Left 4 Dead 2

Left 4 Dead 2

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New Features of Dark Carnival Remix
By NF
A guide that shows the special features and new content of DKR.
   
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Intro
Dark Carnival Remix has several new features for players in campaign and versus mode. Cut content is also restored. This guide will detail some of the changes.
New Mechanics
Competitive Boss Spawning System

See this guide for more details.

Objective Based Finale Type

A bit of Scavenge, a bit of Holdout, a bit of Gauntlet, but completely unique. This new finale type give Survivors distance points as they complete various objectives around the map. Survivors need to notify the chopper in the stadium finale by setting off fireworks, turning on spotlights, filling up generators, and ending in an explosive guitar solo!

Secret Ending

On each map is a hidden coin in a secret location. If you can find all 5 coins, it will unlock a special cutscene that plays at the end of the campaign! (Campaign mode only)

Moving Spawn Point

On Map 2, you may notice that the Trains in Kiddyland now move along their tracks. Infected can go inside of these trains and spawn inside of them, adding a new dynamic layer to that area that will keep survivors on their toes at all times. (Versus mode only)

Visible Saferoom Boundary

As in Hard Rain: Downpour, on Map 1 you can now see the exact spot you must touch to be considered outside the saferoom which allows infected to spawn. (Versus mode only)

Dangerous Incap Spot

On Map 2, the water slide will gently push players down to the bottom. If you get incapped here, you'll drop into the pool and start drowning. Be careful where you get incapped!

Holdout Zone

During the Midnight Riders finale, Survivors must activate the guitar solo lightshow by standing within a zone on the stage. At least one Survivor must remain in this zone at all times until it disappears.
Features for Versus Players
Removed Common RNG

Ever wonder why it seems the other team got more common than you? Common spawning scripts during events contain RNG elements that can cause that. While this works fine in campaign, it can sometimes create an unfair environment in versus. In addition, it would stop spawning or reduce common if you took too much damage. With new scripts, those mechanics are no more: events are now fair for each team.

Reduced invisible walls

You can now get practically anywhere you want in any map.

Raised skyboxes

Hunters can now pounce higher than ever before with greatly raised skyboxes.

Polished clipping

Never get stuck on random objects again.

Thorough Nav

"God" Spots where Witches and common are unable to attack should be rare to nonexistant. Mobs will never spawn on rooftops and drop down on your head, removing an annoyance and reducing the potential for the instakill bug.

More infected ladders

More strategies open as more areas are accessible.

Reduced Voice Spam

Some of the scripted conversations the Survivors have are removed in versus mode.

Carefully tweaked Map Point Values

Each map's point value no longer follows the 'gradual increase' present in Valve maps (i.e. map 1 worth 400, map 2 worth 500, map 3 worth 600, etc), but custom values tailored to each map's difficulty. Of course, each value is up for debate as players learn strategies on the maps and could be tweaked in the future. Here are the values for each map:
Map 1: 400
Map 2: 500
Map 3: 600
Map 4: 500
Map 5: 600
Beta Content Restored
  • Added new unused voicelines and conversations.
  • Restored an interpretation of the original finale where Survivors must go around setting off fireworks, turning on lights, etc.
  • Restored an incomplete Fairgrounds tent model.
  • Restored the cut pool/game room (added to map 4).
  • Restored, textured, and detailed the barns and field from Dam It: Buried by the Flood (added to map 4)
  • Added the inaccessible storage room from c2m4_barns to map 3.
  • Added some unused models to various maps.
  • Restored the cut sequence of the copter being unable to land before the Tank is killed in the finale (coop mode only).
8 Comments
NF  [author] 5 Jul @ 12:03pm 
Yep, those are it! Hah, there are actually a ton of endings Dark Carnival originally had. A tour bus ending, a train ending (which is why you begin on a train in Swamp Fever), the objective-based ending like in Dark Carnival Remix... it'd be cool to see all of them made.
Goofy B1r 2 Jul @ 4:27pm 
(Assuming you're talking about these) Huh. I never bothered to notice them. Now we need a Dark Carnival Remix Remake with the tour bus ending :steamlaughcry:. (only joking here lol)

https://cs2bus.com/sharedfiles/filedetails/?id=3515013727
https://cs2bus.com/sharedfiles/filedetails/?id=3515013613
NF  [author] 2 Jul @ 12:35pm 
I believe it was meant to be the original ticket booth at the beginning of map 2 in the dark carnival beta.
NF  [author] 2 Jul @ 12:34pm 
At the end of map 2, can also be found in map 4 in the ferris wheel area.
Goofy B1r 1 Jul @ 11:28pm 
"Restored an incomplete Fairgrounds tent model."
Where do you find that in dark carnival remix?
gork 30 Jan, 2024 @ 12:20am 
the new holdout sequence is amazing, weird how they didn't go with that in the final version
NF  [author] 13 Mar, 2021 @ 1:00pm 
lol, that will be fixed one day :steammocking:
Vanessa 11 Mar, 2021 @ 2:51pm 
Don't forget adding the ability for dead survivors / survivors not even in the game to still hold conversations!