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Now to my point.
The royal naboo factions looks mostly pretty generic, so i pass them off as a faction of locals for whatever planet my empire is attacking. They also work as rebels, imperial sympathizers, etc. Rebels too, for that matter, with the exceptions of a few units.
The republic works as an early galactic empire obv.
The confederacy and separatists are complimentary, as mentioned in the guide.
The galactic empire did fight wookiees, so that works too. (Source: Star Wars The Force Unleashed, kashyyyk levels)
You can pass off the empire as the imperial remnant, post-ep6, in which case they can fight against other imperials different warlords n stuff.
And that's all without considering that choosing different player colors can make units passable as another faction/species than what they're supposed to be, though this requires a bit more imagination. But it's perfectly doable, with some factions moreso than others.
I think this is a good and underrated guide! However, there are more chances of using the Republic against the Empire as follows:
1. Remanining clone troopers like Star Wars: The Bad Batch (Legends canon) fought against the Empire
2. Kaminoan Anti-troopers (from the original SW: Battlefront II) where Kaminoans secretly bred a unit of clone troopers
3. Restored Empire (from the Crimson Empire comic series) where an Imperial warlord used primarily Clone Wars era equipment and ships, although he used Stormtroopers instead of clone troopers
As for the others, I like to think of the Royal Naboo as generic rebellious planetary defense forces (not just Naboo) allied with the Rebels. The only faction which is difficult to be "explained" in lore is the Gungans, as they can really only represent the Gungans.
I'm like you Iohannes Bononiensis, I don't like to play aztec against japanese or byzantine.
Thank you for the guide.