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FOV 130
or experiment with other numbers, whatever works with your liking.
[SystemSettings]
r.LensFlareQuality=0
I wonder how to increase the FOV, found this for the Engine.ini:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I'm not sure how to configure it, though. The character takes too much place on the screen.
https://cs2bus.com/sharedfiles/filedetails/?id=1941669393
Thanks for the motion blur turn off, though it still shows a trippy ghost blur when you move, Made it so I was able to beat the PT and!!!! AND! I gained 15 FPS off it :D Not my fault they didn't include a section to tweak the graphics individually rather clumped it with "Post-Processing" @zap ♥ ♊ #DTLKM That's your Opinion, dude. Just like this was mine. Just because you have a motion blur in a game doesn't mean it's classified as "Next-Gen" Motion Blur first showed up in games 20 years ago, it's advanced since then, but this application of it is entirely the wrong set. It's like... "Let's go on the Twilt-a-Whirl... Hope you haven't had anything to eat all day."
If the demo is unoptimized, how can I know the game will be?