Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think you equipped 'Magic Explosion' mastery set which doesn't discriminate between physical or ESP attack.
It may be possible that you were using a multihit attack such as Spray Rain, which only displays the damage for one of its multiple hits. This can mean that blocked damage is still higher than predicted damage values.
Could you post that character build(like mastery, equipment) somewhere? Some masteries can affect damage after calculation, so I would want to check first.
Edit : I have an experiment with Darius who activates Final Resistance with Witch Anne. Her "Starlight Arrow" had 100% Crit Chance / 0% Block Chance on him, and dealt just normal blocked damage despite having 100% Crit Chance. I suspect there were other factor which doesn't come into damage calculation(like 'Headshot')
Final Hit Chance is just (Attacker's HIt Chance) - (Target's Dodge Chance) after all modifiers are applied. However, Mercenary Sniper has many masteries that give them Hit Chance Bonus or the target Dodge Chance penalty.