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A turret can hold up to three hives when you place it outside the defenders range. Going defense in this game is never good idea, because it brings you nowhere, especially if the aliens have bulwark spawners or something like that.
I have to admit that you are right with the misconceptions at the start, but remember who you speak to. You say this is a guide for Terminus and then you explain turrets, class switches and that siege cannons are actually beatable. Honestly the part of your guide which isn't dead wrong reads more like a beginners guide. Also robotics is one of the best buildings you can have.
but if u are attacked at multiple fronts they work great in combi with mines.....
let me explain:.
3 points for a mine,6 for robotnics
1 mine isnt enough to totaly finish all...so you would have to built a second.hoever if u also have a second place to defend and would need a second mine there also,robotnics are better...
AND you have small support if u attack clusters(ok...with the bonus fire power that the officer give it dont matter much but....this clusterbunkers can realy good defend themselves with the small mgs(3-4 close to each other)
i think grenades realy horrible^^
they cost 8 p and u lose your rockets!!!!
sry but....mines,robotnics and shotguners to hold positions^^
because i made the expirience that shotgunners are cheaper than grenades when u want to keep the focuse dmg u can do with rockets.