ICBM
48 ratings
DAWN AT MIDNIGHT GUIDE
By Tolis
Hello i am the mod creator of the mod "Dawn at Midnight" and since i often get a lot of questions on tips for my mod i am making this guide to help clear things up.Keep in mind English is not my native language so there will be some errors.

STILL WIP this guide is for the upcoming 1.3.0 version of the mod
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Aircrafts
In this sections we will go into the air units of the mod[/b]
Fighter
Fighters are meant to counter enemy aircraft and provide air dominance in a theater. In the mod they have improved hp and missile load as well as speed. In general they are capable of wining against multirole aircraft of the same tech tier.They are also capable of strike missions with conventional cruise missiles(when you research the 4th cruise missile tech)

Multirole Aircrafts
Multirole Aircrafts are capable of decent air-air combat as well as air to ground sorties.They are capable of carrying all air to ground munitions.

Bombers
Bombers are long range aircraft capable of delivering large payloads(especially usefull if you want to destroy hardened targets or you want to saturate well defended areas.They are capable of completely avoiding earlier tech SAMs(more on this later)

Spy Plane
Spy planes are long range aircraft that provide a cheap yet risky alternative to spy satellites.They are particularly useful in searching for underground structures and units that can hide.(satellites have to pass closer to them)

ASW aircraft
These are divided in 2 categories:land based and carrier based. Land based have much longer range and payload capacity than carrier based.

AWACS
AWACS aircraft are vital to any operation as they provide valuable Intel on enemy units as well as it can detect enemy missiles both atmospheric as well as ballistic missiles(albeit with shorter detection range compared to OTH radars.

EW aircrafts
Electronic Warfare Aircrafts are vital in an effective saturation attack at a heavily defended area as the nerf enemy radar detection range. In general they also nerf enemy weapons precision so they can be used as defensive assets.Finally they have an additional loadout "Laser Missile Defence" after you research practical laser where you can use them as ABM assets.


(if an aircraft has a higher altitude than the SAM or AAM it can not be engaged with that)
Naval Assets
Submarines
Submarines are stealthy but vulnerable units if detected.They are ideal for hunting lonely ships that dont have ASW capabilities (cruisers,carriers,Battlecruisers)

Destroyers
Destroyers are the basic surface naval unit.They are the ideal ASW platfrom to escort larger more valuable units that cant defend themselves against subs.They also have a configuration for Ballistic Missile defence but if chosen they lose their ASW capabilities.

Cruisers
Cruise are the basic Anti-Ship unit.They can counter destroyers but are vulnerable to submarines.They also have ABM capabilities in their default configuration but they also have the "Nuclear Cruise Missiles" configuration where they can be equiped with up to 20 nuclear cruise missiles

Battlecruisers
The most powerfull Anti-ship platform.More expensive than cruisers but more powerfull.They have 4 configurations:
"Heavy Naval Artillery" is the starting one.You can use this one to destroy enemy ships as well as structures that are near the coasts.Usefull for the pre-antiship missile era.(This config does not have ship to ship missiles
"VLS Refit" Is the default config when the 3rd cruise missile tech is researched.It has both anti-ship as well as ABM capabilites but the heavy guns are removed.
"Nuclear Cruise Missiles"Same as the VLS config but with not ABM capabilties but with up to 40 nuclear cruise missiles
"Nuclear Ballistic Missiles" same as the previous config but instead of nuclear cruise missiles you get MRBMs

Carriers
Carrier are the most powerfull naval unit.If used correctly they can destroy entire enemy fleets.They have 10 carrier fighter and 10 multirole aircrafts,a carrier based AWACS,2 EW aircrafts and 2 ASW helicopters.

Amphibious Assault Ships
These ships are capable of transporting 1 regural army unit or 2 marine units .In addition the can be used as replenishment ships where if there are nearby ships you can refill their aircrafts/munitions without returning to territorial waters.


All ships(except submarines) have CIWS which are added when you research the CIWS tech and upgraded to laser CIWS with the following tech.
Ground Assets
LW Radar Station

Same function as vanilla

OTH Radar

Same function as vanilla

Space Radar

Same function as vanilla

SAM site
SAM is the main air defence structure.It has surface to air missiles and with later techs it can be equiped with ABM missiles(same as the ABM site but have a much lower rate of fire) and short range laser systems.With each tech level there are improvments to the sam missiles in range,precision and max elevation.

ABM site
ABM site is the main ABM structure

Anti-Ship Missile Battery

Mobile MRBM
Mobile MRBM vehicles can relocate anywhere inside your borders and can be equiped with either nuclear MRBM,conventional MRBM or ASBM(Anti ship ballistic missiles similar to the chinese DF21)

Mobile ICBM
Mobile ICBM can relocate anywhere inside your borders and can only carry the 1 Mt ICBM and MIRV ICBMS (except heavy rockets).It can also be buffed if its inside the area of effect of
the "Airspace Defence Command" structure at much lower intervals.It can also carry ASAT missiles.


Missile Silo

Same as vanilla but can fire 3 missiles if inside the area of effect of the Airspace Defence Command

Airspace Defence Command
Vital part of your nuclear infrastructure especially if you use ICBMs.If they are within the area of effect of this structure they can fire 3 missiles(2 for mobile ICBM) at once at much lower intervals(normally they fire 1 missile).You can only have one of this structure at any time and you can rebuild it if detroyed.


Strategic Airbase

Tactical Airbase

Naval Air Station

Special Operations Airbase
WEAPONS
Unguided Bombs
Earliest air to ground munitions.With low precision it requires many sorties to destroy a single target

Guided Bombs
Guided Bombs are used to destroy structures early game when longer range weapons are not available but they are mainly for destroying Armies(they have a special modifier) although late game aircraft can release multiple so that they can saturate enemy defenses if the can get close enough to release them.They are also pretty slow flying(glide bombs).

Penetration Munitions
Penetration Munitions are the only conventional weapons doing major damage to silos,command bunkers and underground structures in general other than nuclear weapons.

Air to surface missiles
These munitions are in general faster and have longer range but are released in smaller numbers and do less damage to armies than guided bombs.Both bombs and air to surface missiles have a special modifier that multiplies the damage done to armies.As such even though they have low speeds and ranges they are ideal for weakening armies than say conventional cruise missiles.

Air to Air missiles(AAM)
These munitions are used exclusively for enemy air targets.With each tech level there are improvements to range,max elevetion and precision.In general they have much longer version compared to the small airborne radars of fighters.As a result they are better used in conjunction with other sensors from AWACS and ground based radars.

Laser Defence Pod
This pod is used by fighters and can engage incoming AAMs and Sams greatly improving their suitability and combat capability.








Kinetic Rods
These can be fired from kinetic bombardment satellites.


ICBM (1M)
Same as vanilla with a range of 8000km which improves to 12000 with "improved icbms" tech

ICBM (10M)
10 Mt ICBM with 24000 range

ICBM (50M)
50 Mt ICBM with 28000 range

ICBM MIRV
MIRV ICBM has 3 1 Mt warheads

ICBM MIRV with fals warheads
This ICBM has 4 1 Mt warheads and 4 false warheads

HEAVY ICBM MIRV
This ICBM has 10 1 Mt warheads

EMP ICBM
An icbm which detonates in the upper atmosphere stunning nearby units for a certain amount of time.

MIRV EMP ICBM
An icbm which contains 3 1 Mt warheads as well as an EMP warhead.

EW Pod
EW pod is used by EW aircraft .They way it works is that if there is an enemy unit or missile inrange of the weapon then the following effects apply:

STD Long Wave range x 0.8
Fixed Long Wave range x 0.4
ShortWave range x 0.4
STD Short Wave range x 0.4
Fixed Short Wave range x 0.4
STD Long Wave range x 0.8

and for missiles:
SAMs 3 times less precise
AAMs 5 times less precise
Anti-ship Missiles 2 times less precise
Cruise missiles 4 times less precise

With each tech level the range of the EW pod increases.
SATELLITES
Spy Satellite
This satellite is capable of detecting units.Initially it has a range of 1000 but with improved optics it can be upgraded to 1500.Keep in mind that some units will be harder to detect.For example:
The units that have the trait "Underground" can be detected at 0.1 of the range.These are silos and command bunkers.
Others that have the "can cover" trait can be detected at 0.25 of the range.These are mobile mrbms and icbms.

Laser Satellite
This satellite can be used to destroy ballistic targets and with the anti satellite laser tech it can destroy other satellites(keep in mind you need to first detect enemy sats with space radars)

Kinetic bombardment Satellite
This satellite can be equipped with up to 12 kinetic rods which have the power of a small nuclear device but cause no pollution.Keep in mind these can not be resupplied once you deploy the satellite.
Ground Warfare and Occupation Mechanics
There are 2 types of armies:
Army corps with a 250 km occupation range and marine/airborne units with a 200 km occupation range.In general Army corps are twice as strong but are also slower and more expensive.

When an army is in occupation range of a city then 100% of the city's gdp is lost to the owner.

Armies can block other armies movement so that maintaining a front-line is possible.

Finally the best way to weaken an army with the air-force conventionally is to use the air to ground weapons(guided bombs and air to surface missiles)
19 Comments
InsaneJack 1 Jul @ 10:04pm 
has anyone had trouble activating it, it works just fine for me but I've had it for a few years, my buddy just got the game and i told him to download this mod and when he is in the home screen of the game and trys to turn it on it gives him an error and doesn't activate. is anyone else having this problem or knows how to fix it?
austing1897 9 Nov, 2024 @ 10:36pm 
sky hunter in Israel !!!!!!!!!!!!
L_Chabb 13 Jan, 2024 @ 3:33pm 
@Tolis Ive got ICBM on a new pc now - I really need your advice/help with your mod please -
I believe Ive tried everything to get this mod going again subscribed etc etc
put DAM at bottom of modmanager list and top and other places...
in that fkn ModManger list (I cant put screenshots here anyway)
But No Did not work nothing seems to work It was looking for some item idk
what other items besides your TC do I have to subscribe to to get DAM running ??
Ferepido 16 Dec, 2023 @ 11:08am 
Unfortunately you have to wait for the ICBM 2 if you want to see AI using armies Coozer
robertjgowans 21 Jul, 2023 @ 3:11pm 
This mod looks good but where/how do I download it?
Coozer 8 Jul, 2023 @ 4:20pm 
Do the AI not use armies? I assume they are not coded for it?
L_Chabb 17 Oct, 2022 @ 3:54pm 
You need to ask a developer especially Tolis who made this mod
But I believe : when you situate the factories (that you have to build) near your biggest cities population wise then they passively increase production and maybe research also
Cities of large populations usually have the better GDP
HydraDominatus 17 Oct, 2022 @ 3:06pm 
How does industry work?
L_Chabb 3 Aug, 2022 @ 5:44pm 
1 Select the containing vessel (air or sea)
2 Select the unit within
3 Direct that unit to a place on land I mean click any spot on land spot
OR direct the unit to attack any enemy unit visible
4 Move the containing vessel away back to base or just separate by distance the unit from the vessel
I know bruh I must ve lost 8 units by now and wasted so much time travelling doing it
qwik 3 Aug, 2022 @ 11:30am 
how tf do i make my troops in the assault ships go on land