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Re: away teams, I like having two different damage types, just in case. I also really like keeping a variety of away team tools. Note that a lot of those tools can become redundant with officer skills.
I suggest searching for a not-overly damaged shipwreck of at least 3 decks. Before trying to repair everything, make sure that you actually have the materials to do so (explore everything first). It's so easy to start repairing stuff, and then figure out that you don't actually have enough materials to do so.
I'm currently playing a scientist (my degree is in science and engineering) -- I love it. I started out being able to gather plants, which gives me lots of essences. But my ship can only (currently) mount a single weapon. Then again, I started with 5 devices, +2 built in after capturing my first wreck. For me, when starting a new game, capturing a wreck is my first priority.
Land combats are so much easier, at least against melee opponents and even some ranged. I bring my captain along, marksmanship 2 and the one that improves away team hp/damage. Helps a ton.