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I played this on Switch when it came out, but beyond the actual combat, I don't remember much at all.
I know I had unlocked the fella with the hammer, and had beat the first proper boss (like a big gollem/robot or something and I think had opened up a wooded area (but haven't been to it yet)
I think I liked the Monk the best, and might have used him on the first main boss. I know I didn't take a hit from it with him, and I didn't know if it's AoE didn't effect me up close, or if it was because I was perfectly dodging it. It seems strange as I had heard it was a hard boss (maybe the Monk counters it pretty hard? it also could have been the little assassin fella. I'm sure I used the monk on it though)
I'm mainly just looking for advice on what skills to max/go for first on each character really. There only seems to be a guide on John so far. Do you think the author of that series has given up on it maybe?
Your guide was stolen by Naguide.
{LINK REMOVED}https://www.naguide.com/children-of-morta-the-bergson-guide/
Be careful! He will claim this steam guide and his website belongs to him.
Main Attack:
Deus Gladius - spawn Heaven's Strike on critical hit, one sword per enemy hit.
Sword Discharge - attack releasing wave of long-ranged energy. Have internal CD for waves.
Secondary Attack (Heaven's Strike):
Sky Menace - bigger area of effect.
Bludgeoning Fall - stunning enemies on hit.
Heavenly Arcane - strike levaing behind pool of damaging energy.
Avalanche - more swords per use.
Heaven's Wreath - swords fall down in tight circle around Jonh, no more auto-targeting.
The Narrow - swords fall down in the line.
Shield:
Knockout Block - blocked strike will stun the enemy.
Absorption Slam - shield slam will pull enemies towards Jonh.
Crushing Vent - shield slam will release damaging shockwave - it have bigger range, but cannot stun enemies in said range.
General:
Mob Breaker - primary attack deal additional damage the more enemy you hit with a single blow.
Justice for All - primary attack deal more damage, but dividing this damage between enmies hit (the more enemies your hit, the less damage they take).