, H
0
2: C, I
Very Hard Sector Traps
0
4: B, D, E, H
0
4: C, F, G, I



















??? Sidequest:Collect 5 Yakisoba Pan within 3 seconds in Sector H

Sector C and F are Servant Slammers. Defeat the marked plants to disable the slammers.

Portal appears at Sector G

Defeat the Servants and Capture all the Sectors before entering the portal.

You will have assistance for this boss fight.

Boss Type: Saber (Green Faction)
Golden Poem Arc: Chapter 4
Chapter 4: Not for Destruction nor Conquest | Mare Origo, Stormy Sea Palace


Stage 4:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
29
29
43
68

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
I

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
2: C, D
0
0
1: H
Hard Sector Traps
3: C, D, G
0
0
2: H, J
Very Hard Sector Traps
4: B, C, D, G
0
0
4: F, H, I, J

















Player will start in danger of losing by 1 point with 1 enemy attacking at the start and 2 enemies ready to attack and one ally ready to attack.

Head straight for C in order to take some points and gain some breathing room, then consider assisting F.

Defeat the plant at J to reduce attack options and slowly work your way through the Sectors.

Assist B if it is attacked and defeat Ruler when you can.

Archer needs to be defeated twice, once to about 40%, once to 5%.

When possible, let C be Captured and Capture the other locations.

Boss will appear at Sector J

After the boss is defeated, you will be thrown into a second boss fight.

Boss Type: Rider (Green Faction) -> Lancer (No Faction)
Golden Poem Arc: Chapter 5
Chapter 5: To the One I Adore | Mare Carcer, the Titan's Dark Tomb


Option: I think he means that we'll definitely save her (+1 bond)


My Room:

Correct Bond answer: He sounds like a great uncle (+1 bond)

The player will be thrown into three Stages in a row.


Stage 5:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
31
31
45
70

Count
1
2
3+
Noble Phantasm Circuit locations
C
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
2: B, C
1: J
0
Hard Sector Traps
0
2: B, F
2: A, J
1: C
Very Hard Sector Traps
0
3: B, E, F
3: A, H, J
2: C, G

















Map on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.

Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.

Ruler and Rider will slowly progress around the map, defeat them as soon as possible.

Portal will spawn at Sector F

Boss Type: Saber (Green Faction)
Golden Poem Arc: Chapter 6
Chapter 6: Scholar of the Umbral Star | Mare Carcer, the Titan's Dark Tomb


The player is immediately thrown into a boss fight


Stage 6:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
35
35
49
74


Boss fight:

Boss Type: Caster (No Faction)

Same as previous bosses. Stay away when he uses Moon Drive mode, parry his attacks, attack him during his Noble Phantasm, and otherwise attack when you can do so safely. Once you build up your Moon Drive and EM gauges, you should be able to finish him quickly. Try to avoid standing directly in front of him.


Golden Poem Arc: Final Chapter
Final Chapter: Soaring Golden Theater | ???


The player is immediately thrown into a battle.


Stage 7:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
35
35
49
74


Boss Battle:

  • Attack and defeat the tentacles until the path opens up.
  • Enter the path and avoid and/or attack the walls on your way in
  • Destroy the core.
  • Move to the next Sector
  • Attack and defeat the tentacles to open up the path, multiple Aggressors of large types will spawn.
  • Enter the path and avoid and/or attack the walls on your way in
  • Destroy the core


After Final Epilogue

Final My Rooms unlocked
Side Stories
By the time of Finishing Flame Poem Arc, "Money is Power" Item should unlock, allowing you to spend QP to level up side story Servants up to the level of your highest Servant. The cost is level dependent with 3000 at lowest level and increasing by 1200 per level.

Most Side Stories do not have an sub-Servant to use change() with by default.

In general, Side Stories are modified versions of Stages from Story Mode, meaning that the Story Mode version of the Stage must be done first.

Side Story unlock methods:

Cu Chulainn - Finish Flame Poem Stage 1

Li Shuwen - Finish Flame Poem Stage 3

Gawain - Finish Flame Poem Stage 4

Nameless - Finish Flame Poem Arc

Medusa - Finish Orchid Words Stage 1

Lu Bu - Finish Orchid Words Stage 3

Karna - Finish Orchid Words Arc

Jeanne D'Arc - Finish Dawn Stage 5

Iskandar - Finish Dawn Arc

Gilgamesh - Finish Dawn Arc

Elizabeth Bathory - Finish Golden Poem Arc

Archimedes - Finish Golden Poem Arc

Artoria Pendragon - Finish any of the hidden sidequests and Defeat Artoria. Sidequests found in Flame Poem Stage 4, Orchid Words Stage 2, Dawn Stage 5, Golden Poem Stage 3
Hound of Culainn - Cu Chulainn
Stage 1:
(Same as FP Stage 1 except with Archer defending instead of Lancer) and no Sub-Servant by default.

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
B
D
E

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
Very Hard Sector Traps
0
5: B, D, E, F, G
0
0

















The bottom right rank 04 (Sector E) contains the boss's cutscene.)

Event location: E

Boss starting location: G

You will start in a Servant Slammer type area (Servant Slammer is a type of Sector Trap that prevents the player from leaving until the Sector is taken).

The points needed to Complete the Regime Matrix is 15. There are 18 points total here.

Boss Type: Lancer (Blue Faction)

Stage 2:
Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
H
I
J

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
5: C, D, F, G, H
0
0
Very Hard Sector Traps
4: C, G, H, J
4: B, D, E, F
0
0









Aim for Sectors D, B, E, but take care of plants as needed and avoid Berserker until those Sectors are taken.

Boss Spawns at I

Try to weaken all Sectors before fighting Lu Bu to make capturing areas easier when the boss spawns.

Boss Type: Rider (Blue Faction)

Stage 3:
Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
F
I
J

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
3: C, H, J
0
0
2: A, E
Very Hard Sector Traps
3: E, F, H
0
3: A, D, J
2: B, C
















Defeat Rider 3 times.

Take care of Plants as needed.

Capture Sector F last.

Boss spawns at E.

Boss Type: Ruler (Green Faction)
The Villain-Slaying Assassin - Li Shuwen
Stage 1:
(Same as FP Stage 1 except with no Sub-Servant by default.
Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
B
D
E

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
5: B, D, E, F, G
0
0
0


















The bottom right rank 04 (Sector E) contains the boss's cutscene.)

Event location: E

Boss starting location: G

You will start in a Servant Slammer type area (Servant Slammer is a type of Sector Trap that prevents the player from leaving until the Sector is taken).

The points needed to Complete the Regime Matrix is 15. There are 18 points total here.

Aim to Capture Sector E last for easier EX.

Boss Type: Lancer (Blue Faction)


Stage 2:
Note: This Stage unlocks from clearing GP S2
Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
A
E
G

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
5: C, D, E, H, J
0
0
0
Very Hard Sector Traps
4: C, D, G, J
0
4: B, E, F, H
0















Work your way towards Sector D while taking care of Plants.

Assist Saber at Sector C while taking care of Plants as needed.

Make sure you are 6 points from winning

Defeat Lancer 2 times

Let whichever Sector gets the bonus points get taken and save for towards the end (preferably, allow a rank 2 to get the bonus so that only two Sectors will be left at the end and you can take both quickly.

Alternatively, allow your allied Saber to Retreat or do not Capture/Defend the Sector that Lancer is Defeated on the second time.

Boss Spawns at D

Boss Type: Berserker (Blue Faction)


Stage 3:
Note: This Stage unlocks from clearing GP S4
Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
I

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
3: C, D, G
0
0
2: H, J
Very Hard Sector Traps
3: C, D, G
3: G, H, I
0
2: C, F














Player will start in danger of losing by 1 point with 1 enemy attacking at the start and 2 enemies ready to attack and one ally ready to attack.

Head straight for C in order to take some points and gain some breathing room, then consider assisting F.

Defeat the plant at J to reduce attack options and slowly work your way through the Sectors.

Assist B if it is attacked and defeat Archer when you can.

Archer needs to be defeated twice, once to about 40%, once to 5%.

Allow Sector C to be taken by Archer's second spawn, Defeat Archer without capturing C, then Capture Sector I. Once only Sector C is remaining, Capture Sector C

Boss will appear at Sector J

Boss Type: Rider (Green Faction)
Symbol of the Holy Sword - Gawain
Stage 1:
(Same as FP Stage 1 except with no Sub-Servant by default.

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
B
D
E

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
0
5: B, D, E, F, G


















The bottom right rank 04 (Sector E) contains the boss's cutscene.)

Event location: E

Boss starting location: G

You will start in a Servant Slammer type area (Servant Slammer is a type of Sector Trap that prevents the player from leaving until the Sector is taken).

The points needed to Complete the Regime Matrix is 15. There are 18 points total here.

To maximize EX easily, capture Sector E last.

Boss Type: Lancer (Blue Faction)


Stage 2:
Note: This Stage unlocks from clearing GP S4

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count 1 2 3+
Noble Phantasm Circuit locations A F I

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
5: C, D, G, H, J
0
Very Hard Sector Traps
0
0
4: B, C, D, G
4: F, H, I, J














Player will start in danger of losing by 1 point with 1 enemy attacking at the start and 2 enemies ready to attack and one ally ready to attack.

Head straight for C in order to take some points and gain some breathing room, then consider assisting F.

Defeat the plant at J to reduce attack options and slowly work your way through the Sectors.

Assist B if it is attacked and defeat Archer when you can.

Archer needs to be defeated twice, once to about 40%, once to 5%.

Boss will appear at Sector J

Boss Type: Rider (Green Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
F
I
J

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
2: C, H
0
1: A
Hard Sector Traps
0
3: C, H, J
0
2: A, E
Very Hard Sector Traps
3: E, F, H
3: A, D, J
0
2: B, C
















Start off by taking out the enemy Plants and dealing with Rider immediately after.

Rider must be defeated twice.

Save F for last.

Boss will spawn at E. After beating the first boss, a second will spawn.

Boss Type: Ruler (Green Faction) -> Saber (No Faction)
Foreigner Without a Name - Nameless
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
H
I
J

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
8: B, C, D, E, F, G, H, J
0
0
0
J









Aim for Sectors D, B, E, but take care of plants and avoid Berserker.

Boss Spawns at I

Capture all Sectors before fighting Lu Bu to maximize areas taken before boss spawns. Try to save your Moon Drive for Lu Bu (You should be able to charge it back during Medusa's fight).

Boss Type: Rider (Blue Faction)


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
F
I
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
0
5: A, C, E, H, J
Very Hard Sector Traps
0
0
4: C, F, H, J
4: A, B, D, E
















Start off by taking out the enemy Plants and dealing with Rider immediately after.

Rider must be defeated twice.

Save F for last.

Boss will spawn at E.

Boss Type: Ruler (Green Faction)


Stage 3:
Note: This Stage unlocks from clearing GP S4

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
I

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
2: C, D
0
1: H
Hard Sector Traps
0
3: C, D, G
0
2: H, J
Very Hard Sector Traps
0
3: B, D, J
3: G, H, I
2: C, F














Player will start in danger of losing by 1 point with 1 enemy attacking at the start and 2 enemies ready to attack and one ally ready to attack.

Head straight for C in order to take some points and gain some breathing room, then consider assisting F.

Defeat the plant at J to reduce attack options and slowly work your way through the Sectors.

Assist B if it is attacked and defeat Archer when you can.

Archer needs to be defeated twice, once to about 40%, once to 5%.

Boss will appear at Sector J.

Boss Type: Rider (Green Faction) -> Saber (No Faction)
Bewitching, Clear Extella - Medusa
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
H

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
0
8: A, B, C, D, E, G, H, I

















Aim to stop the plants at C and I.

Defeat Saber and Lancer.

Try to leave Sectors C and I for last, especially if they have the bonus points from Saber and Lancer.
Boss will spawn at G
Boss Type: Assassin (Red Faction)


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
I

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
5: C, D, E, G, I
0
Very Hard Sector Traps
0
4: B, C, G, I
4: D, E, F, H
0


























Sector B has 3 Matrix: One near the north exit, one near the west exit, one on the top of the roof near the water tower.

Sector D has 3 Matrix: One on in the northeast corner, one by the north exit, one in the southwest corner.

Sector H has 3 Matrix: 1 in the Northwest cornerr, One near the East exit, one near the North Exit..

Sector I has 3 Matrix: One between the north and east exits, one near the west exit, one at the southwest corner

Save Sector I and J for last, try to defeat Saber on I to place her rank bonus there.

Boss Spawns at Sector E

Boss Type: Archer (Red Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55 H
0

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
3: D, G, I
0
0
Hard Sector Traps
3: F, H, I
2: D, G
0
0
Very Hard Sector Traps
3: D, E, H
3: A, F, G
2: B, I
0


















Head for Sector H immediately in order to have Lu Bu assist against Gawain.

Capture the Sectors with sunlight: Sectors B, E, F, I

Defeat all heroes and then Capture all Sectors.

Portal Spawns at Sector F

Boss Type: Saber (Red Faction)
The Unpledged - Lu Bu
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
H

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
8: A, B, C, D, E, G, H, I
0
0

















Take care of the Plants at Sectors C and I, then take care of Lancer and Saber.

Take care of the plants as needed and try to defeat the heroes on Sector I or C and then give that Sector to the enemy when possible. Alternatively, let the enemy take Sector E and take all the other Sectors.

Boss Spawns at G

Boss Type: Assassin (Red Faction)


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
I

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
5: C, D, E, G, I
0
0
0
Very Hard Sector Traps
4: B, C, G, I
0
0
4: D, E, F, H


























Sector B has 3 Matrix: One near the north exit, one near the west exit, one on the top of the roof near the water tower.

Sector D has 3 Matrix: One on in the northeast corner, one by the north exit, one in the southwest corner.

Sector H has 3 Matrix: 1 in the Northwest cornerr, One near the East exit, one near the North Exit..

Sector I has 3 Matrix: One between the north and east exits, one near the west exit, one at the southwest corner

Save Sector I and H for last, try to defeat Saber on I and Assassin on H to place their rank bonus there.

Boss Spawns at Sector E

Boss Type: Archer (Red Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
E
G
H

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
0
0
3: B, D, H
Hard Sector Traps
0
0
3: B, H, I
2: D, E
Very Hard Sector Traps
0
3: A, E, H
3: C, D, I
2: B, G














Defeat enemy heroes excluding Saber (Avoid defeating the heroes on high Rank locations if possible)

Defeat Plants when possible.

Portal will appear at C

Take all the Sectors except for the one Saber is at, wait for Saber to move to a new location, take the Sector quickly and run to the portal.

Alternatively, you can try to defeat Saber such as by using EM hit and runs by charging up EMs, attacking Saber, then retreating, repeating until Saber is finished.

Defeat the boss.

Boss Type: Archer (Green Faction)
Authority of the Sun - Karna
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
F
H

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
0
0
8: A, B, C, D, E, G, H, I

















Take care of the Plants at Sectors C and I, then take care of Lancer and Saber.

Take care of the plants as needed and try to defeat the heroes on Sector I or C and then give that Sector to the enemy when possible. Alternatively, let the enemy take Sector E and take all the other Sectors.

Boss Spawns at G

Boss Type: Assassin (Red Faction)


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
E
G
H

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
5: B, D, E, H, I
0
0
0
Very Hard Sector Traps
4: A, B, H, I
4: C, D, E, G
0
0
















Defeat enemy heroes excluding Saber (Avoid defeating the heroes on high Rank locations if possible)

Defeat Plants when possible.

Save the high value Sectors for last if possible and take all the other Sectors excluding any Sector Saber is at. Try to keep have two enemy Sectors and use one to recover EM and use the EM to defeat Saber.

Boss will appear at C

Boss Type: Ruler (Green Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
E
G
H

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
0
3: B, C, J
0
Hard Sector Traps
0
3: A, B, C
2: F, J
0
Very Hard Sector Traps
3: B, E, F
3: A, H, J
2: C, G
0
















Map on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.

Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.

Ruler and Rider will slowly progress around the map, defeat them as soon as possible.

Portal will spawn at Sector F

Boss Type: Saber (Green Faction)
In the Name of the Flag - Jeanne D'Arc
Warning:
Jeanne's Noble Phantasm will kill her. In order to use her Noble Phantasm, either save one charge of the Command Seal for her Noble Phantasm or equip the Install Skill Invictus Spiritus.


Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
G

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
7: A, B, E, G, H, I, J
0
0














Assassin should spawn at J first. Assassin must be defeated 3 times.

Save Archer for last.

Boss Spawns at D

Boss Type: Lancer (Red Faction)

Recommended steps:

  • Run to Sector J to defeat Assassin.
  • Take Sector A.
  • Quickly Capture nearby Sectors while destroying plants as needed, saving Archer's location for later.
  • Assassin should appear in C after, Defeat Assassin a second time and keep working on the Sectors in the area.
  • Assassin will appear at H next.
  • Capture all points except for the one Archer is on and the one Assassin is on.
  • Allow Assassin to defeat your allied Servant, but enter the Sector before Assassin escapes. Weaken Assassin beforehand to make the fight easier. If Assassin is the last Aggressor, save him for later or Defeat Assassin if there are remaining Aggressors. Do not take the Sector, but ensure that only one enemy remains.
  • Defeat Archer and quickly Defeat Assassin.
  • Defeat the Lancer boss.
As an alternative for those unable to quickly take Sectors fast enough, defeat Archer and Assassin earlier, but ensure that the enemy team takes or keeps the Sector. This will allow the player to take the other locations first.


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
5: A, C, F, G, H
0
0
0
Very Hard Sector Traps
4: C, D, F, G
0
4: A, H, I, J
0


















Recommended steps:

  • Capture D immediately to buy some breathing room.
  • Take care of the plants at Sector F and I as soon as possible and Capture F and I if possible.
  • Defeat Berserker at G before he can leave.
  • Caster will probably attack D if the plants are down when Caster takes A.
  • Defeat Caster at D if possible.
  • Take all the Rank 1 locations.
  • Weaken both D and F and Capture both last.
  • Boss will spawn at J
Boss Type: Lancer (Blue Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
F
G

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: E, H, I
0
0
0
Hard Sector Traps
3: D, E, H
0
0
2: C, I
Very Hard Sector Traps
3: B, C, E
0
3: D, G, I
2: F, H


















Sector C and Sector F are Servant Slammer traps

Defeat the Plants at B and G while avoiding the traps, then defeat the servants once the Plants are down.

Portal Spawns in Sector G

Boss Type: Caster (Blue Faction)
More Worlds to Conquer - Iskandar
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
G

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
7: A, B, E, G, H, I, J
0
0
0














Assassin should spawn at J first. Assassin must be defeated 3 times.

Boss Spawns at D

Boss Type: Lancer (Red Faction)

Recommended steps:

  • Run to Sector J to defeat Assassin.
  • Take Sector A.
  • Quickly Capture nearby Sectors while destroying plants as needed, saving Archer's location for later.
  • Assassin should appear in C after, Defeat Assassin a second time and keep working on the Sectors in the area.
  • Assassin will appear at H next.
  • Capture all points except for the one Archer is on and the one Assassin is on.
  • Allow Assassin to defeat your allied Servant, but enter the Sector before Assassin escapes. Weaken Assassin beforehand to make the fight easier. If Assassin is the last Aggressor, save him for later or Defeat Assassin if there are remaining Aggressors. Do not take the Sector, but ensure that only one enemy remains.
  • Defeat Archer and quickly Defeat Assassin.
  • Defeat the Lancer boss.
As an alternative for those unable to quickly take Sectors fast enough, defeat Archer and Assassin earlier, but ensure that the enemy team takes or keeps the Sector. This will allow the player to take the other locations first.


Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
D
E
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
1: D
0
0
Very Hard Sector Traps
0
2: A, D
0
2: B, E












12 Minute time limit to complete.

Saber will spawn at Sector A and blitz your location.

Head to C and let Saber reach C before moving on.

There are two options:

  • Go straight for the Regime Matrix completion to stop the timer.
  • Capture the small areas first, saving the Sector D for last to make EX easier to obtain.
  • Boss will spawn at E

Boss Type: Saber (Red Faction)


Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
A
D
J

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
0
3: A, C, G
0
0
Hard Sector Traps
0
3: C, F, G
0
2: A, H
Very Hard Sector Traps
3: D, G, H
3: A, F, I
0
2: C, J


















Recommended steps:

  • Capture D immediately to buy some breathing room.
  • Take care of the plants at Sector F and I as soon as possible and Capture F and I if possible.
  • Defeat Berserker at G before he can leave.
  • Caster will probably attack D if the plants are down when Caster takes A.
  • Defeat Caster at D if possible.
  • Take all the Rank 1 locations.
  • Weaken both D and F and Capture both last.
  • Boss will spawn at J
Boss Type: Lancer (Blue Faction)
Shadow of the Golden King - Gilgamesh
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
B
D
E

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
7: A, B, E, G, H, I, J
0
0














Assassin should spawn at J first. Assassin must be defeated 3 times.

Boss Spawns at D

Boss Type: Lancer (Red Faction)

Recommended steps:

  • Run to Sector J to defeat Assassin.
  • Take Sector A.
  • Quickly Capture nearby Sectors while destroying plants as needed, saving Archer's location for later.
  • Assassin should appear in C after, Defeat Assassin a second time and keep working on the Sectors in the area.
  • Assassin will appear at H next.
  • Capture all points except for the one Archer is on and the one Assassin is on.
  • Allow Assassin to defeat your allied Servant, but enter the Sector before Assassin escapes. Weaken Assassin beforehand to make the fight easier. If Assassin is the last Aggressor, save him for later or Defeat Assassin if there are remaining Aggressors. Do not take the Sector, but ensure that only one enemy remains.
  • Defeat Archer and quickly Defeat Assassin.
  • Defeat the Lancer boss.
As an alternative for those unable to quickly take Sectors fast enough, defeat Archer and Assassin earlier, but ensure that the enemy team takes or keeps the Sector. This will allow the player to take the other locations first.



Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
D
E
J

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
0
1: D
0
Very Hard Sector Traps
0
0
4: A, B, D, E
0












12 Minute time limit to complete..

Saber will spawn at Sector A and blitz your location.

Head to C and let Saber reach C before moving on.

There are two options:

  • Go straight for the Regime Matrix completion to stop the timer.
  • Capture the small areas first, saving Sector D for last to make EX easier to obtain.
  • Boss will spawn at E

Boss Type: Saber (Red Faction)



Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
B
B
D

Element
Flame
Frost
Lightning
Poison
Hard/Very Hard Sector Traps
0
2: A, C
0
0
D













Map on right is a mouse redrawn Sector A as Sector A can be confusing at first.

You will need to defeat the aggressors in each location in order to progress.

Upon entering Sector D, you will initiate a cutscene and have 6 minutes to Complete the Regime Matrix.

The easiest path is to do Sector E, D, C, A then do Sector B without the timer.

Portal will spawn in Sector A.

After beating the first boss, a second boss will spawn.

Boss Type: Saber (Red Faction) -> Saber (No Faction)
Tour of the Bloody Demoness - Elizabeth Bathory
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
F
G
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
<Hard Sector Traps
0
0
0
0
Very Hard Sector Traps
0
8: B, C, D, E, F, G, H, I
0
0

















Portal to boss Spawns in G

Avoid Sectors C and F (enemy Servants) as they are Servant Slammers.

Sector D and G Plants are the trap sources.

Take all Sectors and defeat enemy heroes before entering portal

Boss Type: Caster (Blue Faction)



Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
E
F
Stop Boss NP

Element
Flame
Frost
Lightning
Poison
Hard Sector Traps
0
5: D, F, G, H, I
0
0
Very Hard Sector Traps
4: E, F, H, I
4: A, B, D, G
0
0

















Head for Sector H immediately in order to have Lu Bu assist against Gawain.

Capture the Sectors with sunlight: Sectors B, E, F, I

Defeat all heroes and then Capture all Sectors.

Portal Spawns at Sector F

Warning: The boss tends to attack the moment you enter, so dodge to the side immediately.

Boss Type: Saber (Red Faction)




Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations

Element
Flame
Frost
Lightning
Poison
Normal Sector Traps
3: B, C, J
0
0
0
Hard Sector Traps
3: A, B, C
0
0
2: F, J
Very Hard Sector Traps
3: B, E, F
0
3: A, H, J
2: C, G

















Map on side is a mouse redrawn version of Sector A as Sector A can be difficult to navigate at first.

Archer initially spawns from Sector G. He will retreat at 30% health. He must be brought to 5% health on his second spawn.

Ruler and Rider will slowly progress around the map, defeat them as soon as possible.

Portal will spawn at Sector F

Boss Type: Saber (Green Faction)
Courage of Convictions - Archimedes
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Note: If you use Moon Drive or moon_drive() during the tunnel portions, you will be unable to move or act, but in exchange, you will ignore the walls and Moon Drive will activate upon landing.

Boss Battle:
  • Attack and defeat the tentacles until the path opens up.
  • Enter the path and avoid and/or attack the walls on your way in
  • Destroy the core.
  • Move to the next Sector
  • Attack and defeat the tentacles to open up the path, multiple Aggressors of large types will spawn.
  • Enter the path and avoid and/or attack the walls on your way in
  • Destroy the core



Stage 2:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

There will be three Noble Phantasm Circuit drops at roughly 70%, 50%, and 20% hp remaining.

Before breaking the hand for the first time, charge your Moon Drive gauge as you will need the Moon Drive guard break to progress. After the barrier is broken, you can attack the cube normally.

The fight will cycle between avoiding attacks and attack hand phases. Once the hand is broken, the game will move to the attack cube phase. This will repeat until the boss is defeated (excluding cutscenes and map changes).

Phase 1:
Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand's area three times. If this attack follows her Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Pound: The boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the area in front of her. Dash away from the middle when this occurs and be prepared to hit her hands after.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.

Phase 2:
For the second phase of the fight, try to stay in the middle, but be ready to flee to either side.

Light Beam: Boss will almost hug herself before she puts her hands to the sides palm up while looking up with beams of light going from her mouth. This attack will fire pillars of light at the player, marked by circles. Easiest way to dodge is to remove lock-on and keep running in a zig-zag pattern without attacking.

Heavy Pound: Boss will bring both hands up clenched together. She will then slam her hand down to do heavy damage to the center of the area one or three times. Each slam will throw a shockwave outwards. Dodge by going towards the side and jumping over each shockwave.

Particle Wall: Boss will put her hands close together and form an orb in-between her hands. This attack will USUALLY hit towards where you were when the animation for this attack started, but it may follow your Servant somewhat or even directly aim at your Servant. Generally, if there is a white, icy mist, that is the center of the attack area. This attack will hit about half of the platform or more. Stay somewhat near the edge of the area on the opposite side that the boss is facing and be ready to dash to the side if you see it heading towards you as this attack does heavy damage and can kill you in one hit if you are near or under the recommended level.

Sword Swing: Boss will raise her hand with a red sword in one direction. If you are in the middle or towards that direction, dash repeatedly until you are past the sword. If you are on the other side, dash repeatedly away from the sword, the sword attack will hit roughly a semi-circle. Alternatively, you can try to jump over the sword with a double jump. After some health is lost, this attack will always be followed by a single slam Particle Blast.

Particle Blast: Boss will raise her hand with a dark glowing orb and slam it down near the glowing hand. A short charge where the boss brings their hand directly upwards means they will slam once and a long charge where the boss brings their hand downwards before raising it means they will slam down three times. If this attack follows the Sword Swing, it will only hit once. Sword After this attack is finished, the player should charge at the hand and do as much damage as possible.

Collapse: Once the hand is broken, the boss will slowly collapse. The hands of the boss can do damage to the player.



Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
A
B
C

Element
Flame
Frost
Lightning
Poison
Hard/Very Hard Sector Traps
0
3: A, B, D
0
0












Work through in a clockwise manner, saving B for last.

Boss will spawn at D.

Boss Type: Lancer (Blue Faction)
The Other Stranger - Artoria Pendragon
Stage 1:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
1
1
15
40

Count
1
2
3+
Noble Phantasm Circuit locations
Start area
Start area
Stop Boss NP









Directly thrown into a double Servant fight with Cu Chulainn Lancer and Medusa Rider.

Beware of Rider's Stone Gaze. Both Servants have attacks that can hit from long range and/or blind spots..

Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.




Stage 2:


Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
8
8
22
47

Count
1
2
3+
Noble Phantasm Circuit locations
Start area
Start area
Stop Boss NP
















Directly thrown into a double Servant fight with Tamamo Caster and Lu Bu Berserker.

Berserker has a lot of powerful hitting attacks and stunlocks. Tamamo has many long ranged attacks.

Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.

Players may wish to use resist_frost(#), resist_poison(#), or cure() to avoid Tamamo's elemental inflicts. resist_flame(#) is also useful to avoid Tamamo's high damage fast attack.



Stage 3:

Mode:
Easy
Normal
Hard
Very Hard
Recommended Level
16
16
30
55

Count
1
2
3+
Noble Phantasm Circuit locations
Start area
Start area
Stop Boss NP
















Directly thrown into a double Servant fight with Iskandar Rider and Gilgamesh Archer.

Beware, Iskandar has the ability to shock and many strong skills in close range and has high mobility skills. Archer has very powerful long ranged skills.

Unless using off_up(64) and moon_drive(), focus on one Servant then the other. If the player has both Code Casts on their Mystic Code, simply activate both and attack until the bosses are dead.

Players may wish to bring resist_lightning(#) to avoid Iskandar's shock effect.
Unlockables
Assorted Unlocks:

Very Hard Mode: Unlock upon Completing/Attempting Stages after finishing all four Arcs.

"Money is Power" Item: Appears to unlock upon finishing Flame Poem Arc, allowing you to spend QP to level up side story Servants up to the level of your highest Servant. The cost is level dependent with 3000 at lowest level and increasing by what appears to be 1200 per level.

Free Battle mode Stages are unlocked upon Clearing the Stage in Story or Side Story mode. The same boss can have multiple stages and multiple versions.

Servants
There are a total of 17 Servants

Side Story/Free Battle Unlock method and Stat Grades

Name
Unlock
Class
Strength
Endurance
Agility
Mana
Luck
Noble Phantasm
Nero Claudius
Default
Saber
D
D
A
B
A
B
Saber Venus
Golden Poem Arc Clear
Saber
C
C
B
A+
EX
EX
Artoria Pendragon
Hidden Sidequest+Defeat
Saber
A
B
B
A
A+
A++
Gawain
Flame Poem Stage 4 Clear
Saber
B+
B+
B
A
A
A+
Altera
Orchid Words Arc Clear
Saber
B
A
A
B
A
A++
Archimedes
Golden Poem Arc Clear
Caster
E
D
C
C
A
B
Tamamo no Mae
Flame Poem Arc Clear
Caster
E
E
B
A
D
D
Iskandar
Dawn Arc Clear
Rider
B
A
D
C
A+
A++
Medusa
Orchid Words Stage 1 Clear
Rider
B
D
A
B
E
A+
Li Shuwen
Flame Poem Stage 3 Clear
Assassin
B
C
A
E
E
-
Lu Bu
Orchid Words Stage 3 Clear
Berserker
A+
A+
B+
C+
C+
A
Karna
Orchid Words Arc Clear
Lancer
B
A
A
B
A+
A++
Elizabeth Bathory
Golden Poem Arc Clear
Lancer
C
D
E
A
B
E
Cu Chulainn
Flame Poem Stage 1 Clear
Lancer
B
A
A
C
D
B+
Gilgamesh
Dawn Arc Clear
Archer
B
C
C
A
A
EX
Nameless
Flame Poem Arc Clear
Archer
C
C
C
B
D
-
Jeanne D'Arc
Dawn Stage 5 Clear
Ruler
B
B
A
A
C
A++



How to unlock Artoria Pendragon:


Credits to ''Aeschylus''

This guide was completed in Arc 1, Chapter 4.

Text Walkthrough

The following walkthrough can be used in each of the 4 Arcs at different areas:
Flame Poem Arc, Area D
Orchid Words Arc, Area J
Dawn Arc, Area E
Golden Poem Arc, Area H
You can check which area is which with the large map in the pause menu.

This walkthrough will reference the Flame Poem Arc as that is what the video was done in, however a similar process is used for each arc.

1) Useful Equips
Install Skills with item drop rate increase

2) Requirements
The side mission from Artoria (Will be a silhouette if you havent already unlocked her)
1) Lose control of the Areas
If the Area that you need to go to (D for Flame Poem) is in your control, proceed with the main objectives so that the area can be taken by an Agressor Plant. Leave the area alone until it is fully taken over by the enemy. Two of the Arcs are in this situation where you must wait for it to be taken. You could go there immediately in the Arcs where this is not the case.

2) Take damage
Once you get to the corresponding area for the Arc, let the enemies damage you until you get to around 1/3 health. I personally wait until the health bar has red. You must go this low otherwise the Yakisoba-Pan that you need to eat will not drop.

3) Kill enemies to drop Yakisoba-Pan

The image to the left is what the Yakisoba-Pan look like. You need to eat 5 in the corresponding area for each Arc. It is best to not pick them up until all 5 have dropped. This may be a time consuming process, however it is sped up with lower health and item drop rate install skills.




4) Eat the Yakisoba-Pan
Once all 5 have dropped, go ahead and eat them all. Once you have eaten them, you will get a message from Artoria at the bottom (will be a silhouette if you havent already unlocked her) with the "Side Mission Complete" text above.








5) Complete the Regime Matrix
You can now move on to finish the Regime Matrix like normal. Just do whatever you want to complete it. The area for eating the Yakisoba-Pan can now be claimed as your own.

6) Fight Artoria
Once the Regime Matrix is complete, go back to the corresponding area as soon as possible. Wait here for all the conversations at the bottom to finish and she will spawn there. You must defeat Artoria. DO NOT DEFEAT THE BOSS SERVANT (Jeanne in Flame Poem Arc)

7) Defeat the Boss Servant
Once you have defeated Artoria, you may kill the boss servant to complete the mission. If you do not complete the mission, you will not unlock Artoria and must start again.
Servants: Bond progression
Slots unlocked per level

Hero
Lv. 1 Bond
Lv. 2 Bond
Lv. 3 Bond
Lv. 5 Bond
Lv. 7 Bond
Lv. 9 Bond
Lv. 12 Bond
Lv. 14 Bond
Altera
Left 1
Right 1
Left 2
Mid 3
Mid 1
Mid 2
Right 2
Right 3
Archimedes
Left 1
Left 2
Right 1
Mid 3
Mid 1
Right 2
Mid 2
Right 3
Artoria Pendragon
Left 1
Left 2
Mid 2
Right 1
Mid 2
Right 2
Mid 3
Right 3
Cu Chulainn
Left 1
Left 2
Mid 2
Mid 3
Mid 1
Right 3
Right 1
Right 2
Elizabeth Bathory
Left 1
Left 2
Mid 1
Right 1
Mid 2
Right 2
Mid 3
Right 3
Gawain
Left 1
Left 2
Right 1
Mid 3
Mid 1
Right 2
Mid 2
Right 3
Gilgamesh
Left 1
Right 1
Left 2
Mid 3
Mid 1
Mid 2
Right 2
Right 3
Iskandar
Left 1
Left 2
Mid 2
Right 1
Mid 1
Right 2
Mid 3
Right 3
Jeanne D'Arc
Left 1
Left 2
Right 1
Mid 3
Mid 1
Right 2
Mid 1
Right 3
Karna
Left 1
Right 1
Left 2
Mid 3
Mid 1
Mid 2
Right 2
Right 3
Li Shuwen
Left 1
Left 2
Mid 1
Mid 2
Right 1
Right 2
Mid 3
Right 3
Lu Bu
Left 1
Left 2
Right 1
Mid 3
Mid 1
Right 2
Mid 2
Right 3
Medusa
Left 1
Left 2
Mid 2
Mid 3
Mid 1
Right 3
Right 1
Right 2
Nameless
Left 1
Left 2
Mid 1
Right 1
Mid 2
Right 2
Mid 3
Right 3
Nero Claudius
Left 1
Left 2
Mid 2
Right 1
Mid 1
Right 2
Mid 3
Right 3
Tamamo no Mae
Left 1
Left 2
Right 1
Mid 3
Mid 1
Right 2
Mid 2
Right 3
Free Stage Unlocks
Enemy
Border
Initial Unlock
Additional Version
Additional Version
Additional Version
Additional Version
Elizabeth Bathory
Green
FP S1
Li Shuwen S1
Gawain S1
Cu Chulainn S1
Lu Bu
Green
GP S2
Li Shuwen S2
Medusa
Purple
FP S2
Nameless S1
Cu Chulainn S2
Karna
Blue
D S3
Iskandar S3
Jeanne D'Arc S2
Tamamo no Mae
Pink
FP S3
D S4
Elizabeth Bathory S1
Jeanne D'Arc S3
Gawain
Green
D S6
Iskandar S2
Gilgamesh S2
Li Shuwen
Red
OW S1
Karna S1
Lu Bu S1
Medusa S1
Cu Chulainn
Purple
D S5
Iskandar S1
Gilgamesh S1
Jeanne D'Arc S1
Nameless
Purple
OW S2
Lu Bu S2
Medusa S2
Nero Claudius
Green
D S7
Gilgamesh S3
Nero Claudius
Green
OW S3
Elizabeth Bathory S2
Medusa S3
Sephyr
Black
FP S6
OW S6
D S9
Archimedes S2
Archimedes
Green
GP S1
Archimedes
Black
D S8
GP S6
Gilgamesh/Iskandar
Blue
Artoria S3
Tamamo no Mae/Lu Bu
Pink
Artoria S2
Medusa/Cu Chulainn
Purple
Artoria S1
Jeanne D'Arc
Blue
FP S4
Nameless S2
Gawain S3
Cu Chulainn S3
Karna S2
Iskandar
Purple
D S1
Iskandar
Blue
GP S4
Nameless S3
Li Shuwen S3
Gawain S2
Gilgamesh
Blue
OW S4
Lu Bu S3
Altera
Pink
GP S3
Altera
Green
FP S5
OW S5
GP S5
Elizabeth Bathory S3
Karna S3
Elizabeth Bathory
Purple
Archimedes S3
Install Skills: (58 items)
Notes:

Alpha tier are stronger and can also be found in later Stages such as Dawn Stage 1+ VH or Golden Poem Arc Stage 3+ H .

Servants have favorite skills and boost the level of those skills when equipped.

Some Install Skills appear to stack multiplicatively, but the effects may be capped at some point for some boosts.

Effect correction/Clarification:
Mag. Res. seems to lower status effect chance and reduce damage. Negation seems unlikely without a large number equipped.

Invictus Spiritus actually revives the player with some health recovery after death once per Stage. Non-alpha base is about 10% and alpha base is about 15%. Non-alpha +20 is about 50% and alpha +20 is about 80%.

Etr. Arms Mst. actually increases Extella Maneuver damage instead of increasing the gauge.

Alpha is roughly 50% more powerful than non-Alpha version. each +1 is roughly a 20% additional bonus for about +400% at +20. This means that a non-alpha +20 (500%), is roughly the equivalent of an alpha +11 or alpha +12.

Name
Type
Stated Effect
Known Earliest Drop
Reduced Earth
Support
Increased movement speed
FP Stage 1
Health Boost
Defense
Increases Defense
FP Stage 1
Prana Burst (Fl.)
Attack
Normal attacks may deal flame damage
FP Stage 1
Prana Burst (Lt.)
Attack
Normal attacks may deal lightning damage
FP Stage 1
Prana Burst (Fr.)
Attack
Normal attacks may deal frost damage
FP Stage 1
Prana Burst (Pn.)
Attack
Normal attacks may deal poison damage
FP Stage 1
Mag. Res. (Fl.)
Defense
May negate flame attacks.
FP Stage 4
Mag. Res. (Fr..)
Defense
May negate frost attacks.
FP Stage 4
Mag. Res. (Lt.)
Defense
May negate lightning attacks.
FP Stage 1
Mag. Res. (Pn.)
Defense
May negate poison attacks.
FP Stage 5
Mag. Res.
Defense
May negate any elemental attacks.
OW Stage 1
Supreme Strike
Attack
Increases Noble Phantasm's power
FP Stage 1
Eye of the Mind
Support
Normal attacks may kill enemies instantly
FP Stage 3
Invictus Spiritus
Defense
Normal attacks may kill regular enemies instantly
FP Stage 1
Mana Recovery
Support
Extella Maneuver gauge fills faster
FP Stage 1
Etr. Arms Mst.
Attack
Increases Extella Maneuver gauge maximum
FP Stage 1
Transf. Boost
Attack
Increases strength during Moon Crux/Moon Drive.
FP Stage 1
Strength Boost
Attack
Increases power of normal attacks
FP Stage 3
Collector
Support
Increases enemies' item drop rates
FP Stage 3
Bravery
Attack
Attack power increases with the number of KOs
OW Stage 1
Prt. of Fairies
Attack
Attack power increases when HP is below 1/3
FP Stage 3
Cell Activity alpha
Support
Increases healing power of Code Casts and items
FP Stage 3
Growth Period
Support
Increases amount of EXP obtained in battle
OW Stage 2
H. Spirit Slayer
Attack
Increases attack power against Servants
FP Stage 1
Anti-Hero
Defense
Increases defense against Servants
FP Stage 3
Extra Atk. (Fl.)
Attack
Increases attack power against flame enemies.
FP Stage 1
Extra Atk. (Fr.)
Attack
Increases attack power against frost enemies.
FP Stage 1
Extra Atk. (Lt.)
Attack
Increases attack power against lightning enemies.
FP Stage 3
Extra Atk. (Pn.)
Attack
Increases attack power against poison enemies.
FP Stage 3
Reduced Earth alpha
Support
Increased movement speed
Bond gift
Health Boost alpha
Defense
Increases Defense
Bond gift
Prana Burst (Fl.) alpha
Attack
Normal attacks may deal flame damage
Bond gift
Prana Burst (Lt.) alpha
Attack
Normal attacks may deal lightning damage
Bond gift
Prana Burst (Fr.) alpha
Attack
Normal attacks may deal frost damage
Bond gift
Prana Burst (Pn.) alpha
Attack
Normal attacks may deal poison damage
Bond gift
Mag. Res. (Pn.) alpha
Defense
May negate poison attacks.
Bond gift
Mag. Res. (Lt.) alpha
Defense
May negate lightning attacks.
Bond gift
Mag. Res. (Fr..) alpha
Defense
May negate frost attacks.
Bond gift
Mag. Res. (Fl.) alpha
Defense
May negate flame attacks.
Bond gift
Mag. Res.alpha
Defense
May negate any elemental attacks.
Bond gift
Supreme Strike alpha
Attack
Increases Noble Phantasm's power
Bond gift
Eye of the Mind alpha
Support
Normal attacks may kill enemies instantly
Bond gift
Invictus Spiritus alpha
Defense
Normal attacks may kill regular enemies instantly
Bond gift
Mana Recovery alpha
Support
Extella Maneuver gauge fills faster
Bond gift
Etr. Arms Mst. alpha
Attack
Increases Extella Maneuver gauge maximum
Bond gift
Transf. Boost alpha
Attack
Increases strength during Moon Crux/Moon Drive.
Bond gift
Strength Boost alpha
Attack
Increases power of normal attacks
Bond gift
Collector alpha
Support
Increases enemies' item drop rates
Bond gift
Bravery alpha
Attack
Attack power increases with the number of KOs
Bond gift
Prt. of Fairies
Attack
Attack power increases when HP is below 1/3.
Bond gift
Cell Activity alpha
Support
Increases healing power of Code Casts and items
Bond gift
Growth Period alpha
Support
Increases amount of EXP obtained in battle
Bond gift
H. Spirit Slayer
Attack
Increases attack power against Servants
Bond gift
Anti-Hero alpha
Defense
Increases defense against Servants
Bond gift
Extra Atk. (Fl.) alpha
Attack
Increases attack power against flame enemies.
Bond gift
Extra Atk. (Fr.) alpha
Attack
Increases attack power against frost enemies.
Bond gift
Extra Atk. (Lt.) alpha
Attack
Increases attack power against lightning enemies.
Bond gift
Extra Atk. (Pn.) alpha
Attack
Increases attack power against poison enemies.
Bond gift
Install Skill Buffs and Patterns
Each Hero has various Install Skills that will be improved based on their Servant Skills rankings. The bonus is appears to be greatest in the furthest slot (Right 3) and provides +1 boost otherwise. For Install Skills with elemental properties, any element will work.

Installing multiple copies of the same Install Skill on one Hero can result in only one copy of the skill getting only a +1 boost. (Note, different elements count as the same Install Skill for this purpose)

Set refers to how many slots are linked and goes from left to right and top to bottom.

Slot Patterns and their effective values:

Assuming that each slot is 100 points base, and assuming all sets are filled with the same color, these would be the total values for each slot type:

Pattern
Set 1 Value
Set 2 Value
Set 3 Value
Set 4 Value
Total Value
2/2/2/2
240
240
240
240
960
3/2/2/1
420
240
240
100
1000
4/2/1/1
640
240
100
100
1080
3/3/2
420
420
240
1080
4/2/2
640
240
240
1120
4/3/1
640
420
100
1160
4/4
640
640
1280

As can be seen, 2/2/2/2 gives the lowest total bonus while 4/4 gives the highest total bonus.

Per Character Skill Buffs, Patterns, and relative pattern Value

Value w/Buff will assume that Skill power scales in a linear fashion based on +0 = 20 and each +1 = +4, thus, the initial value will be based on +20 for 100 initial value. It also assumes that the set bonus is based on the total value In addition, it will ignore Mag. Res. as the bonus is low and rarely used. For those who are interested, for how this table calculates, Mag. Res. Buff adds 4 Value with a 1 slot pattern, 4 Value with a 2 slot pattern, 5 Value with a 3 slot pattern, 6 Value with a 4 slot pattern.

Servant
Install Skill
Max Buff
Install Skill
Max Buff
Set 1 #
Set 2 #
Set 3 #
Set 4 #
Total Value
Value w/Buff
Nero Claudius
Mag. Res.
+1
-
-
3
3
2
1080
1080
Saber Venus
-
-
-
-
-
-
-
-
-
-
Artoria Pendragon
Prana Burst
+31
Mag. Res.
+1
3
3
2
1080
1228
Gawain
Mag. Res.
+1
-
-
4
2
1
1
1080
1080
Altera
Strength Boost
+11
Mag. Res.
+1
4
4
1280
1350
Archimedes
None
+0
-
-
4
2
1
1
1080
1080
Tamamo no Mae
None
+0
-
-
4
2
1
1
1080
1080
Iskandar
Mag. Res.
+1
-
-
3
3
2
1080
1080
Medusa
Mag. Res.
+1
-
-
3
2
2
1
1000
1000
Li Shuwen
None
+0
-
-
2
2
2
2
960
960
Lu Bu
Bravery
+33
-
-
4
2
1
1
1080
1212
Karna
Prana Burst
+31
Mag. Res.
+1
4
4
1280
1478
Elizabeth Bathory
Health Boost
+23
Mag. Res.
+1
2
2
2
2
960
1070
Cu Chulainn
Health Boost
+23
Mag. Res.
+1
3
2
2
1
1000
1092
Gilgamesh
Collector
+43
Mag. Res.
+1
4
4
1280
1555
Nameless
Mag. Res.
+1
-
-
2
2
2
2
960
960
Jeanne D'Arc
Mag. Res.
+1
-
-
4
2
1
1
1080
1080

As can be seen from this information, Gilgamesh has the highest effective value with a huge bonus to collector and Archer and Li Shuwen are tied for the lowest effective value. While this may not be true in all situations as players may choose to use less bonding, this gives an idea of how powerful some characters are without taking their base stats and moveset into consideration.

As an idea of scenarios where Servants will not reach their maximum Install Skill values, some players will use Gilgamesh as a 4/3/1, which gives a value of 1332 or 4/2/2, which gives a value of 1326, which is still high, but nowhere as high as his max potential.
Mystic Code/Code Cast
Except for the default Mystic Code, all mystic codes must be crafted before they will show up in Gallery.

Some Mystic Codes may only unlock with an EX Rating. Aside from Very Hard, difficulty mode should not matter in most cases for EX Clear Reward Mystic Codes. To get an EX rating, all 4 sub-rating must be EX. For EX rating Mystic Codes, higher Stages of the same Arc should work.

Most Mystic Codes are Difficulty Specific.

Note: While Easy counts for Normal mode requirements, Hard does not count for Normal mode requirements and Very Hard does not count for Hard or Normal mode requirements..

Some unlocks may have special requirements such as Side Mission completion or may have multiple locations to unlock. Some Mystic Codes have alternative unlocks that require multiple Stage Clears.

Part Type
Known Locations
B
FP Stage 1+
A
FP Stage 1+
EX
GP Stage 3+


Code Casts:

[servant] refers to a specific servant's name.

[element] refers to a specific element type.

(#) refers to the value of the Code Cast, 16/32/64.

Name
Category
Effect
change()
Utility
Switches with the sub-Servant
change_[servant]()
Utility
Switches with the [servant]
decoy(#)
Utility
Summons Decoy for 15/25/30 seconds with S/M/L health
moon_drive()
Utility
Fully Charges Moon Drive gauge and activate Moon Drive mode.
treasure(#)
Utility
S/M/L drop rate up for 120/180/180 seconds
cure()
Defense
Removes status effects
def_up(#)
Defense
S/M/L damage reduction and hitstun resist for 60/90/90 seconds
heal(#)
Defense
Recovers S/M/L health
heal_all(#)
Defense
Recovers S/M/L health for all allied units in Sector
resist_[element](#)
Defense
Nullify [element] damage/status for 5/8 seconds/This includes [element] based attacks from Servants
[element]_bomb()
Offense
Area of Effect [element] damage and Hyper Armor ignoring Knockback
off_up(#)
Offense
S/M/L damage increase for 30/30/45 seconds.


Prefix
Key Code Cast
Cohort
change()
Tempting
decoy(#)
Transforming
moon_drive()
Lucky
treasure(#)
Purifying
cure()
Protective
def_up(#)
Healing
heal(#)
Supportive
heal_all(#)
Sanitized
resist_poison(#)
Fireproof
resist_flame(#)
Thermal
resist_frost(#)
Insulated
resist_lightning(#)
Toxic
poison_bomb()
Infernal
flame_bomb()
Freezing
frost_bomb()
Electrified
lightning_bomb()
Aggressive
off_up(#)



Mystic Codes:
For Possible Drop, stage based drops will be in this notation: [Arc abbreviation] [S/C]# [Difficulty abbreviations] [EX clear if necessary] such as FP S1 N for Flame Poem Stage 1 Normal Mode or OW S4 VH EX for Orchid Words Stage 4 Very Hard Mode EX rating clear or FP C1 for Flame Poem Chapter 1. If the (EX) is in Parenthesis, it is not a EX clear reward.

If (Story) is added to the end, it is possible this item can only be obtained in the listed manner by entering Story Mode of the appropriate Arc; otherwise, free battle should work.

??? type effects (listed here as random), will give an effect based on the random type. The random types and cast counts listed here are based on an independent test of 100 crafts per Mystic Code.

When a random_(#) shows up as random_(#/#), the left number is for [element]_resist. In such cases, the Cast #'s higher values are usually for resist_element(#) and cure() and the lower values are for other Codes and cure().
Code Cast/Mystic Codes: 92 items
(EX) Code Cast/Mystic Codes: They only can be obtained by completing Main Story Stages on ''Hard'' & ''Very Hard'' with ''EX'' Score.

Rank
Name
Possible Drops
Cost
Parts Needed
D
Sovereign's Robe
Default
-
-
D
Purification Choker
FP S1 N
15000
-
D
Fairy Haori
FP S1 N
14500
-
D
Rusty Ceremonial Sword
FP S2 N
16100
-
C
Prisoner's Clothes
D Stage 2
-
-
C
Cohort's Mantle
FP S1 N
30000
-
C
Ceremonial Sword
FP S5 N
29900
-
C
Flame Talisman
FP S3 N
33200
-
C
Sickness Talisman
OW S1 N
33200
-
C
Flag of Guidance
FP S2 N
30800
-
C
Cohort's Flm. Emblem Sld.
OW S2 N
33700
-
C
Cohort's Psn. Emblem Sld.
OW S3 N
33700
-
C
?'s Clouded Crystal Ball.
FP S6 N
29600
-
C
Cohort's Banner
OW S4 N
31500
-
C
Thief Mask
FP S4 N
29000
-
B
Cohort's Mantle
FP S4 N
58000
-
B
Cohort's Haori
D S2
61000
-
B
Cohort's Banner
FP S4 H + GP C1 (Story)
64700
-
B
Cohort's Ceremonial Sword
D S5 N
62200
-
B
Cohort's Flm. Emblem Sld.
FP S1 H/OW S3 N
61200
-
B
Cohort's Psn. Emblem Sld.
FP S2 H/OW S4 N
61200
-
B
Cohort's Fst. Emblem Sld.
FP S3 H/OW S5 N
61200
-
B
Cohort's Lt. Embelm Sld.
FP S4 H/D S2 N
61200
-
B
Phoenix Mantle
FP S1 H/OW S5 N
64200
-
B
Viper Mantle
FP S2 H/D S2 N
64200
-
B
Frost Wolf Mantle
FP S3 H/D S4 N
64200
-
B
Thunder Beast Mantle
FP S4 H/D S5 N
64200
-
B
?'s Angel's Haori
FP S5 N / OW S1 H
63200
-
B
Ceremonial Sword
FP S5 H
67200
B x 1
B
Flag of Guidance
OW S1 N/FP S4/S6 N EX
64700
B x 1
B
Poison Flame D.'s Scale
OW S2 H
61400
-
B
Lightning Snow D.'s Scale
OW S3 H
61400
-
B
Mage's Silver Staff
OW S2 N
64200
-
B
Thief Mask
D S3 N
61900
-
B
Defender's Great Shield
GP S1 N
60500
-
B
Awakening Ring
D S2 N EX
63200
B x 1
B
?'s Rusty Holy Sword
GP S1/S2 N EX
81000
B x 2
B
?'s Cohort's Alexandrite
FP S2 H
62500
B x 1
B
?'s Mercury Catalyst
OW S5 N EX
66500
B x 1
B
?'s Unarmed Clown Puppet
D S5 N EX
62200
B x 1
B
?'s Dragon Heart
Beat Artoria in all 4 hidden sidequests
79200
B x 2
B
?'s Spirit Tesseract
GP S6 N EX/FP S2 H
64600
B x 2
A
?'s Bay Leaf Veil
Nero Bond 30
120000
-
A
?'s Shard of Cruel Stone
Tamamo Bond 30
120000
-
A
?'s Muddy Sword
Altera Bond 30
120000
-
A
?'s Rusty Illusion
Nameless Bond 30
120000
-
A
?'s Scrap of Gi
Li Shuwen Bond 30
120000
-
A
?'s Crest of the Sun
Gawain Bond 30
120000
-
A
?'s Rune Stone Earring
Cu Chulainn Bond 30
120000
-
A
?'s Transfusion Pack
Elizabeth Bond 30
120000
-
A
?'s Wheel of Surya
Karna Bond 30
120000
-
A
?'s Horseshoe of Red Hare
Lu Bu Bond 30
120000
-
A
?'s Old Mirror
Medusa Bond 30
120000
-
A
?'s Trade Letters
Archimedes Bond 30
120000
-
A
?'s Conqueror's Mantle Piece
Iskandar Bond 30
120000
-
A
?'s Sheath of the Holy Sword
Artoria Bond 30
120000
-
A
?'s Ancient Snake Skin
Gilgamesh Bond 30
120000
-
A
?'s Holy Flag of Salvation
Jeanne Bond 30
120000
-
A
?'s Cohort's Mantle
FP S4 H
114500
-
A
?'s Cohort Haori
D S2 H
112000
-
A
?'s Cohort's Banner
OW S2 H
130500
-
A
?'s Cohort's Ceremonial Sword
D S5 H
117400
-
A
?'s King's Mantle
FP S5 H
113000
-
A
?'s Angel's Haori
OW S1 H
117000
-
A
Flag of Guidance
GP S3 H
131900
-
A
?'s Mage's Silver Staff
OW S3 H
131900
-
A
Thief Mask
D S3 H
123300
-
A
Defender's Great Shield
GP S1 H + GP C1 H (Story)
116500
-
A
?'s Awakening Ring
GP S5 H (EX)
122400
B x 1, A x 2
A
Cohort's Spirit Stone
GP S6 N
131000
A x 2
A
?'s Moonlight Pendant
GP S6 N
125500
A x 1
A
?'s Rusty Holy Sword
OW S3 H (EX)
140500
B x 1, A x 2
A
Ceremonial Sword
OW S1 VH/FP S5 H EX
123400
Ax1
A
Ft./Fl. Dragon Crest
OW S6 EX/FP S4 VH
128500
Ax1
A
Pn./Lt. Dragon Crest
D S7 H EX/D S1 Hx4 (EX)
128500
Ax1
A
Cohort's Alexandrite
OW S3 VH EX/GP S7 Hx2 (EX)
127500
Ax1
A
?'s Mercury Catalyst
GP S2/OW S3 VH
127500
Ax1


Special Costumes
This does not include Default, Prior Game Save File, Preorder/Special edition, or DLC costumes.

Servant
Costume 1
Unlock Method
Costume 2
Unlock Method
Costume 3
Unlock Method
Nero Claudius
Crimson Noble Wear
FP Epilogue Bond Event
Saber Venus
-
-
-
-
-
-
Artoria Pendragon
Lapis Lazuli Dress
Sidestory Clear
Gawain
Formal Knight
Sidestory Clear
Altera
Head Nurse of Steel
D Epilogue Bond Event
Archimedes
Scholar of Velber
Sidestory Clear
Tamamo no Mae
Student Outfit
OW Epilogue Bond Event
Iskandar
Armor King
Sidestory Clear
Medusa
Career Lady
Sidestory Clear
Li Shuwen
Blk. & Ylw. Dragon
Sidestory Clear
Lu Bu
Great DX General
Sidestory Clear
Karna
Charitable Clothing
Sidestory Clear
Elizabeth Bathory
Idol's Sleep Wear
Sidestory Clear
Dark Eliza
Bond Lv. 10
Void Dark
Bond Lv. 20
Cu Chulainn
Blue Casual Jacket
Sidestory Clear
Gilgamesh
Festive Robe
Sidestory Clear
Nameless
Nameless Butler Outfit
Sidestory Clear
Jeanne D'Arc
Schoolgirl Blazer
Sidestory Clear
Events: (255 items)
With the exception of 009, these will be filled by finishing the Story and Side stories and leveling up your Bonds to 30.

Some Bond Events may occur with lower bonds by progressing the Story. Finishing an Arc seems to significantly lower the Bond requirement for the Main Servant related to the Arc.

Events: Flame Poem Arc
Flame Poem Arc
Number
Event Name
Unlock
001
C1: Prologue 1
C1 Prologue
002
C1: Prologue 2
C1 Prologue
003
C1: Prologue 2
C1 Prologue
004
C1: First My Room
Talk with Saber
005
C1: After My Room
Stage 1
006
C1: Before Battle Begins
Stage 1
007
C1: Battle Begins
Stage 1 Clear
008
C1: Live Event
Stage 1 Clear
009
C1: My Room (Defeat)
Be Defeated on Stage 1
010
C1: Battle Ends
Stage 1 Clear
011
C1: My Room After Battle
My room after Stage 1 Clear
012
C2: Before Battle Begins
Chapter 2
013
C2: My Room Before Battle
Chapter 2 My Room
014
C2: Battle Begins
Stage 2
015
C2: Battle Ends
Stage 2 Clear
016
C2: End of Chapter
Chapter 2 Clear
017
C3: Before Battle Begins
Chapter 3
018
C3: My Room Before Battle 1
Chapter 3 My Room
019
C3: My Room Before Battle 2
Chapter 3 My Room
020
C3: Battle Begins
Stage 3
021
C3: Battle Ends 1
Stage 3 Clear
022
C3: Battle Ends 2
Stage 3 Clear
023
C3: My Room After Battle
My Room after Stage 3 Clear
024
C4: Before Battle Begins
Chapter 4
025
C4: My Room Before Battle
Chapter 4 My Room
026
C4: Battle Ends 1
Stage 4 Clear
027
C4: Battle Ends 2
Stage 4 Clear
028
C4: My Room After Battle
My Room after Stage 4 Clear
029
C5: Before Battle Begins 1
Chapter 5
030
C5: Before Battle Begins 2
Chapter 5
031
C5: My Room Before Battle
Chapter 5 My Room
032
C5: Before Battle Begins 3
Stage 5
033
C5: GOB Activation Event
Stage 5
034
C5: Before Boss Battle Begins
Stage 5
035
C5: Battle Ends
Stage 5 Clear
036
C6: Before Battle Begins
Chapter 6
037
C6: Battle Ends
Chapter 6 Clear
038
Flame Poem Arc: Epilogue
Flame Poem Arc Clear
039
Flame Poem Arc: My Room Epilogue
Flame Poem Arc after Flame Poem Arc Clear
040
Bond Event 1
Nero Bond 4
041
Bond Event 2
Nero Bond 8
042
Bond Event 3
Nero Bond 10
043
Bond Event 4
Nero Bond 15/Nero Bond 10/Epilogue
044
Bond Event 5
Nero Bond 10/Epilogue
Events: Orchid Words Arc
Orchid Words Arc
Number
Event Name
Unlock
045
C1: Prologue
C1 Prologue
046
C1: Before Battle Begins
Chapter 1
047
C1: First My Room 1
Chapter 1 My Room
048
C1: First My Room 2
Chapter 1 My Room
049
C1: Battle Begins
Stage 1
050
C1: Battle Ends 1
Stage 1 Clear
051
C1: Battle Ends 1
Stage 1 Clear
052
C1: My Room After Battle
My Room after Stage 1 Clear
053
C2: Before Battle Begins 1
Chapter 2
054
C2: Before Battle Begins 2
Chapter 2
055
C2: My Room Before Battle
Chapter 2 My Room
056
C2: Battle Ends 1
Stage 2 Clear
057
C2: Battle Ends 2
Stage 2 Clear
058
C2: My Room After Battle
My Room after Stage 2 Clear
059
C3: Before Battle Begins
Chapter 3
060
C3: My Room Before Battle
Chapter 3 My Room
061
C3: Battle Begins
Stage 3
062
C3: Boss Battle Begins
Stage 3 Boss
063
C3: Boss Battle Ends 1
Stage 3 Clear
064
C3: Boss Battle Ends 2
Stage 3 Clear
065
C3: My Room After Battle
My Room after Stage 3
066
C4: Before Battle Begins
Chapter 4
067
C4: My Room Before Battle
Chapter 4 My Room
068
C4: Boss Battle Ends 1
Stage 4 Clear
069
C4: Boss Battle Ends 2
Stage 4 Clear
070
C4: My Room After Battle
My Room after Stage 4 Clear
071
C5: Before Battle Begins
Chapter 5
072
C5: My Room Before Battle
Chapter 5 My Room
073
C5: Boss Battle Begins
Stage 5 Boss
074
C5: Boss Battle Ends
Stage 5 Clear
075
C6: Before Battle Begins
Chapter 6
076
Orchid Words Arc: Epilogue
Orchid Words Arc Clear
077
My Room After Epilogue
My Room after Orchid Words Arc Clear
078
Bond Event 1
Tamamo Bond 4
079
Bond Event 2
Tamamo Bond 8/Tamamo Bond 6/Epilogue
080
Bond Event 3
Tamamo Bond 10/Tamamo Bond 6/Epilogue
081
Bond Event 4
Tamamo Bond 11/Tamamo Bond 8/Epilogue
082
Bond Event 5
Tamamo Bond 9/Epilogue
083
Bond Event 6
Tamamo Bond 11/Epilogue
084
Bond Event 7
Tamamo Bond 13/Epilogue
085
Tamamo Bond Event 8
Tamamo Bond 15/Epilogue
Events: Dawn Arc
Dawn Arc
Number
Event Name
Unlock
086
C1: Prologue
Chapter 1
087
C1: Before Battle Begins
Chapter 1
088
C1: Boss Battle Begins
Stage 1 Boss
089
C1: Battle Ends 1
Stage 1 Clear
090
C1: Battle Ends 2
Stage 1 Clear
091
C2: Before Battle Begins
Chapter 2
092
C2: Boss Battle Begins 1
Stage 2 Boss
093
C2: Boss Battle Begins 2
Stage 2 Boss
094
C2: Boss Battle
Stage 2 Boss
095
C2: Battle Ends 1
Stage 2 Clear
096
C2: Battle Ends 2
Stage 2 Clear
097
C3: My Room Before Battle 1
Chapter 3 My Room
098
C3: My Room Before Battle 2
Chapter 3 My Room
099
C3: Battle Begins
Stage 3
100
C3: Battle
Stage 3
101
C3: Boss Battle Ends
Stage 3 Clear
102
C4: My Room Before Battle 1
Chapter 4 My Room
103
C4: My Room Before Battle 2
Chapter 4 My Room
104
C4: My Room Before Battle 3
Chapter 4 My Room
105
C4: Boss Battle Begins
Stage 4 Boss
106
C4 Boss Battle Ends 1
Stage 4 Clear
107
C4: Boss Battle Ends 2
Stage 4 Clear
108
C5: My Room Before Battle 1
Chapter 5 My Room
109
C5: My Room Before Battle 2
Chapter 5 My Room
110
C5: Before Battle Begins
Stage 5
111
C5: Sphere Boundary Activation
Stage 5
112
C5: Boss Battle Ends 1
Stage 5 Clear
113
C5: Boss Battle Ends 2
Stage 5 Clear
114
C6: My Room Before Battle 1
Chapter 6 My Room
115
C6: My Room Before Battle 2
Chapter 6 My Room
116
C6: Before Battle Begins
Chapter 6
117
C6: Battle Begins
Stage 6
118
C6: Boss Battle Ends
Stage 6 Clear
119
C7: Before Boss Battle Begins
Stage 7
120
C7: Boss Battle Begins
Stage 7
121
C7: Boss Battle
Stage 7
122
C7: Boss Battle Ends
Stage 7 Clear
123
C8: Boss Battle Ends
Stage 8 Clear
124
Dawn Arc: Epilogue
Dawn Arc Clear
125
Dawn Arc: My Room After Epilogue
My Room after Dawn Arc Clear
126
Bond Event 1
Altera Bond 3
127
Bond Event 2
Altera Bond 4
128
Bond Event 3
Altera Bond 10
129
Bond Event 4
Altera Bond 9/Epilogue
130
Bond Event 5
Altera Bond 9/Epilogue
131
Bond Event 6
Altera Bond 11/Epilogue
132
Bond Event 7
Altera Bond 13/Epilogue
133
Bond Event 8
Altera Bond 15/ Epilogue
Events: Golden Poem Arc
Golden Poem Arc
Number
Event Name
Unlock
134
Golden Poem Arc: Prologue
Prologue
135
C1: Before Boss Battle
Chapter 1
136
C1: Boss Battle Ends
Stage 1 Clear
137
C2: My Room Before Battle 1
Chapter 2 My Room
138
C2: My Room Before Battle 2
Chapter 2 My Room
139
C2: Before Battle Begins
Stage 2
140
C2: Lu Bu Raid Event
Stage 2
141
C2: Battle Ends
Stage 2 Clear
142
C3: My Room Before Battle 1
Chapter 3 My Room
143
C3: My Room Before Battle 2
Chapter 3 My Room
144
C3: Battle Begins
Stage 3
145
C3: Boss Battle Begins 1
Stage 3 Boss
146
C3: Boss Battle Begins 2
Stage 3 Boss
147
C3: Boss Battle Ends
Stage 3 Clear
148
C4: Before Battle Begins
Chapter 4
149
C4: My Room Before Battle
Chapter 4 My Room
150
C4: King's Army Appears
Stage 4 Boss
151
C4: Boss Battle Begins 1
Stage 4 Boss
152
C4: Boss Battle Begins 2
Stage 4 Boss
153
C4: Boss Battle Ends
Stage 4 Clear
154
C5: Before Battle Begins
Chapter 5
155
C5: My Room Before Battle 1
Chapter 5 My Room
156
C5: My Room Before Battle 2
Chapter 5 My Room
157
C5: Bf. Boss Battle Begins 1
Stage 5 Boss
158
C5: Bf. Boss Battle Begins 2
Stage 5 Boss
159
C5: Boss Battle Ends 1
Stage 5 Clear
160
C5: Boss Battle Ends 2
Stage 5 Clear
161
C6: Boss Battle Begins
Stage 6 Boss
162
C6: Boss Battle Ends 1
Stage 6 Clear
163
C6: Boss Battle Ends 2
Stage 6 Clear
164
C6: Boss Battle Ends 3
Stage 6 Clear
165
C7: Boss Battle Ends 1
Stage 7 Clear
165
C7: Boss Battle Ends 1
Stage 7 Clear
166
C7: Boss Battle Ends 2
Stage 7 Clear
167
Golden Poem Arc: Epilogue
Golden Poem Arc Clear
168
My Room After Epilogue
My Room after Golden Poem Arc Clear
169
Bond Event 1
Nero Bond 17?/Nero Bond 15/Epilogue
170
Bond Event 2
Nero Bond 19?/Nero Bond 17/Epilogue
171
Bond Event 3
Nero Bond 21?/Nero Bond 19/Epilogue
172
Bond Event 4
Nero Bond 24?/Nero Bond 21/Epilogue
173
Bond Event 5
Nero Bond 23/Epilogue
174
Bond Event 6
Nero Bond 25/Epilogue
Events: Side Stories I
Cu Chulainn Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
175
Ch. 1: Before Battle Begins
Stage 1
176
Ch 1: Battle Ends
Stage 1 Clear
177
Ch. 2: Before Battle Begins
Stage 2
178
Ch. 2: Battle Ends
Stage 2 Clear
179
Ch. 3: Before Battle Begins
Stage 3
180
Epilogue
Stage 3 Clear

Li Shuwen Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
181
Ch. 1: Before Battle Begins
Stage 1
182
Ch 1: Battle Ends
Stage 1 Clear
183
Ch. 2: Before Battle Begins
Stage 2
184
Ch. 2: Battle Ends
Stage 2 Clear
185
Ch. 3: Before Battle Begins
Stage 3
186
Epilogue
Stage 3 Clear

Gawain Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
187
Ch. 1: Before Battle Begins
Stage 1
188
Ch 1: Battle Ends
Stage 1 Clear
189
Ch. 2: Before Battle Begins
Stage 2
190
Ch. 2: Battle Ends
Stage 2 Clear
191
Ch. 3: Before Battle Begins
Stage 3
192
Epilogue
Stage 3 Clear

Nameless Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
193
Ch. 1: Before Battle Begins
Stage 1
194
Ch 1: Battle Ends
Stage 1 Clear
195
Ch. 2: Before Battle Begins
Stage 2
196
Ch. 2: Battle Ends
Stage 2 Clear
197
Ch. 3: Before Battle Begins
Stage 3
198
Epilogue
Stage 3 Clear

Medusa Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
199
Ch. 1: Before Battle Begins
Stage 1
200
Ch 1: Battle Ends
Stage 1 Clear
201
Ch. 2: Before Battle Begins
Stage 2
202
Ch. 2: Battle Ends
Stage 2 Clear
203
Ch. 3: Before Battle Begins
Stage 3
204
Epilogue
Stage 3 Clear

Lu Bu Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
205
Ch. 1: Before Battle Begins
Stage 1
206
Ch 1: Battle Ends
Stage 1 Clear
207
Ch. 2: Before Battle Begins
Stage 2
208
Ch. 2: Battle Ends
Stage 2 Clear
209
Ch. 3: Before Battle Begins
Stage 3
210
Epilogue
Stage 3 Clear

Karna Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
211
Ch. 1: Before Battle Begins
Stage 1
212
Ch 1: Battle Ends
Stage 1 Clear
213
Ch. 2: Before Battle Begins
Stage 2
214
Ch. 2: Battle Ends
Stage 2 Clear
215
Ch. 3: Before Battle Begins
Stage 3
216
Epilogue
Stage 3 Clear
Events: Side Stories II
Jeanne D'Arc Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
217
Ch. 1: Before Battle Begins
Stage 1
218
Ch 1: Battle Ends
Stage 1 Clear
219
Ch. 2: Before Battle Begins
Stage 2
220
Ch. 2: Battle Ends
Stage 2 Clear
221
Ch. 3: Before Battle Begins
Stage 3
222
Epilogue
Stage 3 Clear

Iskandar Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
223
Ch. 1: Before Battle Begins
Stage 1
224
Ch 1: Battle Ends
Stage 1 Clear
225
Ch. 2: Before Battle Begins
Stage 2
226
Ch. 2: Battle Ends
Stage 2 Clear
227
Ch. 3: Before Battle Begins
Stage 3
228
Epilogue
Stage 3 Clear

Gilgamesh Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
229
Ch. 1: Before Battle Begins
Stage 1
230
Ch 1: Battle Ends
Stage 1 Clear
231
Ch. 2: Before Battle Begins
Stage 2
232
Ch. 2: Battle Ends
Stage 2 Clear
233
Ch. 3: Before Battle Begins
Stage 3
234
Epilogue
Stage 3 Clear

Elizabeth Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
235
Ch. 1: Before Battle Begins
Stage 1
236
Ch 1: Battle Ends
Stage 1 Clear
237
Ch. 2: Before Battle Begins
Stage 2
238
Ch. 2: Battle Ends
Stage 2 Clear
239
Ch. 3: Before Battle Begins
Stage 3
240
Epilogue
Stage 3 Clear

Archimedes Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
241
Ch. 1: Before Battle Begins
Stage 1
242
Ch 1: Battle Ends
Stage 1 Clear
243
Ch. 2: Before Battle Begins
Stage 2
244
Ch. 2: Battle Ends
Stage 2 Clear
245
Ch. 3: Before Battle Begins
Stage 3
246
Epilogue
Stage 3 Clear

Artoria Side Story
Number
Event Name
Unlock
Number
Event Name
Unlock
Number
Event Name
Unlock
247
Ch. 1: Event before Start of Battle
Stage 1
248
Ch. 1: Event before Battle
Stage 1
249
Ch. 1: Battle Ends
Stage 1 Clear
250
Ch. 2: Event before Start of Battle
Stage 2
251
Ch. 2: Event before Battle
Stage 2
252
Ch. 2: Battle Ends
Stage 2 Clear
253
Ch. 3: Event before Start of Battle
Stage 3
254
Ch. 3: Event before Battle
Stage 3
255
Ch. 3: Battle Ends
Stage 3 Clear
Encyclopedia
Encyclopedia:

SE.RA.PH to Moon's Holy Grail War - Unlock at Start

Velber to Regalia - Flame Poem Arc Clear

NPC to Portal - Unlock at Start

Blood Fort Andromeda - Flame Poem Arc Stage 2

Craft Item to Dragon Breath - Unlock at Start

Natural Body to Crest of the Star - Orchid Words Arc Clear

Tech & Understanding to Item Construction - Flame Poem Arc Clear

Magic Resistance - Unlock at Start

Mad Enhancements - Orchid Words Stage 3 Clear

Presence Concealment - Flame Poem Stage 3 Clear

Independent Action - Flame Poem Arc Clear

Riding - Unlock at Start

True Name Discernment - Dawn Arc Chapter 2

God's Resolution - Dawn Arc Chapter 2

High Speed Incantation - Flame Poem Arc Clear

Nero Claudius - Unlock at Start

Tamamo no Mae - Flame Poem Arc Clear

Altera - Orchid Words Clear

Nameless - Flame Poem Arc Chapter 3

Cu Chulainn - Flame Poem Arc Chapter 3

Gawain - Flame Poem Arc Chapter 3

Li Shuwen - Flame Poem Arc Chapter 3

Lu Bu - Orchid Words Arc Chapter 1

Karna - Orchid Words Arc Chapter 1

Medusa - Orchid Words Arc Chapter 1

Elizabeth Bathory - Orchid Words Arc Chapter 1

Iskandar - Dawn Arc Chapter 2

Jeanne D'Arc - Dawn Arc Chapter 2

Gilgamesh - Dawn Arc Chapter 2

Artoria Pendragon - Artoria Side Story Clear

Archimedes - Flame Poem Arc Clear

Aestus Domus Aurea - Unlock at Start

Eightfold Blessing of Amaterasu - Flame Poem Arc Clear

Tear Drop Photon Ray - Orchid Words Arc Clear

Unlimited Blade Works - Flame Poem Arc Chapter 3

No Second Strike - Flame Poem Arc Chapter 3

Excalibur Galatine - Flame Poem Arc Chapter 3

Gae Bolg - Flame Poem Arc Chapter 3

Bathory Erzsebet - Orchid Words Arc Chapter 1

Vasavi Shakti - Orchid Words Arc Chapter 1

God Force - Orchid Words Arc Chapter 1

Bellerophon - Orchid Words Arc Chapter 1

Katoptron Katopregon - Flame Poem Arc Clear

Ionioi Hetairoi - Dawn Arc Chapter 2

Excalibur - Artoria Side Story Clear

Enuma Elish - Dawn Arc Chapter 2

La Pucelle - Dawn Arc Chapter 2

Mare Aurum, the Capitol of Roses - Unlock at Start

Mare Luxuria, the Capital of Lust -Flame Poem Arc Stage 3

Mare Carcer, Titan's Dark Tomb - Flame Poem Arc Stage 5

Mare Melum, City of Lost Destiny - Flame Poem Arc Stage 2

Mare Origo, Stormy Sea Palace - Flame Poem Arc Stage 4
Music
There are 32 Music to unlock. To unlock the music, you must hear the music. This means to unlock Defeat, you must lose at least once. Skipping cutscenes can result in Music being heard later or not at all.

Possible Unlocks are one way to unlock. Some Music may have multiple methods of Unlocking.

Number
Name
Possible Unlock
Possible Theme
01
Main Theme
Unlock at Start
Start Theme
02
Stage Track 1
FP Stage 1
Mare Aurum Theme
03
Stage Track 2
FP Stage 2
Mare Luxuria Theme
04
Stage Track 3
FP Stage 3
Mare Melum Theme
05
Stage Track 4
FP Stage 4
Mare Origo Theme
06
Stage Track 5
FP Stage 5
Mare Carcer Theme
07
Generic Track 1
OW Stage 3 Intro
08
Generic Track 2
FP Stage 2
Blood Fort Theme
09
Generic Track 3
FP Stage 3
Struggling/Servant Slammer
10
Generic Track 4
OW Stage 3
11
Generic Track 5
FP Stage 3
12
Generic Track 6
Story Mode (GP)
13
Generic Track 7
Li Shuwen Side Story
14
Generic Track 8
Flame Poem Arc Clear
15
Generic Track 9
FP Prologue
16
Battle Track 1
Artoria Noble Phantasm
Artoria Noble Theme
17
Battle Track 2
Nameless Noble Phantasm
Nameless Noble Theme
18
Battle Track 3
FP Stage 2
Elizabeth Theme
19
Battle Track 4
OW Stage 4
Gilgamesh Theme
20
Battle Track 5
Nero Noble Phantasm
Nero Noble Theme
21
Battle Track 6
FP Stage 1 Clear
Tamamo Theme
22
Battle Track 7
FP Stage 3 Boss
Cathedral Theme
23
Battle Track 8
Moon Drive Mode
Moon Drive Theme
24
Boss Track 1
FP Stage 1 Boss
Boss Theme
25
Boss Track 2
FP Stage 6 Boss
Sephyr Theme
26
Victory
FP Stage 1 Clear
Victory Theme
27
Defeat
Lose a battle
Defeat Theme
28
Servant Debut
FP Stage 1 Boss
Servant Entrance Theme
29
Result
FP Stage 1 Clear
Result Page Theme
30
My Room
Enter My Room
My Room Theme
31
Staff Credits A
Flame Poem Arc Clear
Credits Theme
32
Staff Credits B
Golden Poem Arc Clear
Full Credits Theme
Notes
If you have something for support this guide just say it on the comments, thanks~
If you find any issue/mistake on this guide let me it know on the comments.
16 Comments
Krishna 29 Jun, 2024 @ 9:20am 
Do magic resistance instant skills reduce/negate sector traps dmg? I'm trying to ex very hards but I don't have a mystic code with flame, electric and frost resistance at the same time so I will be hit at the very least with one of the three
JhonDexᗜˬᗜ 18 Jan, 2024 @ 8:01pm 
Here I am, looking for a way to have all the Code issued and have the game at 100%, thanks for taking all this patience to make this amazing guide.:jeannehappy::os_pancakes::luv:
Raidaxs  [author] 21 Aug, 2022 @ 4:33pm 
Alright, thanks! @The Lunar Douche I will fix it
The Lunar Douche 21 Aug, 2022 @ 2:28pm 
Yo, thanks for the guide. Kinda late to the party, but I should probably note for posterity that Ceremonial Sword (B) unlocks by beating FP S5 on Hard, not Normal.
Furthermore, some of the Mystic Code unlocks can be tricky to do, i. e. some of them require players to select "Play the Whole Chapter" in order to work (not that I have an extensive list on hand).

Other than that, very helpful and well written.
alcon890 15 Apr, 2022 @ 4:05pm 
I finish the flame poem arc but I can't unlock the achievment of "Beyond the Applause", any help?
I NEED MORE POWER 14 Nov, 2021 @ 6:15pm 
W guide :tamamofaction:
King Of Lolis 2 Jul, 2021 @ 6:12pm 
change* forgot to put when i type fast whoops
:altera:
King Of Lolis 2 Jul, 2021 @ 6:11pm 
godamn i didnt know you could just controls in options to use mouse for attacking and camera movement
i beaten the game harder way lol
ps dunno if anyone is reading this but is extella link worth buying now on summer sale for 35 euros??
「Sh1k1」 2 Jul, 2021 @ 6:05pm 
Currently working on "perfect"-ing the game.

Any way to increase Venus' bond level? I've spammed using Code Casts on her but seen no change, and I'd be extremely happy if I could just install a couple more Skills on her. :steamsad:
King Of Lolis 18 Jun, 2021 @ 2:20pm 
i would do free battle but for now im just doing side quests
but i drop them when they say recommended level 8 and im like 5,i played enough games to know i would get destroyed
anyway i now finished altera arc somehow and then went to unlock artoria
its an alright game but this capture areas is so stressful and hard
as i fight other servants i lose like 3 areas and my allies die
and since i cant control my camera i miss the enemy 70% of time
oh well,still gonna try to finish it fully and then maybe the sequel