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Also after the shuttle trade gone unified, it totally makes specialty on cliff bounded to heavy use of bridges which makes me avoid building water extraction until after geo prospect and only with extensive lack of waterfront then I go for them.
On space station phase, I agree there are no rushing, personally did a number of attempts, it’s clear up front, pause the game and clear/reset all trade between all cliffs and the space station this is done to prevent space station losing credits due to unnecessary trading. Off all unnecessary space station modules like farms.
After that I did a “one time sale” of 9999 of Matter, Uranium, Batteries, Engines from Portals and Shuttles(excluding uranium), while have buy all the fish, fruits, grapes, lettuce, appliance, gadgets and debris(set to 9999) from space station.
However my first critical build up would be another atomic reactor.
Followed by 2 drone docks near the center of the space station in sequence.
Next a recycling for matter generation in space.
Only after these start working on my finance blocks one by one. This should make things easier in the long run.
After this I placed 2 Psychological Hubs one after another to reduce further losses.
Next was the 3D printers in space, have at least one up, then fill solar panels on the outer slots this should allow the station to have a stable trade income.
Now you can setup space station to trade water from cliff. By now the revenue should be trickling green for the space station.
For three, the 3 extra caps you can store at each gen synergize in the worst way with the above problems. Because drones bizarrely prioritize running gens, you don't need 5 caps to run 5 gens, you need 13; 12 to keep the first 4 fully stocked so your drones don't just completely ignore the 5th one, and one for the 5th one... and that assumes the drones are gathering caps efficiently, which as I've detailed they absolutely do not.
I'm building my 10th geo plant and my cities are still using about as many batteries as they produce, and I still have a nuke plant to replace(built extra drones so I still had dedicated cap runners). The issue is the drones; for one, they prioritize stocking running capsule gens instead of filling empty ones.1/2
Also, I actually went for power grid after pipeline. So naturally I manage to finish building the uranium gathering like 10 seconds before getting the tech. But hey, now my secondaries can power my primary(north coast in my game, which is solar heavy in my current game) at night.
I also decided to just build personal drones once all cities had max drones because if the airport aint doing anything, its wasting my power. Might as well get some prestige out of it.
Do you mean Way, Obsidian OR Unity? I've been clicking 'Generate Level' for about 20 minutes now and I can't get those 3 together.