The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Home enchanting guide with developer console
By Max Noskill and 1 collaborators
This guide will help you to add various furniture and decorations for your Skyrim home, including Enchanting Altar and storage containers. You will create these objects with developer console and use commands to position them correctly. Examples included.
   
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Foreword
This guide is as much for you as it is a reminder for me considering what I have picked up from the chaos of the internet. This guide is for the vanilla game as much as modified games, so if you're using large modifications like SkyRe or Requiem, following this guide will work as well.

I'll provide usable copy&paste examples for Arcane Enchanter and loot chest, so there is no need to second-guess what console commands you have to use. Just follow instructions, type the codes to the developer console and you're all set.

I also assume you get developer console open (it's ~ key on an english keyboard and § on a finnish keyboard). I also recommend UESP.net Developer Console Command page[uesp.net] as reference.

Console commands do not disable any Steam achievements; you can use them as much as you like.

I recommend saving your game in case you make any mistakes. Typing this to the developer console will create a backup save.
save MyBackupSave

Enchanting table for the Whiterun home (Breezehome)
Adding an enchanting table to your Whiterun home saves you going to the castle for enchanting.

As usual, finish Dragon Rising to get your Whiterun home and purchase decorations for it. It's also wise to save your game before you start doing anything.


Let's say you want the Arcane Enchanter next to your Alchemy Table. Go inside Breezehome and type this to developer console.
player.placeatme 000d5501
Poof!

But it's floating in the air! We'll fix that. Move a few steps back so that you can see the Arcane Enchanter, open the console and SELECT THE ARCANE ENCHANTER. It should show an ID-number starting with ff. If not, try selecting it again as you selected something else. Then we just move it on the table next to the alchemy table.
setangle x 0 setangle y 0 setangle z 197 setpos x -804 setpos y 208 setpos z 64

We need to remove that chair and junk from the table. Chair is the first row, followed by three books, the plate and the cup.
ca12f.markfordelete cb49a.markfordelete cb49b.markfordelete cb49c.markfordelete cb49d.markfordelete cb49f.markfordelete
You might have picked up those objects earlier. If you get any errors, ignore them.

Go outside of Whiterun and then go back to your house OR save and reload your game.

You're done! Thanks for reading!
Adding a chest to Breezehome for storing loot
The main problem with your Breezehome is that there is no good place to store stuff you want to sell later. This will add a chest near the door by replacing the chair there.

Let's add the chest first and delete the chair after that.
player.placeatme 0010fde6

We'll use the vendor chest, so it will contain some random items. Help yourself or go on with the next part of the code to automatically delete them.

Open the developer console and SELECT THE CHEST. It should show an ID-number starting with ff. If not, try selecting it again.

removeallitems setangle x 0 setangle y 0 setangle z 75 setpos x -497 setpos y -629 setpos z 64 cb441.markfordelete

Your chest is now by the door. The chair will vanish eventually, or if you're impatient type just save and reload your game.

You're done! Thanks for reading!
Creating your own enchanting table
Oh, you're still reading. Well, let's say you want to create your own table.

We'll go on step by step and you can position new furniture by yourself.

First we need the ID for Arcane Enchanter. It's in the default game files and not from modifications, so we don't have to guess from which mod it comes from. We'll filter the list to show only objects with filter number four. Leave this number out to get a complete list of everything. Press PAGEUP and PAGEDOWN to scroll the list.
help arcane 4

You can use quote-marks if the object has spaces on its name.
help "Arcane Enchanter" 4

I'll pick that flat table top version. You might want to pick that other large enchanting table instead. You might want to search for other items too, for example "chest" or "satchel" (small alchemy ingredient satchels).

Next, we need to find an approximate position for your item as we don't want to guess it. You can use getpos or just point at some furniture and ask its position. It's easiest to stand in a spot where you want your new item to be placed and get your own position coordinates.
player.getpos x player.getpos y player.getpos z

Note what numbers it will output.

Next, we'll create the item.
player.placeatme 000d5501


Alright, your enchanting table or whatever you created is there. Now we need to move it to the right place. Select your new table. When you select your table, it will show its ID-number starting with ff as it's the object which is created on the fly by the game.

If you're stuck inside whatever object you created and can't select it, use tcl to unstuck. That means: clear all item selections by deselecting it with mouse. Commands now affect you. Type tcl when console shows NOTHING (no ID numbers). Move away from the table and type command tcl again to stop "flying".

Or use tfc to use the flying camera which might help you to select items. Type command tfc again to return back to your character.

Anyways, you finally have selected your table in the developer console. Remember the coordinates you searched earlier?
setpos x -804 setpos y 208 setpos z 64

Now, you can fine tune the position by changing the coordinates slightly.

But it points at wrong direction! We need to set its angles! Easiest way is to get your own angles by pointing your nose to some direction and use these heading coordinates for the item, too.
player.getangle x player.getangle y player.getangle z

And then select the item and set its angles. Z-axis is the heading like in the compass, so you might want to keep others at zero to keep the object lined up with the ground. Of course, you're free to experiment, it's possible to create illusion of the object leaning against the wall and so on.
setangle x 0 setangle y 0 setangle z 197

Some objects do not update themselves until you change their position. Use setpos again if this happens to you. Changing the position of the object will always also update its heading coordinates.

On copy&paste example I also deleted several clutter items which were on the table next to the alchemy table. Using the console command disable will hide items from the player, but they are actually in the game. Use command enable to activate them again. Use markfordelete to destroy them permanently. This example will clean the chair, three books, one plate and one cup which are near the alchemy table. Of course, if you have picked any of these items up, they do not exist any more (their ID will change if you drop them again).
ca12f.markfordelete cb49a.markfordelete cb49b.markfordelete cb49c.markfordelete cb49d.markfordelete cb49f.markfordelete

And you're done. Now you can exit your house and when you come back, your new furniture is still there.

When we added the chest, it was full of junk. Console command removeallitems will dump them to the void. Note that using this command to yourself (the player character) will remove all of your items, be careful.

If you want to scale items down or up, use the command setscale on them. Default scale level is 1.0, so you might want to work on steps of 0.1 or less.

You can add any kind of furniture the same way, including items from game modifications.
The whole Furniture ID list is too large to add it here. If you need a printed list, you can look for it by using a search engine of your choice. HODOR!
For example, this page has lots of IDs you can use:
http://forums.nexusmods.com/index.php?/topic/477049-renovate-your-house-with-console/
Removing Unusual Gem from Proudspire Manor
You can remove all annoying crap Bethesda added in the game. Let's delete this annoying gem which starts up quest no-one ever wants to do!
prid 0007fb3a markfordelete

If you're regretting that you added something, you can use command markfordelete to remove it permanently from the game. When the game removes unused items, it will clean up this item too. Keep in mind that all items inside a deleted container are also deleted! All items marked for delete are removed whenever the game loads a new area (you'll see the loading screen) or you load your saved game.

Use common sense before you delete something. You can save your game before and keep that save around if you delete something important, like floor or doors in your house.

On side note, you can also add floors and new walls for your house, but not doors as they are linked to internal game mechanics. You need to use Creation Kit to add complex objects like functioning doors or weapon racks.

Well, I guess I have already said too much for one guide. Have fun decorating your house!
Links
Console command reference: http://uesp.net/wiki/Skyrim:Console
Creation Kit is available in Steam: Library>Tools>Creation Kit
Thanks
I would like to express my thanks to:
  • Skyrim Modding Community
  • Miclae for proof-reading this
  • StockholmSyndrome for proof-reading this and adding memes
2 Comments
Max Noskill  [author] 8 Jan, 2014 @ 1:38pm 
np, I'll write more console command guides when I get new ideas for them. Stay tuned!
345513756 8 Jan, 2014 @ 12:41am 
very useful for me... thanks