Baldur's Gate 3

Baldur's Gate 3

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Tips and Tricks to get started in Baldur’s Gate 3
By RedFeet32
Baldur’s Gate 3 is a vast game, even in early access. It has got dozens of different systems, either lifted directly from, or inspired by Dungeons and Dragons 5th Edition, and it can be more than a little overwhelming. For players that have never had the chance to play a good old game of D&D, or never dipped their toe in Larian’s last video game, Divinity: Original Sin and its sequel this can be even harder, but the subtle and less subtle differences between the lot of them mean everyone will feel initially out of place.

Whether you’re a level 20 Bard of Valor in D&D or just got Lohse to level 20 in Divinity, here’s a rundown of some of the most useful tips and tricks to know at the very beginning of the game.
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Try not to get distracted by the class wars.
Sure, the world might be in serious trouble right now and the richest 1% might have the equivalent of the poorest 50% combined, but you don’t need to worry about that here. And you also don’t have to worry too much about starting class in the game either.

That’s not to say that each class is basically the same, because they’re not. And it's not to say that you can easily go and pick a new class mid-game if you want, because you can’t. But whatever call you pick, from warrior to wizard, you’ll never feel underpowered as long as you follow the basic guidelines. Each race and class fit together differently, but it isn’t impossible to make a combination work, just make sure you have the most points in the most important attributes when you create your character. After that, the game will give you some choices as you level up, helping craft a truly unique character that has their own role and position on the battlefield, no matter what they are.

So instead of picking the “best class”, choose whichever one strikes your fancy. Make the character you want, whether it be a sadistic elven warlock or hammer swinging dwarven cleric. Like in D&D, creating the character should be a fun chance to explore your options and indulge in the possibilities, not memorise a spreadsheet.
Loot Everything. Literally...
If you’ve played either Divinity Original Sin or Dungeons and Dragons, this one shouldn’t be much of a surprise to you. Each dungeon you delve into or abandoned home you explore in Baldur’s Gate 3 will be filled with boxes, shelves and secrets that are just waiting for you to loot them.

And you can find some incredibly useful items tucked away if you spend a few minutes making sure each corpse and crate are thoroughly turned over. From scrolls that can change the tide of a battle, to shiny trinkets worth plenty of coin, and even rarer goodies. Some items are fixed, but most are randomly generated so even if you’re playing through more than once, it's worth backtracking and taking the wrong corridor to find a few other locations to loot.

Holding down the ‘alt’ key will highlight items in the area you can interact with, but it's also worth just letting your mouse guide over the incredibly detailed world, in case there’s something hidden in the murk of the dungeon or the undergrowth of the forest.
Opposites Don't Just Attract, They Survive
vWhile overlap can be inevitable, making sure your companions are as different as possible gives you the best chance of survival in Baldur’s Gate 3. While a party of four battle-hardened fighters might look intimidating, they’ll not fare so well against a squad of wizards and archers.

This is really important and not just because of the obvious tactical advantage that diversity brings. In your party, you’ll want to try and make sure that you have a selection of skills that can help outside of the battlefield to. Investigation and Perception can save you from traps and dangers in the dungeons. Religion, Arcana, and History can all help unlock hidden secrets, and high Charisma skills like Persuasion and Deception can get you out of a dicey situation without having to murder your way through a whole Druid’s Grove.

Making sure that your party has at least some balance across the different fields of play, in and outside of the scrap, means you’ll find a lot more on your adventure, and surive for longer too.
Save Often (F5)
This is a tip for everyone, but more particularly for those that are more used to pen and paper than mouse and keyboard. In Dungeons and Dragons fights might be lost, player characters might die, but in the end, the DM will find a way to continue the story. If you lose in Baldur’s Gate 3, you’re dead. That’s it.

While there is an autosave feature, it's unreliable at best. It's a good signal that a large fight is on the horizon when you spot the game save itself, but there are far more deadly encounters than just the bosses.

It is a good idea to save after every fight, and every successful dice roll. If you’re looking to make a perfect run, you’ll probably want to save before most conversations and interactions as well, but Baldur’s Gate 3 is designed with failure in mind. So the reason you should save after a success is that there is nothing worse than getting a lucky roll, dying in the next room, and failing that roll on the next attempt.

Save often and avoid that disappointment.
Try Everything. Everything.
Baldur’s Gate 3, as mentioned earlier, based on Dungeons and Dragons. The famous tabletop roleplaying game allows players to really let their imaginations run wild because whatever you can think of is possible, as long as the DM allows it.

Baldur’s Gate 3 tries to do the same and has so many overlapping systems that you can pull off some incredibly imaginative and often hilarious hijinks if you just try. Not everything will succeed, either because it doesn’t quite work the way you expected it to, or because the dice weren’t on your side. But there is so much experimentation to be had in Baldur’s Gate 3 beyond casting the same spell and swinging the sword. It's up to you to discover what nonsense the game will let you get away with, but consider this a bonus tip and try shoving everyone and everything you encounter.
General Tips and Tricks
  • Tooltips appear near the top-right below the minimap. These are usually useful for certain
    moments, like needing to jump.When you haven’t learned how yet.
  • Hold Alt to make all lootable bodies visible nearby. This also works for showing certain items.
  • Baldur's Gate III doesn't autosave often, so it's important to save frequently.
  • Remember to use short rests and long rests at the campsite by using the buttons
    near the minimapat the top right corner.These will help you recover health and spell slots.
  • If you're not sure how to light a torch, you can dip it in a flame to do so.
    This will help deal with a lack of light if you don't have the darkvision trait.
  • Even if you can’t disarm a trap, you can still shoot it from afar to trigger it.
  • You can travel between all activated waypoints when at one. Also, you can
    fast travel between them by simply opening up your map, so long as you're not underground.
  • Sometimes a character will have a trade button at the bottom left corner even though they
    won't have a dialogue option to trade.
  • If you sell something to a trader, you can try to steal it back by pickpocketing them.
  • Certain classes like wizards and warlocks can learn spells for a small sum of gold.
    Just right-click scroll in that character's inventory to see if you can and for how much.
  • Keep an eye out for areas you might be able to jump to. Baldur's Gate III has a large range for
    jumping both forward and up. You'll likely find a lot of secrets if you notice jumpable gaps.
  • While exploring dark areas, you can see a lot better if you use a companion with darkvision.
  • The minimap in the top-right corner has a marker for which way is north.
  • Spacebar skips dialogue incase you're in a rush or replaying content.
Combat Tips and Tricks
  • Always take advantage of high ground and getting behind your enemies. This will make it
    easier to hit them if you have a height advantage. Being behind enemies only really benefits
    melee characters for the backstab advantage.
  • You can use a bonus action to dip your weapon in nearby elements for extra damage.
    The most common one you'll likely find is fire.
  • Be careful of moving during a fight when you're right next to an enemy. This will trigger an
    opportunity attack where they can attack you without expending actions
  • You can use the jump/disengage bonus action to get out of an opportunity
    attack without getting hit.
  • Cantrip spells don't exhaust any spell slots and can be used every turn. Remember to
    check what actions are used when hovering over an ability. It will say at the bottom of the
    window that appears.
  • You can eat all different types of food for health. Certain types of meat are especially
    great for healing.
  • You can right-click an enemy to examine them. This is a useful way to learn about their
    resistances, current conditions, and more. If you're not sure what a condition is on
    yourself or a companion, you can hover over the condition on your portrait.
  • Offhand attacks count as a bonus action. This can work well with a rogue using two daggers.
  • Pressing the spacebar will activate the turn-based mode outside of combat. This can be
    useful for planning the first move or treading carefully.
  • Always look for opportunities in the environment. You may see a stalactite hanging from
    a cave ceiling or a wooden stockade you can knock down. Sometimes it pays off to hover
    your mouse around with an arrow prepared.
  • You can throw potions at other people to get that effect on them. This also works on
    groups of people that are very close together. For example, throwing a healing potion
    between two companions to heal both of them at once.
  • Take advantage of the elements by freezing blood, burning water to create steam,
    or zapping a water source. These are a few methods great for certain spells and potions.
Don’t bunch up during combat to minimize damage and maximize strategy!
This may seem obvious, but you’d be surprised at how easy it is to do when you’re caught off guard. You may feel like you should stick together and do an epic, back-to-back hero fight with the rest of your companions against the forces of evil, but we’d truly advise you do the opposite. Why? For two, simple reasons…

The first is that the more bunched up you are, the easier it is for enemy spellcasters or rogues to use items/spells like Grease, Oil and more in order to send you crawling back to camp with your tail in between your legs. Quite literally! If you’re spread out, there is less chance for all of your party to be hit…

Which leads us to our second point - strategizing. The further apart you are - though, to be clear, your party should be nearby - the more room there is to strategize where you want your companions to go. For example, Lae’zel with a bow? She has a superior jumping ability to get on the higher ground faster. This compliments with Astarion’s sneaking abilities, which can take our enemies that Lae’zel misses down on the ground.
If you’re unsure, hide!
Believe it or not, enemies can jump out of nowhere at times and leave you feeling uncertain on what to do next. Sometimes it can mean certain death, especially if you haven’t had a short or long rest in a long time. If you’re unsure what’s ahead of you, the best option is to go and stealth your way through.

If there are enemies about, then turn on combat time, wait for 6 seconds and then move when you feel that you aren’t going to be spotted. Sometimes you’re able to bypass whole swathes of combat like this, and while you may feel you aren’t getting as much fights in your game, finding some sweet loot more than makes up for it. Besides, you don’t have to leave the fights for good - you can always come back later and pick the stragglers up!
Examine your weapons/armor to make sure you're using it right.
This may sound obvious, but looking at your weapons and armor may just prevent you from making some terrible mistakes. For example, playing as a Fighter with chainmail? Sure, you’ve got a higher AC (Armour Class), but you also have a -1 in your Stealth. So maybe don’t go around trying to hide next to your Rogue, because you’re going to end up screwing both of you over.

The same goes for weapons. Weapon proficiency lets you know what weapons you can and can’t wield without putting yourself at a disadvantage. It’s blocked out from equipping anyway, but it helps when trying to buy something new for your character/companions. Seriously, don’t buy something that you end up not even being able to use. It really sucks!
Try to compliment your team with a good balance of abilities.
While you can literally compliment your companions if you want - some will like it, others will not - this tip is more about knowing your strengths and weaknesses, and how to work around them with your fellow companions. For example, if you have a team of all tank-like classes with zero healing or ranged spells, it’s not going to end up going well against a more varied team of enemies.

Of course, there’s nothing wrong with having another companion similar to you, but keep in mind that having a good selection of melee and range abilities will make even the hardest fights that much simpler.
Keep an eye on your character sheet.
You may not need to know Dungeons and Dragons to play Baldur’s Gate 3, but it’s still very helpful to check on your character sheet whenever you can. It’ll have your stats that, once you click on them, will let you see what you have proficiency in, and what you’re most likely to succeed in when you give that dice a roll. For example, a dexterity of 16 will give you +5 in Stealth, Sleight of Hand and Acrobatics - giving you a better chance to score high on those.

The character sheet also provided helpful information in regards to how much damage you can do with your weapons, as well as your AC. This allows you to plan which character can go up front and take most of the damage, while seeing which characters would do better at the back, where their lower AC isn’t so much of a problem.

Your character sheet provides other intel, too - like your spells, the actions you can take, and your spell DC (Difficulty Class). Play around with it and see what helps you! There’s a load of information on there, but trust us when we say it’s accessible and easy to understand.
Visit the camp as much as possible to talk to companions and regain health and spell slots.
Much like BioWare’s Dragon Age: Origins, the camp is a great place for you to get to know your companions after a long day of beating the crap outta goblins and bandits. The more you know and understand them, the more knowledge you get of them and what they like and don’t like. If you’re lucky, you may even get the chance to start a romance with them… But don’t get too excited, this still is only Early Access after all!

The camp also has a more practical use. While you are able to regain some spell slots and health with a short rest, you can take the opportunity to have a long rest in camp and regain all your health and spell slots.
How to select all party members (or split them up).
If ever your party gets split up, click on someone’s portrait and then right-click on another character. This will bring up several options. Select “group” and you’ll see that the two are now paired up. Repeat this for the remaining companions you have.


If you want to have one character act independently (such as the aforementioned flanking and repositioning maneuvers), click on another party member’s portrait and then right-click on the person who should be separated. Click on “ungroup” and that character can now be controlled independently.

Note: Alternatively, you can hold left-click on a portrait and move in around to “chain” or “unchain” party members.

Trust me, it’s a lot easier than it sounds.

Originally posted by freshfredde:
You drag the portrait cards in the lower left on top of each other to group them. If you visit camp, there seems to be a bug that this happens if you dont use "Leave camp" option in the map with the main character

Feedback
If you like my guide leave me a feedback in the comments.
13 Comments
Baraz 22 Jan, 2022 @ 11:59am 
@marypippert : if the launcher indicates you are using Vulkan, try DirectX.
( I use Vulkan, but it is known it crashes more on many PCs.)
Otherwise try reducing some graphical settings: intensive stuff like shadow quality, bloom...
marypippert 22 Jan, 2022 @ 11:52am 
I am stuck in the prologue and don't seem to get out. And It crashes some.
virus737 20 Nov, 2021 @ 4:07am 
Lot's of good tipps for beginner like me :steamthumbsup:
Baraz 25 Oct, 2020 @ 12:04pm 
@wogle : true. Most characters are proficient only in a few skills.
wogle 25 Oct, 2020 @ 3:56am 
16 dex should only be a +3 bonus to relevant dexterity-based skills.
The other +2 you're seeing is from being proficient in that skill
DnD Detective 16 Oct, 2020 @ 4:48pm 
Love the guide. Just wanted to give you a heads up. Under your General Tips and Tricks and Combat Tips and Tricks it looks like you may have hit enter midway through the sentence.
King Fatal 14 Oct, 2020 @ 3:00pm 
Is it possible to just talk about things without injecting your political opinions into everything?
Baraz 14 Oct, 2020 @ 10:44am 
@3red : there are also two other things that affect group movement :
- if one is in stealth, those who are not will stay back ;
- distance : at around 30 feet or so, sometimes companions will not follow until you get closer again or pull them back by hand.
3red 14 Oct, 2020 @ 5:12am 
freshfredde: Thanks. I will try It as soon as i get off from work :)
freshfredde 14 Oct, 2020 @ 4:27am 
3Red: You drag the portrait cards in the lower left on top of each other to group them. If you visit camp, there seems to be a bug that this happens if you dont use "Leave camp" option in the map with the main character