Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recommend evolving first stage at all tricks, because on evolving, their learn list changes and they lose unlearned tricks, and second stage at max, barring one-time only familiars which should always be maxed. The only one-time familiars in the game, are the gold versions of the starters, Draggle, Griffy, Flutterby, Sapdragon, and Mandragorer.
Without cheats, you can only obtain one of each of those familiars, and outside of Mandragorer, they all have two final stages, so pick really wisely.
You can use cheats to get extra copies of those familiars, if you want true 100% "living dex" style completion.
Treats do not count for that inherited bonus though, so don't stress about force feeding familiars too early.
ALSO, something I found out the hard way, you cannot complete the compendium if you miss specific enemies in the Manna arc. All other entries are obtainable normally, and tamed/evolved familiars count for filling it out.
For low accuracy familiars though, doing an accuracy split is ABSOLUTELY a good call. Bad accuracy can ruin battles and it's best to prepare for that.