Portal 2

Portal 2

164 ratings
Cocycle
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In 2 collections by Mikeastro
Mikeastro's Logic Maps
78 items
Best Of Mikeastro's Logic Maps
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Description
Long time no see.
Seriously, I don't think I've ever gone so long without publishing a map since I started doing this.
But after a hiatus of over half a year, I have returned with a map that could and frankly should have been done months ago.
Nothing excessively new, special or creative - just some nice and clean logic.
The map may look small and harmless, but the complexity of the solution might surprise you.

Difficulty: 6/10.
If you think you did anything unintended, please let me know!

Of course I won't copystrike you for the music if you record your run :p
In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Libbybapa
Playthrough by 可砸
Playthrough by Joric
Playthrough by Steemstream
Blind run by sheepdog
Blind run by asears16
Blind run by Mr Fab
95 Comments
SpL15 6 Mar @ 7:10pm 
That was really fun. I almost got lost at the last part, but managed to figure it out.
Mattchew 18 Nov, 2024 @ 4:27pm 
Funny enough I also did @TowelieClegane/SteemStream's solution when playing this map. It actually makes me a little sad its not enforced since I found storing the standard cube in the reflection cube's spawn area to be super fun. I wonder if there would be a way to enforce it, hmm.

Otherwise, this is a great map, such a counter-intuitive solution, was a blast to solve. I could not count how many natural respawns are in this map. Also the way the entry area works is genius. Deffo worthy of a fav ^^
Towelie Clegane 13 Nov, 2024 @ 3:38pm 
instead of bringing the white cube to the caged area in the middle, i bring it to the prism summon area. then, i re-summon the prism and using the existing portals, i bring the cube back towards the caged area in the middle to beam the laser in the eye. i can then cross the white cube to the ledge and then on top of the glass. i drop down with the white cube, leaving it around, i go back to the prism summon area, portal the ledge panel and the prism summon area panel, re-summon the prism and then cross it. after going back to the socket area to insert the white cube, were back at the same puzzle state then the ones in the playthroughs
可砸 10 Nov, 2024 @ 7:06am 
Interesting.I'm curious what happened to the cage.
Towelie Clegane 10 Nov, 2024 @ 2:44am 
no unintended tricks, only a variation of the beginning on how to cross the first cubes to the socket area. i never used a white cube in the "cage". the ending is similar tho.
Mikeastro  [author] 9 Nov, 2024 @ 5:40pm 
@Towelie Clegane The command you are looking for should be "noclip". Also, thanks for playing! I am fairly certain that there should be only one solution, perhaps with some minor variations here and there, considering so many people have played this before you and everyone found the same solution more or less (to my knowledge). Did you by any chance cross some goo pits with some formidable jumps?
Towelie Clegane 9 Nov, 2024 @ 5:30pm 
my solution is different than the play-trough i watched, i believe there are many ways to solve this
Towelie Clegane 9 Nov, 2024 @ 5:20pm 
not as hard as it first seems to be
thanks for laser collision off
very fun
Towelie Clegane 8 Nov, 2024 @ 5:44am 
whats the thing that makes you fly trough walls and manipulate elements freely so its easier to find puzzle solutions ? is it a mod ?
vr_escape87 9 Aug, 2024 @ 2:54pm 
I called chambers like these,"loop chambers" and I have to pay close attention each iteration because you risk having to start completely over easily. Thanks for creating for the community!