Atonement: Scourge of Time

Atonement: Scourge of Time

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Atonement: Scourge of Time Walkthrough
By aquatorrent
This guide will help you to finish the game.
   
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Introduction
I see that there's no walkthrough for this game so I decided to make one. I know that there's an achievement guide here, but I think that I should make a walkthrough in case anyone needs help, especially with the boss fights.
First Things First
Before you start the guide, please take any of my boss fight tips as a consideration. Feel free to do anything that you want; there are many ways to defeat the bosses after all.

If you decide to follow my tips, you might also want to restart the boss fights several times in case the RNG is not in your favor, but I finished the game by almost following that strategy.

As for the normal enemies, I tried to at least deal fire, ice, and lightning damage to all enemies to find their weaknesses and resistances although it might not true in all cases (especially the first few parts of the game).

It is recommended to play in Nail's storyline first before moving on to Elleria's. Most of the main event is done by Nail and Elleria's story acts more as a supporting story to Nail's storyline. You still need to play both storyline to know the full story though since Elleria's storyline has a lot of interesting POV.

Save often. I recommend you to save after moving to each screen although you might want to save after each fight in a more difficult area. I also recommend to make a separate save file right before you exit an area so you can always come back there in case you miss something.
Nail's Storyline
- Act 1
Temple of Haldine
Inspect the Health Shrine (the thing with red ball on it) to heal your party. Open the chest to get a Potion, then proceed to the next room to find another chest containing Holy Tear. Head downstairs and watch out for the spikes since it'll damage your party. There is another chest containing 15 aurics at the end of the room. You need to press a switch before going to the next room so watch your step to not hit those spikes that show up after you press the switch.

The next room is a bit of puzzle. You need to press the switches to reach the end of the room. You need to press both switches to reach the east area, press both switches in the east area to reach the north area, and press the north area before bactracking to the east area to reach the exit.

There is a chest containing a Metal Casque and a Health Shrine if you head a bit to the easy. The room branched to east and south. The south exit will lead to the locked door you passed earlier while the east exit will lead you to a scripted battle and a boss fight.

Boss: Elleria
As long as you assign Andrid to heal your party, you should manage.

Denshor
There is a shop and Health Shrine in the west screen. Gear up and exit the village from the north exit.

The Wastes
There is a scripted battle and a chest containing 2 Antivenoms to the north. You can continue the path by going to the northeast corner. There is a chest containing a Potion 2 screens north fo this area and another chest inside the building containing an Aptitude Mix. Head north and then east to find a chest containing Thick Boots.

Save and grind for some levels in the next screen before going to the village. There is a boss and an optional achievement that you can get if you defeat the boss in 6 turns. I did it when my party level is level 6 but it took me some reloads to get it.

Boss: Chimera
Assign Nail to use Energetic strike on the first turn and then normal attack, Andrid to use Charged Slash, and Kanden to use Frozen Smash. Assign Andrid to heal whenever necesary. You might want to assign Nail to use Poison Blade if you want although I never tried it.

Swift Solution
Defeat the (first fight with) Chimera within 6 turns.



Cresal
There is an equipment shop east of the village. Gear up, buy supplies, and read the book inside the building if you want. Head to the building with blinking door to proceed the story.

Save and head to the north exit whenever you're ready.

Herseras Wood
All enemies except Firebug are weak to Fire.
Firebugs are weak to Ice.


Head north 1 screen, then east 1 screen. You'll see the Chimera you fought. Save and kill him.

Boss: Chimera, 2x Dragonfly
Assign Kanden to use Sturdy Guard, then Provoke when the Dragonflies are up. Kill the Dragonflies first. Assign Andrid to heal everyone as usual and you should be fine.

Bringing Down the Beast
Hunt down the Chimera in the woods.



Return to the previous screen and head to the northeast exit to find a chest containing Fortifier and Aptitude Mix. The latter chest is located near the tree. You can progress the story by returning to the previous screen and head to the northwest exit. You can get a Potion if you inspect the twinkling thingy in the next screen. Save and heal up since you'll have another boss fight.

Boss: Makkon, 2x Mage Guard
Assign Kanden to use Sturdy Guard, then Provoke when the Mage Guards are up. Do as what Anrid says and get rid of the mages first. Assign Andrid to heal everyone as usual and you should be fine.

The Garden of Death
Complete Act 1 with Nail's team.
- Act 2
Cresal
Talk to Kanden's wife, Netta, gear up, and head to the west exit when you're ready.

Fort Caskell
All enemies except Firebug are weak to Lightning.

There is a chest containing Potion on the east screen and a chest containing Hardened Suit on the west screen. Head north 1 screen and then downstairs. There's a Marauder in a chest and a journal that you can read. There's another chest containing Aptitude Mix and another journal in the next room.

Head upstairs 2x to reach a room with ghosts and swords. You need to inspect the swords several times to move the ghosts position and reach the other side of the room. There's a chest containing Holy Tear and 2 exits. Head to the exit by the door first to reach a chest containing Mage's Band and another journal.

Return to the previous room and head downstairs. You'll get a Caskell Key by inspecting the glittering thingy. There's another journal and a Health Shrine at your north. You should get an achievement if you have read every journal that you see.

Paranormal Investigator
Find and read all the journals in Fort Caskell.



Save up and prepare for a boss battle.

Boss: Habach
Hit the boss with your best skills and it'll use a defense buff at some point. The buff will give him physical attack resistance and an increased MDEF. I think poison attack works well for him since I saw it got ~200 damage in one of the turns.

Medias Plain
There's a chest containing an Aptitude Mix on your right. Head north, then east to get Champion by inspecting the glittering thingy. Follow the main path to get a cutscene.

Gerhal
There's nothing much to do here but there's a trader in front of the cave entrance. Spend the night by going inside the cave when you're done.

Return to the village entrance and head north until you reach a cave.

Medias Ascent and Medias Cave
Most enemies here are weak to Ice.

There's a Sallet and Holy Tear if you inspect the glittering thingies in the map. There are two exits here; northwest and southeast. Head to the northwest exit first to get Band of Clarity lying on the floor. Head to the southeast exit and the path will branch again.

Head to the cave first to get Coldproof Cloak and Aptitude Mix. Follow the path and take the Potion in the southeast area of the map in the next branching path.

There's an Aptitude Mix on the east screen and 2 Stabilizers inside the cave. Follow the path until you reach a bridge after exiting the cave to find Holy necklace. Save and gear up by talking to Zalak. Head east when you're ready.

Boss: Makkon, Rakea, 2x Mage Guards
Kill the guards first. Assign Kanden to use Sturdy Guard and Provoke until there's only 1 enemy left. Rakea can inflict DEF debuff and Makkon hits hard so be careful. Rakea also can cast Counter after some point so switch to Makkon whenever she use that. I find it safer to assign Kanden to defend when his provoke is up because the boss hits very hard. Just keep on attacking and you'll eventually kill them.

Medias West
Head north for a cutscene and then follow the path to the west. There is an upper west exit in the area with two sets of stair that has Resilient Boots in it. Return to the main path and head inside the cave to get Magitonic and Sturdy Shield. There is nothing else to do in the cave so head out and go to the south exit.

There will be a cutscene near the Promgan slave camp. It's an optional area but you will get an optional achievement if you finish it. Head inside.

Slave Camp
There will be a scripted battle after you get in. The path branches in two different direction. Head to the east exit first. Inspect the chests to get Potion and Morion while taking out the guards. There's an option to push the guards on the pit but you won't get any aurics if you do that.

Return to the previous area and head to the north exit. There's a chest containing Aptitude Mix there. Head downstairs, take out the guards, and take the Behemoth from the chest. Head south first to get Raider and find your first prisoner. There's nothing you can do with her so go to the other exit and take out the guards again. Save and get ready when you reach the Health Shrine. Make sure you already get everything in this area since you won't be able to visit this place anymore.

Boss: Kreshak, Ganaz
Ganaz hits hard to one target while Kreshak hits everyone. I find that Ganaz is more dangerous though so keep Kanden's Provoke and Sturdy Guard up until you kill Ganaz. Use Shatter on him too to make it down faster. The Provoke failed most of the time though and my party member kept on dying but Andrid can always revive them.

Breaking the Camp
Infiltrate the Promgan slave camp and defeat its leaders.



Take the Fireproof Cloak from the chest and inspect the yellow orb to get a max energy increase. Exit the area afterwards and follow the path until you reach The Capital.

The Capital
The rats weak to Fire.

There's a Holy Water and Magitonic 1 screen south from the entrance. Head 1 screen east, and then north from the entrance to find Shockproof Cloak. Return to the previous area and approach the guards for a cutscene.

Talk to girl near the water to get Holy Water. There is a shop nearby so gear up. Head to the west exit and talk to the man for a sidequest. The tunnel is to the west so head there and take the 25 aurics on the way. You'll have to fight some rats to close the tunnel but they are not that hard to deal with. Return to the quest giver once you're done to get Divine Tear and an achievement.

Rat Trouble
Sort out the plagued rat problem in the Capital.



Head 1 screen to the east and go to the blinking door to proceed the story. There's also a boss fight waiting for you so be prepared.

Boss: Adesard, 2x Darkhounds, Darkhound Alpha
You can't hit Adesard. Just make sure you kill the Darkhounds. He'll summon a Darkhound Alpha after you killed them. Use Shatter to the enemies whenever you can and I hope that your party members don't get Condemned status. The Darkhound Alpha weaks to Spirit attacks so make sure you save Meya's energy to spam Spirit Slice to it after it spawns. Adesard might be attacking with Fire spells sometimes so equip your party with Fireproof Cloak if you find that the fight to be too hard for you. I only used it on Nail but I don't think it's that necessary.

Capital Punishment
Complete Act 2 with Nail's team.



Gear up and stock on supplies if you want. Head to the front entrance when you're ready. It's located north of the Health Shrine. Climb the stairs after the cutscene to reach a cave. It can be hard to see, but it's there.
- Act 3
Fog Plains
All enemies except Digger are weak to Fire.

There's Holy Tear in the eastern corner. Keep on going north to find Tear of Grace and Aptitude Mix. Follow the main path to the east from the previous screen and take the Running Shoes along the way. As Nail said, the quicksand won't do anything to you except slowing you down so explore the area to get Aptitude Mix and Armet and continue the path.

The next screen has a Potion and branches into three different direction: north, east, and west. The main path is to the east so head east to get Ravager, a good weapon for Nail, and west to get Potion and Sturdy Plank beforehand.

Inspect the middle part of the pit to place the plank. Don't forget to take Holy Tear near the cracked mirror. Save and gear up on the next screen before proceeding north for your next boss battle.

Boss: Alpha Lurker, 6x The Swarm
The boss is weak to Fire so make sure to spam Burning Blade and Fire Burst (or Fire Assault if you use Elementor on Meya). Make sure you keep Shatter up everytime you can. He'll summon minions after some point. Make sure to kill the minions before continue hitting the boss. Don't bother to cure poison and dimmed status since it will run out after a few turns. Heal and revive anyone who dies and you'll be fine.

Follow the path and take 25 aurics along the way.

Ralpan Village
Gear up and leave the north exit if you're done.

Ralpan Road
Crimsonclaws are weak to Ice and resists Spirit.

Take Tear of Grace in the first screen. Head east on the next screen to get Magitonic. Return to the main path and head north to reach Temple of the Seraphim.

Temple of the Seraphim
Thunder Guards are immune to Lightning, resist physical attacks, and weak to Spirit.
Nagas are weak to Spirit, resists to lightning, and inflict curse on your party member. Cleanse it with Remedy skill whenever anyone got it.
Holy Scorpios are weak to Spirit.


Head north after the scripted battle and you'll see that path branches to north and west . Head to the west exit first to find a chest containing Holy Tear and a Health Shrine.

Return to the previous area and head to the north exit. You'll be briefed about turning the statue's direction so that it won't be looking at your direction. Traverse the area while ensuring that the statues are not looking at you and take Alleviator and Aptitude Mix from the chest.

There's an Angelic Amulet in the chest in the next room. Head upstairs to get Hallowed, a good shield for Anrid, from a chest. Return to the previous screen and head north. Traverse the area and take Divine Tear and Learning Headband from the chests before heading to the north exit. Save and get ready for a boss battle.

Boss: The Sentinel, 2x Thunder Guards
The boss is weak to Lightning so assign Meya to cast Lightning Bolt or Ball Lightning if she uses Elementor). Calantha will help you after a few turns and you can choose either to heal, remove debuff, or attack the enemy. I usually ask her to heal since the boss tend to outdps Anrid's heal but feel free to ask her to attack if your party has enough HP.

You don't need to debuff confuse since it'll go away in the next turn (the boss uses AoE attack a lot). Don't inflict debuffs (Shatter) or status ailments (poison, stun) on the boss since he can cure it in one turn.

He will summon 2 Thunder Guards after some point. Make sure to kill them before hitting the boss. You can assign Kanden to spam Sturdy Guard if you want to help Anrid heals the party when this happens.

The dungeon doesn't end here, so head north and traverse the area while taking Holy Tear, Aptitude Mix and Defender's Belt from the chests. There are chests containing Tear of Grace, Potion, and Ring of Peace in the next room. Use the Health Shrine, save, and get ready for the next battle.

Boss: 2x Tormented Souls
They are weak to Spirit, has a lot of HP, and attack all of your party members at the end of the turn. Make sure to use Shatter and Spirit Slice to kill one of them. The fight will be easier after that.

Divine Guidance
Complete Act 3 with Nail's team.
- Sidequests
Ralpan Village
Talk to the man nearby to trigger a sidequest. Head west and talk to the guy in front of the shop to trigger another sidequest. The shop has new items, so gear up if you want. Calantha advised us to finish visit the villages we have visited, so let's do that. Inspect the Health Shrine and teleport to Denshor Village.

Denshor
You'll get another sidequest after arriving to the village. Head to the east exit and talk to the guard near the south exit. Head south.

Denshor Outskirts
Follow the path and take the Potion in the first intersection. The main path is to the south so head to the east first to take Aptitude Mix on the floor. Return to the previous screen and follow the way until you reach a Health Shrine. Don't forget to take Resilient Boots on the way. Save and get ready for the boss battle.

Boss: Garan the Vulture, 2x Savage Bandits
Attack the bandits first as always. Use Shatter and Posion Blade on the boss afterwards. The boss can debuff DEF, stuns, hit hard, deal AoE damage. Just keep on healing and reviving everyone who dies and you should be fine.

Justice is Served
Help Denshor village with the bandit problem.



You'll get Titan, a powerful hammer for Kanden, an achievement after beating the boss. Head to the Health Shrine and go to Cresan Village.

Cresan
Head south for a cutscene.

I Missed You
Have Kanden reunite with his girlfriend.



There's nothing more to do here so head to the Health Shrine and teleport to The Capital.

The Capital Main
Talk to the woman to the north of you to get Aptitude Mix. Head south for a scripted battle against the same enemy you fought before. Just use the same tactic and you'll be fine. Take the Angelic Amulet that was dropped after the fight and heal at the Health Shrine. Head west 2 screens for another fight. Make sure you save beforehand.

Boss: 3x Tormented Souls
Assign Nail to use Disembowel and Anrid to use Rally Allies on the first turn. That should reduce the HP of the first Tormented Souls greatly while reducing the AoE damage. Focus on taking out two of them one by one. Shatter the second Tormented Souls twice to make it die faster. You can assign Kanden to use Sturdy Guard too if you want.

Freed from Torment
Find and lay to rest all the tormented souls in the Capital.



Take the Invader, a great weapon for Nail, on the ground. Use the Health Shrine to return to Ralpan Village and head to Vesar through the village's northeast exit.

Vesar
Follow the way and head north from the Health Shrine to get a cutscene. Head to the north exit to get another cutscene. Return to the previous screen. There is a Trader in the southwest corner. Head to the northeast corner after you're done to reach the dungeon entrance (the black square next to the house).

Vesar Dungeons and Vesar Palace
All enemies are weak to Lightning and resist Fire and Ice.

There is a Potent Poison from a chest nearby and another chest containing Armet after the cutscene. The enemy in this place is tough but the Health Shrine is only 2 screens away. Head to the east exit when you reach the Health Shrine to find a chest containing Darkproof Cloak.

Save, heal up, and head to the west exit from the screen with Health Shrine when you're ready. I find that the boss is too strong to beat at my current level so I leveled up my party to level 20 before killing him.

Boss: Rick the Despot
Rick hits hard, resists Fire and Ice, and weak to Spirit and Darkness. Equip Darkproof Cloak to one of your party member (if you have 4, use it to all of them), equip either Nail or Kanden (or both) with Uplifting Pendant, and equip Anrid and Meya with Angelic Amulet.

Assign Kanden to use Shatter, Anrid to use Rally Allies, and Meya to spam Spirit Slice whenever they can. If Shatter succeed, assign Nail to use Disembowel whenever you have enough energy. Rick will buff himself whenever he says something other than "I'm not in the mood.". You might want to assign your party members to defend until the buff wears off if he has double stacks of ATK or MATK buff. The boss can inflict weakness to your party member too and you should use Restore to remove it as soon as possible.

The Iron Fist
Liberate town of Vesar from a powerful despot.



You'll get an extra achievement if you play the game on Challenging difficulty.

Despot Dethroned
Defeat Rick the Despot on Challenging mode.



Pick up Paragon, Seraph Tear, and Channeler's Band on the floor. Keep on heading west to reach a chest containing Tear of Grace and another shrine that increases your max energy. Return to the Ralpan Village's exit and keep on heading north until you reach Mt. Cereus, picking up Potent Potion along the way.
- Act 4
Mt Cereus and Cereus Cave
Ice Guards are weak to both Fire and Spirit and immune to Ice.
Wind Guards resist to both physical attack and Ice and weak to both Lightning and Spirit.
Spirit Guards are weak to Darkness and immune to Spirit.


Pick up the Holy Tear and enter the cave. Follow the path until you're out and find an intersection. Don't forget to pick up the Potion on the way. There's a Health Shrine and Potent Potion in the cave so head there first. Save and prepare for a boss fight.

Boss: Giant
It resists both physical attack and Ice and weak to Fire. Spam Shatter, Burning Blade, and Fire Burst (or Fire Assault if you use Elementor on Meya). The boss might do an Ice AoE attack but you should be able to kill it before you run out of HP if you keep on attacking.

Giant Slayer
Find and defeat the giant on Mt Cereus (as Nail's team).



There's a shrine that can increase your max energy on the west. Head out of the cave and head east. Make it so that the all shrine has red fire on it so you can proceed. There's another shrine puzzle on the next room. Just inspect the shrine in the order and you'll be fine.

Head east on the next screen to pick up Aptitude Mix before going to the north screen. More shrine puzzle. It shouldn't be that hard. There's a Health Shrine to the north so save and get ready for the next fight.

Boss: Makkon and Gryphon, Makkon, Gryphon
Equip Coldproof Cloak to one of your party members (if you have 4, use it to all of them).
In this fight, I equip Nail with Giant's Claw, Anrid and Meya with Angelic Amulet, and Kanden with Channeler's Band. Feel free to try other accessories if you want though.

The boss weaks to both Fire and Lightning and resists Ice. They also regens 200 HP per turn. Spam Burning Blade, Rally Allies, Shatter, and Fire Burst (or Fire Assault if you use Elementor on Meya). They doesn't hit hard but they can inflict confusion. They do a lot of AoE attack tho so just leave them be when that happens.

They will split after a while and Gryphon will regen 50 HP per turn instead. They doesn't hit hard but the damage from both of them can outdps Anrid's heal. Focus on Makkon before Gryphon. Makkon doesn't seem to have elemental weakness, but he has lower HP than Gryphon. Keep on spaming Healing Wave and Shatter. Use Disembowel afterwards.

Gryphon has the same weakness and resistance on the first phase. Keep on spamming Burning Blade, Rally Allies, Shatter, and Fire Burst (or Fire Assault if you use Elementor on Meya) and it'll go down quickly.

There's a shop in the next screen. Head to the portal to go to the Seraphim City when you're ready.

Seraphim City
All enemies are weak to Spirit.

You can heal your party by talking to Lathala in this screen. The enemies in this area is tough so you might want to come back to her often. Head to the next screen. There's nothing you can do on the west exit so head to the north exit instead. Follow the path until you reach another intersection.

Again, there's nothing you can do on the west exit. Salchira in this map can heal you. Head north when you're ready. Make sure to save in a different save file when the game prompts you.

Boss: Adesard (past), Adesard (present), Adesard (future)
There are two achievements that you can get in this fight. You must kill Adesard (past) and Adesard (future) first in two different attempts. I find it easier to kill the Adesard (future) first and the achievement unlock right after you kill the boss so you can just restart the game after you get the achievement to kill Adesard (past) first.

Adesard (past) uses magic attack, Adesard (present) uses AoE attack, and Adesard (future) uses nasty single target attack.

Adesard (future) weaks to Spirit and Darkness and resists to Fire, Ice, and Lightning. Adesard (present) and Adesard (past) weaks to Spirit and Darkness. Adesard (past) might cast Magic Reflect so make sure to not let Meya cast a spell on him when that happens. Calantha will heal you after some time.

If you decide to kill Adesard (future) first, spam Rally Allies, Shatter, and Spirit Wave. Focus on one enemy. Use Disembowel when the enemy has 2 stacks of DEF debuff.

If you decide to kill Adesard (past) first, the other bosses will have a debuff that will reduce their HP every turn. I find it easier to assign Kanden to use Provoke and defend whenever his HP is above 50% and there are still 2+ bosses left. Spam Rally Allies and Spirit Wave and revive everyone who died whenever you can.

Going Backwards
In the final battle as Nail, vanquish the Future avatar first.




Ravages of Time
In the final battle as Nail, vanquish the Past avatar first.



Path of a Champion
Complete the game with Nail's team.



You'll get an extra achievement if you play on Challenging difficulty.

Path of a Legend
Complete the game with Nail's team on Challenging difficulty.



Congrats for finishing the game! Now it's time to play as Elleria if you haven't do that yet.
Elleria's Storyline
- Act 1
Temple of Haldine
Boss: Nail, Anrid
Great. A boss fight as soon as you start the game. You will get 75 EXP if you win the fight but you still can advance the story if you lose.

Use Reverse Wounds on the first turn, Magical Weakness on Nail on the second turn, and then hit him with either Fire Burst, Icy Stream, or Lightning Bolt until he dies. The fight will end after you beat either Nail or Anrid.

Head south after you reach a Health Shrine for your next scripted battle. They are weak to Fire so spam your fire attacks. Open both chests nearby to get 30 aurics and Potion.

Black Spiders weak to Fire and Ice.
Undeads weak to Fire and resists Ice.


Follow the way until you reach a chest containing Holy Tear. Inspect the nearby lever to lower the spikes you meet on the way. Return to the screen with spikes in it and inspect the chest to get 25 aurics. The next screen has a lot of spikes in it. Keep on pressing the switches until you can traverse the area. You'll arrive in Denshor.

Denshor
There is a shop 2 screens west. Once you finish gearing up, exit the village.

The Wastes
Scorpios are weak to Ice.

Follow the way until you get a cutscene. Head to the west exit by going across the gap.
Enter the building you see on the way and open both chests to get Potion and 2 Antivenoms. Head upstairs to get a cutscene. Untie the man to get Sughel's Ring. Open both chests to get Aptitude Mix and Holy Tear. Exit the building and head north to reach a Heath Shrine. Save and get ready for a boss fight.

Boss: Ronard, Bandit Female, 3x Bandit Male
You might want to reload your save if one of your party member dies. There's an achievement that you can get if you do this. I did it when Elleria is level 5 and Gashrun is level 4 so I doubt you need to farm for levels to get it.

Kill the minions first. She should be down in 2-3 hits. Ronard will summon some Bandit Males after the Bandit Female dies. Use Outflank once to each of them when he summons 2 of them. Keep Reverse Wounds up at all times and assign Elleria to use normal attack. Use Magical Weakness and then use either Fire Burst, Icy Stream, or Lightning Bolt until he dies after you killed the second Bandit Male spawn.

Achievement: Unyielding
Defeat Ronard and his assistants without Elleria or Gashrun getting K.Oed.

Inspect the chest to get Fireproof Cloak. Head north and levitate across the north area to reach a chest containing Holy Tear. The next village is to the east.

Cresal
Gear up in the shop. I find that I didn't have enough money to buy all of the equipment though so if you also experience the same thing, just buy some items and come back later. There are some books in the shop that you can read to learn more about this game's history and status ailments.

Talk to the man near the pond to get a sidequest. Exit the village when you're ready.

Herseras Wood
Dragonflies are weak to Fire.
Decapedes are weak to Fire and Ice.
Firebugs are weak to Ice.


You'll get a healer after you walk a few steps in this map. Follow the path until you see a cave. Enter the cave. Save and head north for a scripted fight. Open both chests to get 2 Potions and Aptitude Mix. There's nothing more to do at the cave so exit and head to the north exit.

At the end of the screen with Ankle Spitters, there is a chest containing Holy Tear and 15 aurics from the glittering thingy. There's a hole with Man-Eater nearby so save before you move.

Boss: Man-Eater
As Kizu says, the boss is weak to Fire. Use Magical Weakness on the boss and spam Fire Burst and Outflank. The boss can poison your party members but just focus on healing and you'll be fine. Kizu will be confused at some point so make sure to assign Elleria to use Reverse Wounds when that happens.

The Food Chain
Locate the Man-Eater plant and destroy it.



Head west on the next screen to reach a chest containing Fortifier. Return to the previous area and head east to find a Health Shrine. Save and get ready for a boss fight.

Boss: Apocrita
The boss starts the fight on defensive mode and will change to attack mode after some turns. The defensive mode resists to Spirit and doesn't seem to have elemental weakness while the attack mode is weak to Lighting and resists to Spirit.

Use Heal and Magical Weakness when it's on defensive mode and spam it with Lightning Bolt and Outflank right after it changed to the attack mode.

Predatory Underbrush
Complete Act 1 with Elleria's team.
- Act 2
Salgron Village
Head to the north exit and talk to the guy in the northeast for a sidequest. Head to the
small bridge near the pond nearby and levitate across the area several times until you reach a bow. Take the Lasarg's Bow and bring it back to the sidequest giver to get Aptitude Mix.

Gliding Through Water
Bring Lasarg his lost bow.



Gear up at the village shop and head to the house in the easternmost area to proceed the story. Exit the house and head to the southwest exit to Temple of Lomgorth. You'll see someone on the way. Head to the temple after the cutscene ends.

Temple of Lomgorth
All enemies are weak to Fire and resists both Ice and Spirit.

Don't forget to equip your newest party member if you haven't already. Head to the next room to see a room with spikes and levers. Tinker around with them until you can reach the bottom left lever. Flip it to unlock the door you passed in the previous room. Head inside that door.

Another puzzle room. If you don't notice already, you must tinker around with the symbols in the middle of the room to match the correct one. The correct order is listed above the door to the north. Follow the path until you reach a chest containing Morion. There's another chest containing Hardened Suit in this area. Make sure to equip Habach with it if you don't have better equipment for him.

The next area has a limited vision. There is a chest containing Aptitude Mix on the way and another one to the west containing 25 aurics. Head west on the next intersection to reach a chest containing Uplifting Pendant. Return to the main path to the east and head downstairs.

There's a chest containing 15 aurics nearby. Follow the path and you should see a spike with a pillar with symbol in it. Tinker around with the symbol until the spike is lowered to reach a chest containing . Head downstairs.

A trap room awaits. There's a chest containing 2 Holy Waters nearby and another containing Fire Stone to the westernmost area. The exit is to the south. Heal up at the Health Shrine, enchant your Occult Blade with your newly acquired Firestone if you want, and save. Inspect the blinking pillar to the south of you for a boss fight.

Boss: Lomgorth, 4x Undead Soldiers
Kill the Undead Soldiers first. Kizu has a AoE Fire spell (Incinerate) so use it and assign the other party members to hit one of the minions to take down most of them. Lomgorth will revive two Undead Soldiers every 2 turns starting from the second turn but you can always take it down again.

The 1-Hit shield buff that Lomgorth uses will make him to resist attack once. He usually cast 1-Hit shield buff whenever he revives his minions so just assign Gashrun to do normal attack to remove the buff.

Note that Lomgorth weaks to Spirit, not Fire. Make sure to cast Magical Weakness before casting Spirit Slice for more efficiency. Spam Habach's Wallop whenever you can. You also can cast Gashrun's Outflank if you manage to defeat all of the minions in the turn after Lomgorth summons it. You can achieve this by assigning Elleria and Gashrun to attack the same Undead Soldier and Kizu and Habach to attack the other Undead Soldier.

Lomgorth can inflict curse so make sure to remove it if Kizu gets it since he needs all the energy he can get. He also can inflict condemned. Assign your party member that get it to defend if they have low HP until the buff wears off.

Salgron Village
You should get a lot of money from the previous dungeon. Gear up and head to the easternmost house when you're done. Exit the village through the west exit.

Medias Flatland, Medias Incline, Medias Cavern, and Medias Cliffs
Blacktooths are weak to Ice.
Rock Trolls are weak to Ice and resists both Fire and Lightning.


Follow the path, picking up Holy Tear along the way. There is a scripted battle if you go to the west 1 screen after you pick up the Holy Tear. Pick up the Aptitude Mix nearby. The main path is upstairs so head northeast first to pick up Uplifting Pendant.

There is a Rothurk shrine to the west. Inspect it for a cutscene and pick up Band of Clarity nearby. Return to the previous screen and head north, to the cave. Pick up Aptitude Mix, Magitonic, and Morion before leaving the cave. Heal up, save, and prepare for a boss fight.

Boss: Catoblepas
The boss is weak to Ice and resists both Lightning and Spirit. Cast Magical Weakness and spam Icy Stream, Poison Blade, and Wallop. The boss will get 250 damage on each turn when it is poisoned.

Medias Underground
The whole area seems to be a "town". There will be a cutscene with the guards if you head west on the next intersection. Head to the southwest area from there and talk to the man near the west exit to get a sidequest.

Head to the northwest area and talk to the man near the magical altar for another sidequest. The shop is nearby so gear up if you want. Head inside the cave and talk to the kid at the southernmost part of the area. Keep on choosing the first option to get Aptitude Mix.

Return to the previous area and head to the north exit.

Medias Tunnels
Yellowbacks are weak to Ice.
Giant Bats are weak to Lightning.
Lava Trolls are weak to Ice and immune to Fire.


There is a Running Shoes on the east screen. Keep on heading west until you reach another intersection. Head south first to pick up Divine Tear and Potion. Return to the previous intersection and head west to find another intersection.

Head to the north exit to find Sarnab and a scripted battle. Just use Kizu's Blizzard and you'll be fine. You'll get an Aptitude Mix and an achievement for your trouble.

Lost in a Maze
Find the missing man in the Medias tunnels.



Return to the previous area and head to the south exit. Take the Cleansing Goggles nearby. The main path is to the west so head south first. Heal up and save at the Health Shrine because you'll have another boss fight.

Boss: The Prowler
The boss is weak to Ice and resists both Fire and Spirit. It can cast Magic Reflect so make sure not to cast any spell when that happens. Use Magical Weakness and spam Icy Stream, Poison Blade, and Wallop.

Pick up the Darkproof Cloak and Prowler's Tag. Inspect the shrine that increase your max energy too before you leave. Return to the main path and you'll see a cutscene with Adesard. Head south from there to find Aptitude Mix on the east side. Return to the previous area and head west.

Zalak over there sells items. Heal up, save, and get ready for a boss fight.

Boss: Cherufe
The boss is weak to Poison, immune to Ice, and resist to Spirit. It can cleanse and heal itself for 500 HP after 2 turns. Assign Elleria to keep up Condemn at all times, Gashrun to spam Poison Blade, and Habach to use either normal attack or Shatter when Gashrun is about to use Poison Blade. Elleria can normal attack to preserve her energy whenever she's not using Condemn. The best time to use Poison Blade is on the turn after the boss cleanse itself.

Medias Tunnels
Just keep on running to the west side until you ride a cart. Exit the cave and you'll have a cutscene.

Treacherous Tunnels
Complete Act 2 with Elleria's team.
- Act 3
Road to Capital
Keep on heading west until you get a cutscene. Don't forget to take 50 aurics on the west side before going inside The Capital.

The Capital
There's a shop to the north. Gear up, heal at the Health Shrine, and head to the north exit when you're ready and follow the path until you reach Zelahaan Swamp.

Zelahaan Swamp
Swamp Stingers are weak to both Fire and Ice and resists Spirit.
Amphibian Warriors are weak to Lightning.
Amphibian Mages are weak to both Lightning and Spirit.


Pick up the Flek Fungus, Potion, and Holy Tear throughout the area. Follow the path, taking Aptitude Mix on the next screen, until you reach an area with some blue-ish creature. Approach it for a scripted battle.

Zelahaan Temple
Swamp Stingers are weak to both Fire and Ice and resists Spirit.
Amphibian Warriors are weak to Lightning.
Amphibian Mages are weak to both Lightning and Spirit.
Swamp Trolls are weak to Fire and resists Spirit.


Heal up at the Health Shrine. Head to the west screen to reach a chest containing Venomproof Cloak. Return to the entrance and head north. The spikes alternate after a certain period so time your way to explore the area. Don't forget to take the Learning Headband in the chest.

Head north and take the Elemental Sceptre from the chest. Return to the spikes room and head east. There are four levers in this room. You can only flip them in a certain order. Head east before entering the unlocked door. Pick up Tear of Grace and Psyche Crystal on the floor. You can craft Soul Rupture on the magical altar if you want.

Return to the room with levers and head inside the door. The spikes will follow you but they're slow so you shouldn't have a problem with it. There is a lever on the east area. Flip it to unlock the door. There's nothing on the west exit so head to the north exit. There is a Holy Water and Health Shrine on the next screen.

Follow the path and head west when you reach an intersection to pick up Aptitude Mix. Return to the previous room and head north. Watch out for the spikes though. Open the chest on the east area to get Angelic Amulet. It's a good accessory for Elleria and Kizu.

You can open the door by matching the symbols on the left and right of the door with a certain pattern. There's Zalak and Health Shrine nearby. Save and get ready for your next boss.

Boss: Hydra
Equip Venomproof Cloak to one of your party member (or all of them if you have 4). I recommend to equip it to Kizu since we need him in this fight.

The boss is weak to Fire and resist to both Spirit and Poison. It can debuff AGI and inflict both poison and condemned to a party member and mass poison to the whole party. Use Restore when that happens. You also can use Habach's No Pain No Gain or Venomous Rage when that happens to him.

The boss also can buff its DEF and use Chilling Shield to protect it from Fire spells. Spam Fire Burst, Outflank, and Wallop. Personally, I only use Kizu to heal in this fight because the boss hits hard.

Pass through the door at the north and take Armet on the next screen. Follow the path until you reach Swamp Village.

Swamp Village
You can buy some supplies from the man standing in front of the building near the magical altar. There's nothing more to do here so head to the east exit to proceed the story. Make sure to save beforehand because there will be a boss fight.

Boss: Feritan
The boss is weak to Poison and resists Ice. It seems that he also have a great magic evasion. Use Shatter twice before using Poison Blade on him and Magical Weakness before using Fire Burst.

The boss will do an ATK buff at some point, making the fight to be harder. Use Gashrun's Dark Cloud when that happens. You might want to use Elleria's Drain and Kizu's Healing Wave too when the boss' damage is too great. Luckily, the boss shouldn't have too many HP at this point so you only need to cast another Poison Blade on him before the fight ends.

Zelahaan Road
Crimsonclaws are weak to Ice and resists Spirit.

Pick up 25 aurics on the screen. There is a Psystimulant hidden behind a tree on the next 2 screens. Follow the path until you reach Seraphim Temple.

Seraphim Temple
Thunder Guards are immune to Lightning, resist physical attacks, and weak to Spirit. Nagas are weak to Spirit, resists to lightning, and inflict curse on your party member. Cleanse it with Remedy skill whenever anyone got it.
Holy Scorpios are weak to Spirit.

Note that you can do normal attack with Elleria to deal Spirit damage if you equip her with Soul Rupture. This will be treated as physical attack so you can still attack even when the boss is using Magic Reflect.


Open the chest to the north of you to get a Potion. Head east on the first intersection to get Holy Tear and Aptitude Mix before continuing to the north exit.

You need to tinker around with the statue so that they won't see you in their line of sights to proceed to the next screen. Don't forget to open the chest and take Tear of Grace in this screen.

There's another puzzle in the next screen. You also need to levitate to traverse through the whole area. Open the chests in this room to get Potion and Spiritproof Cloak. The exit is to the north. Note that the locked door on the northeast is not passable.

Head to the north exit to reach a chest containing Defender's Belt before heading downstairs. Open the chest to get Aptitude Mix and follow the path until you get a cutscene. There is a chest with Divine Tear in it and a Health Shrine. Head north while traversing around the statues.

Head east to find a chest containing a Potion. Return to the previous area to find another Health Shrine to the north of you. Heal up, save, and prepare for your next boss fight.

Boss: Adesard, 3x Thunder Guards
You can't damage the boss. Defend and wait until the Sonokhs charges up. You will get 2 charges per turn and you can use 1-2 charges to give you a bit advantage. Note that you need 10 charges to finish the fight so it's better not to use it at all. He will also summon Thunder Guards in between. Just keep on defending and you'll be fine.

Pick up Black Diamond on the floor and open the chest to get Ring of Peace. Follow the path until you get another cutscene. Head to the north exit and pick up Nihil Stone from the chest in the southeast corner, Potion from the chest in the northwest corner, and Aptitude Mix from the chest in the northeast corner.

Head to the north exit for a cutscene and exit the temple when you're done. Make sure you have picked up an important item such as Black Diamond and Nihil Stone before you leave.

Task for the Unholy
Complete Act 3 with Elleria's team.
- Sidequests
Ralpan Village
You'll get two sidequests right after you can control your character. There's another sidequest that you can take by talking to the man near the Health Shrine. Gear up at the shop nearby and craft Night Ripper at the magical altar if you want. Make sure you have an extra Occult Blade for your ultimate weapon.

There are a lot of sidequests that we can finish right now so let's get on to that before continuing the main story. Head to The Capital.

The Capital
Head all the way to the west for a fight with a jerk.

Boss: Sughel, 2x Sughel's Guard
The guards are weak to Lightning. Sughel is weak to both Darkness and Spirit. Sughel only inflict status ailment to your party so leave him last. You don't need to use Restore to cure the status ailments since their attacks are not too threatening.

Humiliation
Teach Sugel a lesson.



You only get 60 aurics for your trouble. It's not a lot, but they are not that hard anyway. There's nothing more you can do so teleport to Shrine of Phantoms.

Shrine of Phantoms
There is no random encounters here but you'll fight 3 battles to finish the quest.

Boss: 4x Shrine Guards
They are weak to both Spirit and Darkness. They also can buff MDEF, cast Retaliation (counter physical attack), and debuff DEF. Just keep on attacking and healing whenever you need and you should be fine.

Your party member will take some damage if you're too close to the pillars. Pick up Tear of Grace nearby and Aptitude Mix on the other side of the room. The next challenge is in the next room.

Boss: 2x Shrine Guards, 2x Shrine Keepers
As I said before, Shrine Guards are weak to both Spirit and Darkness. Shrine Keepers resists Ice and weak to Lightning. Both Shrine Guards and Shrine Keepers has similar attack although the latter one seems to have higher damage. You can apply the same strategy as the previous fight for this one.

Pick up the Nihil Stone and Adept's Helm in this room. There is a Holy Tear and Health Shrine on the next room. Heal up, save, and get ready for your last challenge.

Boss: Hardath
Aw. Gashrun has a provoke buff and you can't let him die in this fight. Hardath is weak to Darkness. Using Gashrun's Poison Blade and Dark Cloud are useless in this fight though. Spam Outflank, and Wallop. Elleria can use either Fire Burst, Icy Stream, Lightning Bolt, or normal attack and use Drain when necessary.

I assigned Kizu to focus on healing in this fight but you also can use Elleria to help if you need it. Use Healing Wave too if you need more heal.

Fate's Challenge
Let Gashrun confront the challenges of the Shrine of Phantoms.



Let's move on to the next sidequest. Teleport to Sorcerer's Stronghold.

Sorcerers' Stronghold
Enter the building. Head to the east exit to reach a chest containing Potent Poison. The north exit in the entrance is locked and you need to unlock it by going to the west exit and walking through each pentagram once.

There's another puzzle in the next room. Traverse through the area, opening the chest to get Holy Tear on the way. Head to the west exit before going to the door though since there's a shrine that give you a max energy increase and 2 chests containing Nihil Stone and Aptitude Mix. Make sure to save and get ready before going through.

Boss: Ignis
Okay, this is a tough fight. Luckily, Feritan will help you by attacking each turn. You might want to equip Fireproof Cloak to one (or all) of your party members for this.

The boss is weak to both Ice and Poison and immune to Fire. Inflict 2 stacks of DEF with Shatter before using Poison Blade. Elleria and Kizu should spam Icy Stream (or Chilling Blast if Kizu uses Elemental Sceptre) whenever they can. Keep the DEF debuff at all times since you'll need to cast it again later. Don't focus too much on healing; just heal your party member when their HP is reduced too much.

The boss will cast MDEF buff at some point. The poison effect should wear off at this point so use the Poison Blade again. The boss hits very hard regardless of the MDEF debuff so you might want to use Healing Wave here. Just keep on attacking, spamming Outflank and Wallop whenever you can, until the boss is down.

Brotherly Bond
Convince Ignis to stop killing people.



You should have more than 3 Nihil Stones by now. Let's get a new weapon for Elleria. Teleport to Underground Settlements.

Medias Underground
Go to the shop (near the magical altar) and talk to the man nearby. Make sure you have an Occult Blade. You can buy it on the shop if you want.

Crafting the Unknown
Acquire the rare Nihil Blade.



Let's tackle our last sidequest. Teleport to Salgron Village.
- Sidequests (cont.)
Salgron Village
Head to the north exit after you can control your character. Talk to the guy near the boat in the easternmost area to go to Tower of Lomgorth. You might want to buy 3 Darkproof Cloak for the boss fight.

Tower of Lomgorth
Spawn Mages are weak to both Ice and Spirit and resists Fire.
Spawn Fighters are weak to Ice and resists Fire.

I suggest you to take the Spawn Mages first. Make sure to save a lot in this area because the enemies are tough.


Open all chests in this screen to get Cleansing Goggles and Holy Water. Head upstairs and open the chest to get Aptitude Mix. There is a locked door to the southeast corner that can be unlocked with Prowler's Tag you got ages ago.

Achievement: Hidden Memory
Gain access into the locked room in Lomgorth's Tower.

You can read something about Lomgorth by inspecting the journal. Open both chests to get Divine Tear and Tear of Grace and return to the main path. There's a chest containing Nihil Stone on the southwest corner and a shrine that increases your max energy on the northeast corner. The main path is to the southeast corner. Heal up by the Health Shrine, save, and get ready for your next boss fight.

Boss: Lomgorth
Equip Darkproof Cloak to Kizu (if you have 4, use it to all of them), equip Elleria and Habach with Uplifting Pendant, and equip Gashrun and Kizu with Angelic Amulet. This setup is mostly for the second fight.

Lomgorth is immune to Poison, resists to both Ice and Darkness, and weak to Spirit. Not a good sign. Assign Elleria to spam Spirit Slice. Gashrun and Habach should spam normal attack (you can assign Habach to use Wallop if you want as long as he has 150 energy on the next fight) and Kizu should stick with healing and curing any status ailments. It's shouldn't be easy but try to preserve your HP because you'll have another fight right after this.

Boss: 4x Accursed Golems
Lomgorth will change between golems every 2 turns. The golems that he possessed will reflect any magic thrown to it. They resist to Fire, Lightning, and Darkness, weak to Ice, and immune to Poison.

Gashrun is your main attacker in this fight. Your main focus is killing Accursed Golem D first while healing everyone. Elleria should use Mend to help Kizu to heal the party and use Drain to heal herself and use Icy Stream whenever Kizu can manage the heal. You can also use Enhance on Gashrun whenever he's about to use Needle Storm if you want.

Gashrun should spam the enemies with Needle Storm or normal attack one enemy. Kizu should stick to Heal or Healing Wave whenever needed. He should mainly heal Habach, the tanker in this fight. Don't forget to Restore your party members that get condemned. You can ignore cursed though if it's not on Kizu and Gashrun.

Habach should start the fight with Colossus Strike on Accursed Golem D to reduce its HP and gain Provoke buff, then defend until the buff is gone. Use Provoke when the buff is gone and if he dies, revive him. Hopefully, one golem should be down at around this time so he can safely Provoke without dying. Keep on doing this until 1 golem left.

You can attack any Accursed Golem after Accursed Golem D is out. The only thing that can ruin this strategy is if Kizu got stunned. You might want to reload when that happens.

When there's only 1 golem left, spam Outflank instead of Needle Storm and keep Enhance at all times. You might still need to cast Provoke but you don't need to defend all the time anymore. Feel free to use Shatter to help Gashrun if your party members are healthy. You also can use Elleria' Call of Rius since her spell is pretty much useless at this point.

If you still find the fight to be hard, you can always buy 3 Darkproof Cloaks and equip them to all of your party members.

Driven by Madness
Send Lomgorth's spirit into the afterlife.



You'll get an extra achievement if you play the game on Challenging difficulty.

Golem Bane
Defeat Lomgorth's golems on Challenging mode.



Pick up Channeler's Band, Lomgorth's Helm, and Seraph Tear on the floor. Leave the tower after you're done. Now it's time to continue the main quest. Teleport to Ralpan Village and head to the north exit, picking up Potent Potion on the way.
- Act 4
Mt Cereus and Cereus Cave
Ice Guards are weak to both Fire and Spirit and immune to Ice.
Wind Guards resist to both physical attack and Ice and weak to both Lightning and Spirit.
Spirit Guards are weak to Darkness and immune to Spirit.


Follow the path, picking up Holy Tear and Potent Potion in the screen after you levitate to the east exit and Stabilizer in the room with your first puzzle. You need to change the Spirit Stones' fire to red in order to proceed to the next area. Pick up Tear of Grace on the northeast corner before exiting the cave.

You'll soon reach a room with another Spirit Stones puzzles. You still need to light the fire to red color although you need to light them in a specific order. It's not that hard though. Heal up and save at the next Health Shrine to prepare for your next boss.

Boss: Bone Golem, 6x Bone Puppets
Equip Running Shoes on Gashrun and Angelic Amulet on Kizu.

Bone Golem and Bone Puppets are weak to Fire, resist Lightning, and immune to both Poison and Ice. Bone Golem will summon hard-hitting Bone Puppets on the first 3 turns. Kill 2 of them on the first two turns and use Gashrun's Needle Storm to wipe the puppets out easily after it summons all 6.

Assign Elleria to spam Fire Burst. Kizu can spam either Heal or Healing Wave. You need to let Gashrun and Habach to use normal attack to preserve their energy since the Bone Puppets will be ressurected at some point. You can either use Gashrun's Needle Storm, Kizu's Incinerate, or Habach's Rage of Kin for this since they only have ~200 HP.

Follow the path until you meet Zalak. Use the portal to teleport to Seraphim City when you're ready. Make sure you save beforehand.

Seraphim City
All enemies are weak to Spirit.

There will be a scripted fight upon entering this area. They hit hard but it should be manageable. Lathala in this screen can heal your party member so you might want to come back often. Make sure to save a lot in this area because the enemies are tough.

Follow the path until you meet Salchira that can heal your party. Head north when you're ready. Make sure to save in a different save file when the game prompts you.

Boss: Adesard, Essence of Acaldia, Essence of Elleria
There are two achievements that you can get in this fight. Adesard will summon some minions at some point. You have to kill the either minions first or Adesard first in two different attempts to get both achievement.

Equip both Elleria and Kizu with Angelic Pendant, and Gashrun and Habach with Uplifting Pendant. Equip Kizu with either Spiritproof Cloak or Fireproof Cloak.

Adesard is weak to both Spirit and Darkness and resists Poison. He also can inflict DEF debuff, ATK debuff, and condemned. Assign Gashrun and/or Habach to defend until the effect wears off if they get 2 stacks of ATK debuff. Restore anyone who got condemned whenever possible.

Essence of Acaldia is weak to Spirit and can buff MATK. Use Xpel on Adesard when that happens. Essence of Elleria is also weak to Spirit and has a nasty Drain attack.

Cast Magical Weakness before spamming the boss with Spirit Slice or Xpel. Spam Outflank and Wallop while keeping your energy high. You need to spam most of your skills on the minions. You also might want Elleria to help Kizu with healing. You will be able to choose either to seal future or past skill after the Sonokhs charges. You need to alternate them to inflict 400-500 damage to the boss.

The boss will summon Essence of Acaldia, summon Essence of Elleria, and resurrect both of them if they are dead based on his current HP. Try to preserve your HP and energy after you kill each minions, especially Essence of Elleria, so you can use all of them when the boss resurrects both of them.

As I said before, there are two achievements that you can get at this fight. If you decide to kill the minions first, use Elleria's Call of Rius, Gashrun's Needle Storm, Kizu's Melancholy, and Habach's Rage of Kin. One or both of them should be wiped out this way. You can stick with the usual strategy afterwards.

If you decide to kill Adesard first, spam Xpel or Spirit Slice, Triplicity, and Wallop to Adesard. Kizu can use Melancholy if he has enough energy although he also can stick to healing.

Source of the Problem
In the final battle as Elleria, ignore the other avatars and vanquish the source of the problem.



Cursed Bloodline
In the final battle as Elleria, vanquish all avatars one by one.



Path of an Adversary
Complete the game with Elleria's team.



You'll get an extra achievement if you play on Challenging difficulty.

Path of an Antihero
Complete the game with Elleria's team on Challenging difficulty.



Congrats for finishing the game! Now it's time to play as Nail if you haven't do that yet. If you have finished both of them, now you know the full story :)
Afterwords
That's it! I tried to change my walkthrough style but I hope you like it. There are also times when I forgot what item that I got so some items might not be correct. Please do let me know when that happens and I'll fix it.

Personally, I find that Elleria's storyline to be harder than Nail's, especially since Elleria's party are mostly spellcasters and they don't have Rally Allies skill. I was even stuck with the final boss at some point.

Anyway, I hope you like the game.
6 Comments
aquatorrent  [author] 6 May, 2022 @ 9:58am 
oh, nice, i'm glad that it helps :)
i didnt know that there is a sequel, hahah. thanks for letting me know! :)
Cece09 6 May, 2022 @ 9:52am 
Oh I beat it ages ago thanks to this guide. I made the guide for the sequel
aquatorrent  [author] 6 May, 2022 @ 9:39am 
@Cece09: i even forgot that i made this, hahah. Are you planning to play the game? Good luck! :)
Cece09 6 May, 2022 @ 9:14am 
Oh damn I didn't know it was you who made this one.
aquatorrent  [author] 30 Jun, 2021 @ 11:01am 
@White Shadow: thanks! :)
White Shadow  [developer] 30 Jun, 2021 @ 10:45am 
That is an excellent and very thorough walkthrough. Awesome work!