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I tried removing ArchivedEvents from the Unity folder but alas. No difference.
It seems that the savegames are saved in a (Steam?) cloud. Any clue how to work around the bug anyway? Maybe shut off internet connection and play offline? Will try...
I'm going to try the game on the Mac and see if it works there.
@ECHO OFF
set CUR_DATE=%date:~10,4%_%date:~4,2%_%date:~7,2%
set CUR_TIME=%time:~0,2%.%time:~3,2%
set SaveFolder=C:\Documents and Settings\Owner\AppData\LocalLow\Blasters\DOF
set backupfolder=%CUR_DATE%\%CUR_TIME%
xcopy "%SaveFolder%\SaveData" "%SaveFolder%\%backupfolder%\" /e /h /c /i /y
exit