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General protection fault!
History: VerifyClasses <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
I tried renaming it to <different_name_each_time_it_is_run>.exe and <different_name_each_time_it_is_run>LOGO.bmp
Strangely it works everytime I try this hack. Windows applies a compatibility settings fix specific to the current name. Changing the name of the .exe fixes the crash on start for me.
The game is still working great today (i juste needed to add french translation).
HOWEVER I found better success getting the game to run correctly if you leave the files unnamed.
If you prefer, you can just rename the game only through the steam library and leave the file path the exact same.
At least this way, in my experience, cut scenes errors and other anomalies don't happen at all
Cheers!
General protection fault!
History: VerifyClasses <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
It launches fine (But the cutscenes crash so I gotta skip em) when I click the .exe from the folder itself, but trying to launch it from Steam just doesn't seem to work. Is anyone else having this issue?
Specs : Windows 10, RTX 3080 Ti, AMD Ryzen 7 7700X 8-Core Processor 4.50 GHz, 32.0 GB.