Max Payne

Max Payne

125 ratings
Weapon and Enemy stats
By Mostly Harmless
Weapon and enemy stats taken from the game files using Rasmaker. Now with pictures.

As far as I can tell, no one else has ever bothered to post this on the internet.
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Difficulty and Hit Location Modifiers
Hit Location Modifiers:
Head shots do 500% damage.
Leg shots do 50% damage.
Arm shots do 75% damage.

Difficulty Modifiers:

Fugitive:

Adaptive Difficulty Settings:

Easy:
Enemies have 25% health.
Ammo pickups give 200% ammo.
Player has 200 health.
Kills reward 130% bullet time.

Medium:
Enemies have 80% health.
Ammo pickups give 100% ammo.
Player has 100 health.
Kills reward 100% bullet time.

Hard:
Enemies have 120% health.
Player has 40 health.
Kills reward 70% bullet time.

Hard-Boiled:

Enemies have 130% health.
Player has 40 health.
Kills reward 100% bullet time.

Dead On Arrival:

Limit of 7 saves per level.
Enemies have 140% health.
Player has 30 health.
Kills reward 200% bullet time.

New York Minute:

Enemies have 100% health.
Player has 100 health.
Kills reward 110% bullet time.
Lead Pipe




Damage: ~10
Baseball Bat



Damage: ~26
Beretta




Damage: 5
Rate of Fire : 4 (240 rpm)
Bullet Spread: 100
Clip Size: 18
Max Ammo: 162
Dual Berettas




Damage: 5
Rate of Fire: 4 (240 rpm x 2)
Bullet Spread: 200
Clip Size: 18
Max Ammo: 162
Desert Eagle




Damage: 10
Rate of Fire: 3 (180 rpm)
Bullet Spread: 50
Clip Size: 12
Max Ammo: 48
Pump-Action Shotgun



Damage: 5 x 13
Rate of Fire: 1 (60 rpm)
Bullet Spread: 150
Clip Size: 7
Max Ammo: 80
Sawed-Off Shotgun




Damage: 5 x 13
Rate of Fire: 2 (120 rpm)
Bullet Spread: 400
Clip Size: 2
Max Ammo: 80
Ingram




Damage: 5
Rate of Fire: 8 (1800 rpm)
Bullet Spread: 300
Clip Size: 50
Max Ammo: 300
Dual Ingrams




Damage: 5
Rate of Fire: 8 (1800 rpm x 2)
Bullet Spread: 400
Clip Size: 50
Max Ammo: 300
Colt Commando




Damage: 10
Rate of Fire: 6 (360 rpm)
Bullet Spread: 25
Clip Size: 30
Max Ammo: 150
Jackhammer




Damage: 5 x 13
Rate of Fire: 3 (180 rpm)
Bullet Spread: 300
Clip Size: 12
Max Ammo: 168
Sniper Rifle




Damage: 70
Rate of Fire: 1 (60 rpm)
Bullet Spread: 10
Clip Size: 5
Max Ammo: 20
M79



Damage: 100+
Rate of Fire: 1
Clip Size: 1
Max Ammo: 10
Molotov Cocktail




Damage: 100+
Max Ammo: 10
Grenade




Damage: 100+
Max Ammo: 10
Mobster
Health: 15 to 20 to 25 to 30
Reflexes: Low
Rate of Fire: 1 to 2 to 3 to 4

Common Weapons: Beretta, Desert Eagle, Pump-Action Shotgun, Sawed-Off Shotgun, Ingram
Rare Weapons: Molotov Cocktail

Notes:
- May rarely throw grenades, though only in scripted sequences.
Black Trenchcoat Mobster
Health: 25
Reflexes: Low
Rate of Fire: 3

Common Weapons: Ingram, Pump-Action Shotgun, Sawed-Off Shotgun
Other Weapons: Beretta

Notes:
- Some wielding dual berettas will shootdodge, but only when scripted.
- First encountered as Jack Lupino's bodyguards, then later as a regular enemy.
Manor Mobster
Health: 35
Reflexes: Low
Rate of Fire: 5

Common Weapons: Ingram, Pump-Action Shotgun, Sawed-Off Shotgun
Rare Weapons: M79

Notes:
- Only encountered in Punchinello Manor.
Dock Mobster
Health: 35
Reflexes: Low
Rate of Fire: 5

Common Weapons: Ingram, Pump-Action Shotgun, Sawed-Off Shotgun, Desert Eagle, Beretta
Rare Weapons: Sniper Rifle
Mercenary
Health: 35
Reflexes: Good
Rate of Fire: 5

Primary Weapon: Colt Commando
Other Common Weapons: Pump-Action Shotgun, Desert Eagle
Rare Weapons: Sniper Rifle, Molotov Cocktail

Notes:
- Often carries and throws grenades.
- Uses tactical radio chatter.
Trenchcoat
Health: 40
Reflexes: Low
Rate of Fire: 6

Common Weapons: Pump-Action Shotgun, Ingram, Beretta, Desert Eagle, Colt Commando, Sawed-Off Shotgun
Rare Weapons: Sniper Rifle

Notes:
- Only encountered in Parking Garage and Asgard Building Part 2.
Aesir Security
Health: 45
Reflexes: Good
Rate of Fire: 7

Primary Weapon: Colt Commando
Other Common Weapons: Pump-Action Shotgun, Ingram, Desert Eagle
Rare Weapons: M79

Notes:
- Only encountered in Aesir Building.
Killer Suit
Health: 45
Reflexes: Excellent
Rate of Fire: 7

Primary Weapon: Colt Commando
Other Common Weapons: Beretta, Jackhammer, Ingram, Pump-Action Shotgun, Desert Eagle
Rare Weapons: M79

Notes:
- Dodge-rolls to evade gunfire much more often than any other enemy type.
- Unique, professional combat dialogue.
The Finito Brothers
Health: 45
Reflexes: Low
Rate of Fire: 5

Primary Weapons: Desert Eagle, Sawed-Off Shotgun

Notes:
- Excellent weapon accuracy.
Candy Dawn
Health: 70
Reflexes: Low
Rate of Fire: 3

Primary Weapon: Beretta

Notes:
- Excellent weapon accuracy.
Rico Muerte
Health: 130
Reflexes: Excellent
Rate of Fire: 3

Primary Weapon: Ingram
Vinnie Gognitti
Health: 130
Reflexes: Low
Rate of Fire: 5

Primary Weapon: Desert Eagle

Notes:
- Very poor weapon accuracy.
Jack Lupino
Health: 240
Reflexes: Excellent
Rate of Fire: 5

Primary Weapon: Sawed-Off Shotgun
Secondary Weapon: Molotov Cocktails
Frankie the Bat
Health: 240
Reflexes: Excellent
Rate of Fire: 3.5

Primary Weapon: Dual Ingrams
Boris Dime
Health: 240
Reflexes: Excellent
Rate of Fire: 6

Primary Weapon: Pump-Action Shotgun
Secondary Weapon: Molotov Cocktail
The Trio






Health: 130
Reflexes: Excellent
Rate of Fire: 5 (Pilate Providence) 1 (Joe "Deadpan" Salem, Vince Mugnaio)

Primary Weapon: Ingram (Pilot Providence) Dual Ingrams (Joe "Deadpan" Salem) Sawed-Off Shotgun (Vince Mugnaio)
Secondary Weapon: Grenade (Joe "Deadpan" Salem)
Max Payne (Nightmare)
Health: 80
Reflexes: Low
Rate of Fire: 5

Primary Weapon: Beretta
B.B.
Health: 240
Reflexes: Excellent
Rate of Fire: 5

Primary Weapon: Jackhammer
Secondary Weapon: Grenades
11 Comments
TheSorrow55 8 Jul @ 6:49pm 
m16 weapons should like 700-800 fire rates
5 Oct, 2024 @ 1:46am 
Also I'm pretty sure a single merc uses an m79 in the asgard building. He can be found on the ground floor in the center of that circular balcony area, altho he usuallly wastes his ammo and runs out before you kill him and get to take it from him
5 Oct, 2024 @ 12:44am 
i replayed the game and encountered a merc with dual berettas. After the you use the minecart to get through the area in cold steel with all the fire and molten metal, one of the mercs that ambushes you at the end has two berettas. I think there may have also been one with a single beretta as well. I believe this may not only be the one time they use this weapon, but dual wield at all in the whole game.
EROC319 23 Jun, 2024 @ 11:01am 
very cool
SirCrimp 31 Oct, 2023 @ 11:53pm 
amazing
Admiral Gary 10 Dec, 2022 @ 1:21am 
What about the guys in the docks levels wearing green camo? They are the only thing missing in this guide. Could also include the junkies.
sambas224 24 Apr, 2022 @ 10:41pm 
Love stuff like this, thanks.
the_bastarded_one 7 Jul, 2021 @ 7:34am 
mobs should just hire hookers as enforcers. theyre fucking deadly lol
Citrux N.K 28 Mar, 2021 @ 7:10pm 
This is great !
Alix_D 12 Mar, 2021 @ 5:54pm 
good read