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I have a general who's insanely popular and prominent. But his prominence and military conviction has lead him to become leader of the military party. There is a balancing act here....
In terms of building up an entourage of friends and rivals for the party leader, which characters do you typically target that will most likely succeed in swaying them whilst also getting characters that will be an asset to the party? I know you said previously that stats don't matter. Perhaps I need to target characters that have high prominence and high popularity. But most of those characters have overwhelming conviction towards a particular faction which makes it hard to sway them.
yup, that would work
Pardon me for being slow, but this doesn't make sense. Why would a character gain conviction in favour of the faction leader he's rivalling against? Sounds like an odd love/hate relationship. Or maybe it's a game bug and Paradox will reverse it at some point.
So whether a character is friends or rivals with a faction leader, either way they will gain conviction towards that faction? So if I want to grow the populist membership, I get the populist leader to friend and rival as many non populist characters as he can?(minus other faction leaders)
befriending characters is more of a question of how much money and political influence you're willing to spend.
faction leaders can't change faction, so trying to affect their conviction will do nothing.
integrating characters from other states can give you high level characters, if they had them. usually they'll put their highest martial guy as their researcher, you can integrate him & make him a general. if you're lucky he'll have like 12 martial skill.
you're right about the religious faction having a typo btw :) thanks for pointing it out.
it's not really possible to have all families be scorned, since that implies you haven't given anyone a job. on an individual basis, being scorned doesn't contribute a lot to becoming populist. corruption & popularity contribute a LOT more. (at 100 popularity they have +0.1 monthly conviction)
when your ruler adds rivals, those rivals lose conviction for the rulers faction. however, if your ruler is currently the party leader as well, then it equals out to 0 conviction change. when he loses consulship all his rivals will gain conviction for his faction instead of losing it.
it doesn't make any sense that your enemy will gain conviction for your faction, but it's just how it works hahaha