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Most Efficient Turret/Starter Upgrades Layout Using Minecraft
By NickOnions
Maximizing your turrets is important, but so is minimizing your booster buildings.
   
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Basics
=+= Formula =+=
Let's start by making a total damage per second formula:

D(R)(n) = Total DPS
  • D - attack distance (expressed as a percent)
  • R - attack rate (expressed as a percent)
  • n - unmodified DPS of turret

What does the formula tell us?


Let's pretend that the armor stand moves at 1 block/second and the blue wool deals 5 damage a second. Without any modifiers, the blue wool will deal 25 damage to the armor stand.

Now let's give it only a 3x range boost and move the armor stand 15 blocks away from the blue wool. The blue wool will deal 75 damage to the armor stand.

Now let's give it only a 3x attack rate boost. The blue wool will also deal 75 damage to the armor stand.

Now let's give it both a 3x attack rate boost and a 3x range boost and move the armor stand 15 blocks away from the blue wool. The blue wool will deal 225 damage to the armor stand.

You'll see that total damage increases much faster when boosts are combined and that the type of boost doesn't matter much in terms of damage.
Terms
For all layouts, you'll need to know these terms and visuals:
  • 2up - Turret with two 1.2x or 1.4x boosts
  • 1up - Turret with one 1.2x or 1.4x boost
  • 0up - Turret with no boosts

White Wool
- 2up

Green Wool
- Range Increase Building

Red Wool
- Attack Rate Increase Building

Lime Wool
- 1up - Range Increase

Orange Wool
- 1up - Attack Rate Increase
Checker Board Layout
Size: 72 Blocks
2up - 0
1up - 64
Total damage per second (1.2x): 76.8n
- per square: 1.067n
Total damage per second (1.4x): 89.6n
- per square: 1.244n
Road Layout (most efficient setup)
Size: 31 Blocks
2up - 25
1up - 6
Total damage per second (1.2x): 43.2n
- per square: 1.394n
Total damage per second (1.4x): 57.4n
- per square: 1.852n
Post-Guide/General tips on turret placement
1. In the very beginning, turrets should be placed somewhere near the base to lower misses.
2. Turrets can actually miss. To mitigate this as much as possible, place your turrets so that enemies walk through the turret (see perpendicular lines).
3. Remember that turrets placed further away from the base cannot contribute to boss damage.



If any new information regarding new turret layouts come out, I'll re-edit this guide.

Okay, you can go play now.
3 Comments
rainwayrty 26 Mar @ 3:10pm 
I like this bro ✌️🙏😎❤️
Titan Methos 18 Sep, 2020 @ 9:26pm 
Another good layout is the row-by-row. With a row of turrets, followed by a row of buffs, followed by a row of turrets ect, ect. It ensures each turret has 6 buffs, while each buff supports 6 turrets. Its a very strong balance of resource cost vs turret amount/effectiveness.
rodrigocns 7 May, 2020 @ 4:17pm 
The buffs stacks (don't know if multiplicatively or additivelly,,, need to test)