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It seems the character is slightly burdened when at [50-74]% load, running a little slower (compared to [0-49]% load).
Health Hard caps at 99,891 with 999 HP
Stamina Hard caps at 7,950 with 199 SP
Energy Hard caps at 11,950 with 274 EP
Column 1 = absolute value
Column 2 = "raw per level gain" as you put it
Column 3 = change in per level gain
Column 4 = points invested since last teir
Column 5 = change in investment
Column 6 = variance aka range over which delta changes
The columns are labeled if you expand them enough to read the headers