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Will go back to the other ones and see if they need anything updated.
All caster guides would be Obsidian Power.
There is absolutely no point in adding them in, and they are all strong that you don't need a guide to tell you to wear them. And I know how rainbow seeds work, I just haven't bothered with any of it since you don't need them to complete or steamroll the game.
You'll see other party members take about 50-60% of a big hit but you'll still survive(barely). Even if Ward Off II is a 30% chance it most certainly helps any build at 100% for those that has it; I didn't personally use it for Kevin.
I most definitely think Enlightened is better than Fatal Fist, that invulnerability lets you ignore any form of damage and you'll beat everything down in 10 seconds anyway, and once you're class 4 it has the same stat increase no matter which class you come from.
Adversity is a slightly better version than the one Fatal Fist has as a Locked Ability (albeit takes a slot, not that it matters)
Does not include any intentionally unlockable broken CHAIN abilities and only those unlocked through skillpoints (since why would I need to tell you to equip broken chain abilities if you would already know they are good just by looking at them?)