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also great is the retro-floor-plan alongside level robes and the Cartographer's Quill means that with 2 items and a robe slot; as long as you can last being weak for a floor or 2 and playing it safe, the rest of the game is a joke with how much damage you do, how much HP you have and how quickly you gain sig. make sure to get every map fully explored and the damage is simply off the charts
I tried combining those two with chaotic pendulum and Demi's teapot, to try and get more use time out of magnetic follow-up and to significantly lower its cooldown, but I haven't played this game in a while and I'm horribly rusty. lol
I think it could really work if you used some signature arcana to buy yourself time while the cooldown ticks away, this cooldown gives you A LOT of signature charge, so some lingering signature would work perfectly here.